[GAME] CthulhuTech: The Eldritch Society -- Episode 1

So close, and yet so far. The gate was indeed open and devoid of power for the time being, but now Stealth and Ghost had one last obstacle in the way. It was one they had most definitely wanted to avoid. The needles shot from Stealth’s needle-pod almost silently. Almost.

Stealth’s Challenging Test: FAILED.

The needles stuck into the few spare inches of wall between the Dhohanoid man and the metal door. Immediately, his head turned in the direction of the generator room, and the two Tagers hiding inside it. He opened his mouth, and inside were two rows of slick fangs, too big to allow his jaws to close again. The snarl it emitted also alerted the guard who had been inside the room with Ghost and Stealth. “Tagers!” the suited man hissed, his voice changed to something harsh and animalistic, and defied the restrictions of its barely twitching mouth. “I’ll chew you up and **** you out!”

The first Dhohanoids
[ame=http://www.youtube.com/watch?v=7YKG25oYl8A]“Goro vs. Art” by George S. Clinton (feat. Buckethead)[/ame]
(Mortal Kombat Original Soundtrack, 1995)​

The man’s muscles started to bulge, and the buttons flew off his shirt, pinging off the walls like bullets. One sailed through the gap between the two heroes and struck the guard dead in the eye, flooring him with an agonised cry. The other three human guards gazed in horror at the man they had thought to be on their side, just a stiff in black to ensure a delivery made port without interference from the hideous fish-people. One of them fired his gun wildly, but his shots went wide. By this time, and with an audible sound of tendons cracking, the Dhohanoid had reached its full height. Its muscles had torn the human disguise completely asunder. Layers of shed, half-real skin, peeled off and landed on the floor in shredded flaps among the remains of its uniform. Large, pointed ears sprouted from the top of the distended head, which was mounted on a hunchbacked body. The nose had flattened and the nostrils widened into a chiropteran snout. The thing’s arms and legs – for it could no longer be called a man – reshaped and grew thicker, all the while the sound of bones clicking, breaking and mending were audible to all present. The nails turned black and curled out of its fingertips. Beady eyeballs, not bloodshot but the deepest, gory red, peered out at them from its sunken sockets. It was the first time either Tager had seen the manner in which a Dhohanoid dispensed with its human façade, and although they were trained to control their disgust, it was a harrowing thing to behold. The three human guards in the hall lost their minds before it was even finished. The beast, a Ramachese, gurgled hungrily, and flecks of acidic froth dripped from its open maw. The transformed Dhohanoid howled at the two Tagers, giving off an absolutely ungodly noise. Its body hunched, and its bristly fur seemed to stand all on end at once, like billions of sensitive antennae. It could no longer speak like a human, but its intent was clear. Kill!

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Time for our two infiltrators to make a choice. Stand and fight, or make a run for it. They may call in reinforcements if necessary. Anyone inside the van can see events unfolding on Inaba’s laptop screen, and may still attempt to contact their teammates, and decide whether to help them, or move on to the next stage of the mission, through the now open gate. If you choose to fight, roll one 10-sided die, and add the result to your character’s Reflex Attribute, which you can check on your character sheet, in this topic. This will decide turn initiative. Identical rolls occur at the same time. The Ramachese rolls 1 and has a Reflex of 8, so his Initiative is 9.
 
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As if suddenly springing out of a state of half asleep ness by an electric shock Damian sprang up suddenly. He could feel it, he could smell it he could sense it, and so could his other half. "Dhohanoid...." he said under his breath as he jumped out of the van and darted off. He could sense the abomination, as well as it's proximity to his comrades. Finally, an actual enemy! He had been itching to fight ever since he had awakened from the rite. He wanted to fight, his other half wanted to fight and neither could bear to remain in an untransformed state any longer. Fire exploded forth from his position as he became the Efreet once more, leaving flames all over in his wake. He followed his instincts, and telepathy with his comrades to where they and the Dhohanoid were, staring down the Dhohanoid with his now blazing eyes.

