HJU: A World We Have Forgotten

DK: I've replied back.

Galaxian: We're gonna play it off in confusion. Since we thought we'd end up in W's world... we're proved wrong once we find out, eventually, that we landed in a different Ryuki world.
 
I was gonna leave them on NPC... if the NPCs fail, feel free to reserve one or two of them.

Tomorrow is SHOWTIME people. We've been relaxed for awhile, now it's time to get back on track! Again... here's the summary.

The transition will start with RK and KamenRiderIoto playing their card game, signaling the change.

Everyone else will make assumptions to where we are, until the first fight happens. Explore the world and look for clues, unless you interact with Lii or Lumin, you will not know where you are.

If you want to play it cautious, follow Lii's lead. She will identify the world as her own, and just play around her words to form a scenario.

The mirror noise will sound and everyone will witness the fight between the world's riders: Zolda, Femme, Scissors, Impaler and Verde.

Everyone will try to either join the battle or witness the battle. However, choose to join the battle... and all the riders will attack you without a second thought. If you want riders to destroy, Impaler and Scissors are up for open season... the others will escape.

REMEMBER!!! Do not rush the plot! Interact with your peers and wander in pairs, I will not have anyone left out or playing the "ME" game. For the returning RP'ers, try to pick a new RP'er and "show them the ropes" for a few worlds, we will mix pairs in every world. This rule is made special for main cast characters, as they will focus on the main task in stage one. Usually in stage two, everyone will interact once it comes to defeating the main threat.

The main cast will run in with Raia, Gai, Ohja, Alternatives (both), Knight and Odin.
Free to destroy: Raia, Gai and the Alternatives.
Escapes: Ohja
Bosses: Knight and Odin

The support cast will run in with Zolda, Femme, Verde, Scissors, Impaler, Ohja and Tiger.
Free to destroy: Scissors and Impaler.
Escapes: Femme, Zolda and Verde.
Bosses: Ohja and Tiger

For the main cast, Knight and Odin will be your main threat. They will try to defeat and steal the rider powers from the original Knight and Odin. They will have the Alternatives as their lackies, and you are able to destroy them, after a hard battle. As for Gai and Raia, remember that this will be your first fight, destroy them... and Ohja will take their Contract cards and make his escape.

Support cast. You will wander in on the Rider Fight, and without notice if you choose to interfere, you will be attacked. Feel free to make this fight a challenge... since there are FIVE riders out to kill you. Remember later that Ohja and Tiger will be your main threat, Ojha now able to summon Genocider and Tiger will have some new cards up his sleeve, but the fight with them will climax on stage two.

Quick Character Analysis.
Femme: Hasty and tenacious.
Zolda: Cocky and arrogant.
Verde: Smart, tactical and a coward.
Raia: Generic.
Gai: Kinda slow...
Ohja: Wicked and manipulative, strong and fast.
Tiger: Will be played by RK, this character is a recurring character.
Alternatives: Brainless, but strong.
Knight: Smart and tactical, resourceful.
Odin: Smart, strong, fast and relentless.

Use these when battling the NPC riders. It'll give them personality, especially when you get them to talk.

That is it for now... you know your roles, and if you have any questions, comments, suggestions or concerns. Shoot me up!

Otherwise! Let's rock!
 
Wow...you've definitely thought this through a lot. I like how you're including everyone in this event, which some RPGs (on other forums) sometimes overlook. Nice job, and I'm looking forward to it.
 
Well I'm not too worried about the NPC riders... you just have to pay attention to the previous posts and adapt to it, the reason why I gave them personalities is that you are able to give them a sense of purpose. When controlling them, keep them relevant and consistent. If all else fails, I'll take over for them.

I'm giving everyone work to do because I know what it's like to come in and not have anything to do, and no one to converse with. The problem with the first RP for people was that it was always picking up pace... so you needed to be on top of everything. Problems on the second was that the in-mates ran the show and **** got out of hand, too many people focusing on themselves and never paid attention to others.

What I want to eliminate is the "self love" focus and make this RP and actually "RP"... RPG = Role Playing Game... and in RPG's you converse with people and create parties to win the game. I know alot of people here from the old series are experienced and well respected players, but for everyone who is new, hell... I was one of them, it was hard for us to blend in and become a part of the "team". It's hard to choose your spots when you don't know how, and that's where I want to help and unite everyone like RP's are supposed to be played.
 
I understand, and I think is great that your trying to help newcomers like me :thumbs:

But what I'm referring to is the members that have created more than one character for the RPG.

Which also lead me to ask if Birth is still available.
 
It depends on how well you can multi task and keep consistency in storyline. Though I wouldn't recommend using more than you can handle.

I think someone has taken Birth.. or has it on reserve... if it isn't taken on the first page, then it should be ok? Honestly, I'm not too sure.
 

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