Splatoon Global Testfire Has Misfire
Say what you will about Nintendo, they’re truly putting all they have into their newest IP Splatoon. They’ve had numerous news updates on it, had a dedicated Nintendo Direct on it, and they’ve had open-beta playing sessions to test out both the game and the online capabilities via sessions called the Global Testfire. They had a pod of them a few weeks back, and to build upon the momentum even further, they had another one yesterday.
However, it didn’t go as well as planned. Many fans had problems logging into the servers to battle fellow Splatooners online. Many times an error message would pop up and note that the servers were full, and thus couldn’t accommodate any more gamers.
I was actually one of them believe it or not and was forced to not play Splatoon because I couldn’t get passed the loading screen for the matchmaking. Thankfully, Nintendo did fix the problem with the servers and allow another hour of gameplay, but many fans didn’t know about this until it was too late. In fact, #SplatoonGlobalTestfire was trending worldwide because of this “misfire”.
Now you may think this is an ill omen for Nintendo and for Splatoon, but I don’t think that’s the case. Think about it like this, if this happened on launch day? It would be a disaster, especially if it wasn’t fixed in a proper amount of time. However, with this happening during the Global Testfire, Nintendo can observe what happened, and be able to make corrections and adjustments to ensure this (most likely) doesn’t happen again.
With launch only five days away, there’s still a lot of anticipation for Splatoon, and even though I only got to play 20 minutes with the Global Testfire yesterday, it was still as fun as the first time I got to play it. So if this misfire helps Splatoon on launch day? I’m good with it.