"You're gonna burn!" he fire flared up, putting on a show of strength for the Dhohanoid, though hopefully not enough to scare it off. He wanted to fight and he wanted to light things up.

[HIDE]
Rolling Iniative
Roll 1d10 + 7(reflex)
7 + 7
Total: 14
[/HIDE]
 
Kaly followed Damian out of the van, half tumbling in a not particularly graceful manner. She picked herself back up and stretched, rubbing muscles that had grown sore from being stuck in a single position for so long. "Man, it feels like I've been sitting in that van for months..." she mused, even as the sensation of a Dhoanoid's presence gnawed at the back of her head. Eventually, she couldn't take it anymore. Kaly took off in search of her prey, following a combination of her newfound instincts and Damian's telepathic instructions. She shifted forms as she ran, her lithe body becoming that of a hulking terror as she arrived. Kaly made sure to save her blades for last, popping them out in plain view of her prey.

"Finally, a chance to have some fun!"

[HIDE]Initiative Time!
Rolling 1d10+Reflex
8+7=17[/HIDE]
 
The van had become a cramped prison. As the mission went downhill Feast grew hungry... both for blood and action. A chance to spread it wings and sink fangs into something not human. The tingling seemed to exploded in Grey's mind. Though it was faint, to the hungry Tager it was an undeniable beacon. Exiting the car as fast as possible (without breaking anything), Grey began his shift.

The sight of the Ramachese caused a laugh to echo from Feast. The Vampire Tager hovered high in the corner of now crowded room. Telegraphing its hunger loudly to the prey and all in the room.

"FIGHT!... the kill is so much more satisfying when prey fights back."

[HIDE]Rolling Initiative
Roll 1d10 + 8 (reflex)
8 + 8 = 16
[/HIDE]
 
"There is a time limit, correct?" Liny asked telepathically in everyone's head. She had seen the gate open but as she began dashing through it she noticed everyone else seemed to be staying put.

Still she kept moving, ducking and dodging around the edges of open spaces until she found a nook secluded enough to look around for a boat called the Piper.


Roll: 8 - 9 - 4 - 9 - 3
Result: 9+9+11= 29
 
Stealth looked to assembled group of Tagers out the corner of his eye and felt relief. The current situation was under control, it wasn’t likely that a single dhoanoid would out match this many, there was no reason to run and weaken their chances of victory.

“With odds like this I’d suggest you surrender, but I doubt most of us would even give you the chance to.” The invisible Tager's voice echoed through the room as he positioned himself in the perfect place to strike.

[HIDE]Rolling initiative:
Roll 1d10 + 8 (reflex) + 1 (asset: fast)
9 + 8 + 1 = 18
[/HIDE]
 
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"Well now that the cavalry has arrived, I do believe we will win this. "

Ghost engaged his otherworldy armor and readied himself for combat.

[Hide]Ghost rolls for Initiative
1d10 + Reflex (10)
2 +10
12[/Hide]
 
"Come on guys, this is kind of overkill, lemme handle this. It's what im built for, the rest of you continue the mission and I'll catch up with you when this runt is a pile of ash. Part of him just didnt want to share fighting this one Dhohanoid with three other tagers, but part of him genuinely wanted to not fail on this mission too. He figured he was a big walking pillar of fire, he would set what they were after on fire most likely destroying rather than capturing the cargo, plus it would be harder to infiltrate a burning boat.

"Now let me do what I do best! I got this!"
 
Daredevil’s Challenging Test: SUCCESS.

Rotor turned in her seat, meaning to call out and stop the group before they barrelled into the hall in full force. “Hey!” she began, but the warning died in her throat. She punched the dashboard and swore between her teeth. She sighed and looked to Inaba. “Daredevil’s gone through. Someone’s going to have to back her up. I’m going after her. Do tell our, ‘holy warriors,’ they’re more than welcome to catch up to us once they’re quite finished.” The sorceress pulled her balaclava down over her face, did a quick adjustment of her jumper, and clambered out of the van. She darted past the now open gate, until she reached the building where the Whisper had ensconced herself.

