There are many Star Wars games in production right now, one of which is being made by Visceral. At a panel at Star Wars Celebration, Amy Hennig explained that in studying the Star Wars films, “the first thing that jumped out was that these are always ensemble stories […] So the same is true of our game.”
Hideo Kojima is known as a living legend with the gaming community. He’s also known for incredibly detailed and intricate stories, no doubt made famous by his run on Metal Gear Solid. For the longest time, Kojima worked at Konami, but then last year the company broke off ties with him in a very public manner. Despite this, Kojima want right back to work on making games. He put together a new studio called Kojima Productions, and even announced his first game under the studio in the form of Death Stranding, starring Norman Reedus.
Pokemon has only been out a week, and only in three countries, but it already has had a massive impact. Nintendo Stock has risen, it’s been downloaded millions of times, and it looks to be the next true phenomenon.
Peter Moore has been in the video games industry for quite some time, and now as the leader of EA’s ESports division, he has even more experience. Experience that has given him an interesting view on the future of gaming, which he shared with the Daily Orange. Primarily, there won’t be consoles for much longer:
Japan and America have always been very different when it comes to the games they like, and how they approach video games. When the video game crash of 1983 was occurring in the US, Japan was still enjoying its video games like nothing else. Now, while the US and other countries continue to enjoy the consoles and the games they bring, Japan is apparently shifting towards a more mobile platform. Enjoying the freedom it provides them.
The team at Evolution Studios, which were the brains behind the Drive Club and Motorstorm franchises, recently had to close their doors as a developer, that is, until the whole team were brought into Codemasters.
Take-Two is one of the big publishers in the gaming industry, and yet, the year 2015 was relatively quiet from them. They had certain big titles, and releases, but not as big as many have expected from them. In an interview with MCV, CEO Strauss Zelnick talked about the upcoming year, and what Take-Two’s goal is for their company:
When it comes to simulation games, especially ones that deal with sports, the desire to be accurate is paramount. As they want gamers to truly feel like they’re playing as their favorite sports characters. However, as its a game, they want it to be fair and balanced, which most times isn’t hard to do.
During DICE today, Ubisoft took the stage to reveal how they build massive game worlds that feel full of life.
Sega has gone through numerous changes over the years, from making arcade games, to making consoles, to making software for consoles, and more, Sega has been around for a while. However, some decisions have left the company vulnerable, and it’s future somewhat unknown. In an interview with The World Folio, Hajime Satomi, president and CEO of Sega Sammy Holdings Inc, talked about the future of the company, including a new take on the popular Sonic the Hedgehog franchise:
There has been a lot of buzz and anticipation concerning the next Nintendo platform, the NX. Which is interesting given we know little to nothing about it. It’s widely believed that we’ll learn more about the NX this year, the question though was when.
VR Support for video games is slowly coming our way, numerous publishers for both consoles and PC games are lining up to try and have the next advancement of gaming in their titles. For the crowdfunded, and mega popular, Star Citizen, the idea of VR Support has long been on their minds, and a part of their games endrun. However, during a livestream, the CEO of Star Citizen Chris Roberts revealed that the team will once again refocus on making VR for Star Citizen in 2016.