Scotty Rave
Member
So close, and yet so far. The gate was indeed open and devoid of power for the time being, but now Stealth and Ghost had one last obstacle in the way. It was one they had most definitely wanted to avoid. The needles shot from Stealth’s needle-pod almost silently. Almost.
The needles stuck into the few spare inches of wall between the Dhohanoid man and the metal door. Immediately, his head turned in the direction of the generator room, and the two Tagers hiding inside it. He opened his mouth, and inside were two rows of slick fangs, too big to allow his jaws to close again. The snarl it emitted also alerted the guard who had been inside the room with Ghost and Stealth. “Tagers!” the suited man hissed, his voice changed to something harsh and animalistic, and defied the restrictions of its barely twitching mouth. “I’ll chew you up and **** you out!”
The man’s muscles started to bulge, and the buttons flew off his shirt, pinging off the walls like bullets. One sailed through the gap between the two heroes and struck the guard dead in the eye, flooring him with an agonised cry. The other three human guards gazed in horror at the man they had thought to be on their side, just a stiff in black to ensure a delivery made port without interference from the hideous fish-people. One of them fired his gun wildly, but his shots went wide. By this time, and with an audible sound of tendons cracking, the Dhohanoid had reached its full height. Its muscles had torn the human disguise completely asunder. Layers of shed, half-real skin, peeled off and landed on the floor in shredded flaps among the remains of its uniform. Large, pointed ears sprouted from the top of the distended head, which was mounted on a hunchbacked body. The nose had flattened and the nostrils widened into a chiropteran snout. The thing’s arms and legs – for it could no longer be called a man – reshaped and grew thicker, all the while the sound of bones clicking, breaking and mending were audible to all present. The nails turned black and curled out of its fingertips. Beady eyeballs, not bloodshot but the deepest, gory red, peered out at them from its sunken sockets. It was the first time either Tager had seen the manner in which a Dhohanoid dispensed with its human façade, and although they were trained to control their disgust, it was a harrowing thing to behold. The three human guards in the hall lost their minds before it was even finished. The beast, a Ramachese, gurgled hungrily, and flecks of acidic froth dripped from its open maw. The transformed Dhohanoid howled at the two Tagers, giving off an absolutely ungodly noise. Its body hunched, and its bristly fur seemed to stand all on end at once, like billions of sensitive antennae. It could no longer speak like a human, but its intent was clear. Kill!
Stealth’s Challenging Test: FAILED.
The needles stuck into the few spare inches of wall between the Dhohanoid man and the metal door. Immediately, his head turned in the direction of the generator room, and the two Tagers hiding inside it. He opened his mouth, and inside were two rows of slick fangs, too big to allow his jaws to close again. The snarl it emitted also alerted the guard who had been inside the room with Ghost and Stealth. “Tagers!” the suited man hissed, his voice changed to something harsh and animalistic, and defied the restrictions of its barely twitching mouth. “I’ll chew you up and **** you out!”
The first Dhohanoids
[ame=http://www.youtube.com/watch?v=7YKG25oYl8A]“Goro vs. Art” by George S. Clinton (feat. Buckethead)[/ame]
(Mortal Kombat Original Soundtrack, 1995)
[ame=http://www.youtube.com/watch?v=7YKG25oYl8A]“Goro vs. Art” by George S. Clinton (feat. Buckethead)[/ame]
(Mortal Kombat Original Soundtrack, 1995)
The man’s muscles started to bulge, and the buttons flew off his shirt, pinging off the walls like bullets. One sailed through the gap between the two heroes and struck the guard dead in the eye, flooring him with an agonised cry. The other three human guards gazed in horror at the man they had thought to be on their side, just a stiff in black to ensure a delivery made port without interference from the hideous fish-people. One of them fired his gun wildly, but his shots went wide. By this time, and with an audible sound of tendons cracking, the Dhohanoid had reached its full height. Its muscles had torn the human disguise completely asunder. Layers of shed, half-real skin, peeled off and landed on the floor in shredded flaps among the remains of its uniform. Large, pointed ears sprouted from the top of the distended head, which was mounted on a hunchbacked body. The nose had flattened and the nostrils widened into a chiropteran snout. The thing’s arms and legs – for it could no longer be called a man – reshaped and grew thicker, all the while the sound of bones clicking, breaking and mending were audible to all present. The nails turned black and curled out of its fingertips. Beady eyeballs, not bloodshot but the deepest, gory red, peered out at them from its sunken sockets. It was the first time either Tager had seen the manner in which a Dhohanoid dispensed with its human façade, and although they were trained to control their disgust, it was a harrowing thing to behold. The three human guards in the hall lost their minds before it was even finished. The beast, a Ramachese, gurgled hungrily, and flecks of acidic froth dripped from its open maw. The transformed Dhohanoid howled at the two Tagers, giving off an absolutely ungodly noise. Its body hunched, and its bristly fur seemed to stand all on end at once, like billions of sensitive antennae. It could no longer speak like a human, but its intent was clear. Kill!
Time for our two infiltrators to make a choice. Stand and fight, or make a run for it. They may call in reinforcements if necessary. Anyone inside the van can see events unfolding on Inaba’s laptop screen, and may still attempt to contact their teammates, and decide whether to help them, or move on to the next stage of the mission, through the now open gate. If you choose to fight, roll one 10-sided die, and add the result to your character’s Reflex Attribute, which you can check on your character sheet, in this topic. This will decide turn initiative. Identical rolls occur at the same time. The Ramachese rolls 1 and has a Reflex of 8, so his Initiative is 9.
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