“Liny!” she called up in a loud whisper. “Do you see it?”

Indeed, she did. Daredevil could see the Piper. She was a container ship, and Daredevil could see, in spite of the darkness of the night, men stationed on the deck. She could not discern the exact number, but she could make out at least fifteen, but doubtlessly more. A big, black crate had been hooked to the boat’s primary crane. She could tell it was not ordinary. It did not bear the ridges, or even the shape, of an ordinary cargo crate. It was too smooth, and did not reflect light properly. It was almost invisible, even to her enhanced eyes. A towboat with an attached barge was preparing to cast off from the harbour, no doubt to collect whatever it was their enemies at Chrysalis wanted brought into the country under such clandestine conditions.

XXXXX​

Five Tagers. One Dhohanoid. It should have been an obvious outcome, and yet the demon appeared to be smiling, and what a dreadful thing that was. It cocked back its head and let out a shrill sound, and within seconds, the Tagers heard charging footsteps. Two more suited Chrysalis men burst out of hiding. One was dragging a heap that they realised was the dead body of one of those guards who had fled when they spotted their colleague revealing his true colours. The man carrying the corpse was a stocky, grubby-looking man with a big lower jaw and greasy, matted hair. He walked hunched forward, like an animal. Next to him was a tall, handsome-looking man without a single blemish on him. It was this man who took note of the strange, metal door, and moved across to push it shut. It let out a muffled, mechanical clunk. The Ramachese pointed a clawed digit towards the five intruders, and the newcomers nodded their understanding. Like him, they began to transform. The dirtier man seemed to become even more animalistic, dropping down on all fours as his skin grew hard, bony and necrotic. His eyes sank underneath his skin, while the rest of his face stretched and morphed, until the entire structure was engulfed by a canine maw. The healthier man donned a verminous countenance, lined all over with short spikes and oozing green, foul-smelling muck from every orifice. A long, whip-like tail snapped out of his spine and cracked in the air like a bolt of lightning. The brawny Namarok barked and snarled, scratching the floor with its massive forepaws and leaving shallow grooves in the tiles. The feculent, black Derebith hissed and spat green gobs into the air, which sizzled and bubbled off the walls, corroding the layers of paintwork and plaster. There was no doubt in anybody’s mind that others would come before long. Their attempt at absolute secrecy had not gone as they wished. They would have to silence these three and get back outside before every Dhohanoid in the facility twigged to their presence and alerted their masters out at sea.

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The Namarok has a Reflex of 5 and rolls 10, resulting in an Initiative of 15. The Derebith has a Reflex of 7 and rolls 6, so his Initiative is 13.

Fighting commences. Turn order is as follows: 1. Stealth, 2. Lancer, 3. Feast, 4. Namarok, 5. Torch, 6. Derebith, 7. Ghost, 8. Ramachese.

All participants have sustained no damage, and thus have a Vitality rating of, “Unhurt.” Each may move according to their transformed state’s Actions score. You may speak and perform other unconscious Actions out of turn order, but conscious Actions must occur as outlined above. This turn order is maintained until fighting concludes. When battling, select your method of attack in order to determine what you roll and what method of defence is used. Each turn in battle takes place roughly over three seconds.
 
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“Liny!†she called up in a loud whisper. “Do you see it?â€

"Yes" came a voice that sounded like the wind had cracked open a voice it hadn't used in a thousand ages. the sound was vaguely reminiscent of cicadas and caused a chill to run down Rotor's spine "At least fifteen, probably more on Piper. Boat leaving for hand over soon."

"Unless you all have wings I don't know about" Liny called in tagerpathy. "Some covert back up will be appreciated... as in right now" That said the insectile tager descended the building she was perched on and began skittering from cover to cover, approaching the smaller boat and attempting to slip onboard without being spotted.

Roll: 5 - 7 - 6 - 6
Result: 5 + 7 + 6 + 11= 29
 

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