In 2018, Square Enix found a way to return to its roots with the first Octopath Traveler game. Its unique (at the time) “2D-HD” visual art style allowed it to evoke the classic feel of their 8-bit and 16-bit RPGs while at the same time packing enough visual flair to compete with modern titles. Octopath Traveler was enough of a success that the art style was used in other Square games, most recently the Live A Live remake.
In the overhead strategy game genre, there are a handful of titles that stand above the rest, considered to be all-time classics. Tactics Ogre: Let Us Cling Together is one of them, and as proof, it continues to be released and re-released over and over. The game first appeared in 1995 as a Japanese exclusive on the Super Famicom, but first visited the West in the form of its Playstation port a few years later, where it received rave reviews.
This week, Square Enix’s long-awaited remake of the lost SNES classic Live A Live was released internationally. Millions are now getting the chance to enjoy this formerly Japan-exclusive title from the company’s Golden Age, now reproduced in the studio’s “H2-2D” style. A style that, by the way, just happened to be introduced by the game this article is talking about, so…cue segue!
I confess that I’ve spent most of 2022 up to this point looking for a PS5 to buy, and the main motive was Square Enix’s Forspoken. I found the game’s concept and main character pretty darn interesting and wanted the ability to play it Day 1, but unfortunately, it would not be available on last-gen consoles and I would have to find a PS5 first. Given the scarcity of that console that continues to this day, it seemed unlikely I would meet that goal.
Square delivered their Final Fantasy 7 25th Anniversary livestream this afternoon, and just like we figured, we got all the news we hoped we’d get. Let’s get to it.
Square claimed it wouldn’t take as long for Part 2 of Final Fantasy 7 Remake to show up as it did for Part 1, but….Square says a lot of things. We haven’t heard a peep out of the project since the PS5 version of Part 1 with the extra Yuffie chapter was introduced. BUUUUT….that could change shortly.
Sometimes it pays to stay up late. Around 11 PM Pacific (or 8 AM in Europe, which will make sense in a minute), Square Enix made the announcement that it was henceforth abandoning any and all plans to produce video games with a distinctly Western flavor. We’re talking the content produced by Crystal Dynamics, Eidos Montreal, and Square Enix Montreal — studios that weren’t originally Square studios but were brought under the umbrella when Square wanted to target the West more aggressively.
Chrono Cross: The Radical Dreamers Edition has been out for a week now, and I’ve been enjoying it a lot. Some have complained about the framerate issues, which were there in the original game (though a Digital Foundry inspection found the “new” version to be slightly worse at it). Though not without flaws, the game is Square at its creative peak: a wholly beautiful and engrossing world, memorable characters and hard-hitting twists that make it impossible to put the controller down. Then there’s the soundtrack, which has never been bested by anyone.
Maybe I was a bit naive in thinking Square Enix would stop making Kingdom Hearts games after the third one. It took a lot of effort to get it done, after all, and it’s my understanding it wraps up the story of the “trilogy” (note that I did not finish the game, nor come close. Got as far as Woody and Buzz though). Also, Square called the sales “disappointing,” but they do that for every single game they sell when it doesn’t clear 100 billion copies in its first week.’
Square’s controversial classic is finally back from the past! Chrono Cross, which originally released in Japan in 1999 for the original Playstation, has been cleaned up and restored for modern-day gamers. If you missed it the first time, don’t make the same mistake twice!
There will be no E3 this year, but in case you were hoping for the next Tomb Raider to be revealed anyway….uhh, you’ve actually got a much longer wait. Crystal Dynamics admitted today they are only just NOW getting started on that game. Blame Marvel’s Avengers for taking all their time up to now.
Of all the video games shown off at last year’s E3, Forspoken was the one I found most interesting. The action-adventure game from Square Enix had an interesting main character, an intriguing hook, and what APPEARED to be good gameplay (we’ll see on that end). I knew this would be the game I’d have to get a Playstation 5 for (or, at least, a Steam Deck). And therein lies the problem: nine months later, it’s still impossible to get a PS5.