Kingdom Hearts - Talkback

I think it's pretty much up to you, but If I remember correcly, going by the order of the Keyblades, Atlantica comes first (part of me is saying I'm wrong about that.) But those seem to be ordered more by when you get them than any actual order of worlds...you don't get Wonderland's until much later, if you bother to go back for it.

I liked doing Atlantica first, just because it was a pain to get through and Nightmare's my favorite world (aside from the final two) so I thought I'd save it for near the end (before Neverland, anyway.)
 
Atlantica is leaving me feeling kinda sickly, actually. :P

I'm looking forward to the end of this level. I've heard of others getting stuck at Ursula tho. Hope I'm powered enough to take her.
 
lol or you could do like others and skip Atlantica all together lol.

take your gummi ship the other direction and you can actually skip atlantica.
 
It was worth all the trouble just to see Goofy fight in that world. :laugh:

Ursula wasn't too hard once you figure out how to get through the first battle. That was about the point for me where Donald really starts to pick up.
 
dmario said:
lol or you could do like others and skip Atlantica all together lol.

take your gummi ship the other direction and you can actually skip atlantica.

But... I have to stop the Heartless on all fronts!!! :shakefist

And I also hear the battles become a lot more hairy in Halloween Town and Neverland, so I'm going ot need the powering up I'm getting here... along with the motion sickness.

Is Neverland going to have similar "flying" mechanics?
 
yeah neverland also has a flying part, it's worlds like neverland and atlantis that the lock on feature comes in handy really really handy.
 
Keith "JC" Hayward said:
But... I have to stop the Heartless on all fronts!!! :shakefist

And I also hear the battles become a lot more hairy in Halloween Town and Neverland, so I'm going ot need the powering up I'm getting here... along with the motion sickness.

Is Neverland going to have similar "flying" mechanics?


the flying mechanic actually works the way its SUPPOSED to in Neverland, i dont know why they did what they did with Atlantica, but in Neverland it plays more natural.
 
Just playing through this game for the first time now...it's a ton of fun. We're on to the last world now, although we're thinking of running through and finding all the trinities and puppies that we missed. We just sealed the colliseum keyhole, and I enjoyed the hell out of myself beating on Cloud. THAT WAS FOR THE SNES AND N64, BITCH!

And yes Keith, Neverland has flying, but it's amazingly useful in the fights where you have to use it.
 
It's more like a teaser than anything else, but if you wanna go for it, this is what you need to do:

Rescue all 99 Dalmatians
Lock all keyholes... including 100 Acre Wood.
Complete the Hades Cup

You HAVE to collect all your prizes from the Dalmatian's House. The secret ending won't appear if you don't.
 

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