Wraithstrike
Resident Precureologist
Choujuu Sentai Liveman: Final Review On a Scale 1 to 5 Bio-Motion Busters.
Characters, Heroic
I'm going to say this: While there are motivations enough for everyone, Liveman often turns into the Red Falcon Show.
Jou has horrible luck, and his most memorable moments involve stupid inventions and poor romantic choices.
Megumi is a punching bag. Any time they want to show how tough a brainbeast is, they'll have it beat up Megumi, to the consternation of the others. And any time a story calls for someone to fall in love with a guy, guess who?
Tetsuya and Junichi are just there. The amount that they actually do after their introduction is next to none.
Colon, however, is a fun character.
Rating: 3 Biomotion Busters.
Characters, Villainous
I do like that each of the villains has a different focus for their evil genius, to a point.
One of the interesting things here is that they didn't stick to gender roles for the villains. Beauty Beast Kemp uses magical girl attacks, while Mazenda is all about artillery.
However, out of all the villains there's only two that I wind up liking. Ashura and Obler.
I like Olber because I'm a sucker for redemption stories. And I like Ashura because of how often he confounds the other geniuses. His arc is also pretty amazing.
Mazenda, Kemp, Butchi, Gildos, Bias and Gush are all pretty bad overall.
Rating: 3 Biomotion Busters.
Story
Eh... There's some good stuff in here, wrapped in a blanket of drek. I like the idea of the heroes and villains knowing each other on a personal level. I like the constant theme of redemption and the refusal to take that option. But the theme, the concept of "Life" is just too big for what they're try to do.
Rating: 2.5 Biomotion Busters
World-Building
Number of locations that matter: The Quarry, Academia, Brain Base, Gran Tortoise, Gou's Church.
Of those, locations that have emotional impact: 3
Rating: 3 Biomotion Busters.
Character Design
The Liveman costumes are pretty plain, all told. The real winners for character design are Fear Beast Kemp, Mazenda and Bias.
Rating: 3.4 Biomotion Busters
Special Effects
Knowing what the special effects were like back then, I have to give them credit for a job done somewhat well.
Rating: 3.5 Biomotion Busters.
Music
Bwahaha, you're kidding right? The Opening and Ending are pretty catchy. But I know my music. The theme that plays when Live boxers show up? 60's Batman.
2 Biomotion Busters.
Final Score: 2.9 Biomotion Busters
I'm ambivalent to this series. It's not the best I've ever seen. It's not the worst. It's just there. Like any member of the Liveman team not wearing red.
Characters, Heroic
I'm going to say this: While there are motivations enough for everyone, Liveman often turns into the Red Falcon Show.
Jou has horrible luck, and his most memorable moments involve stupid inventions and poor romantic choices.
Megumi is a punching bag. Any time they want to show how tough a brainbeast is, they'll have it beat up Megumi, to the consternation of the others. And any time a story calls for someone to fall in love with a guy, guess who?
Tetsuya and Junichi are just there. The amount that they actually do after their introduction is next to none.
Colon, however, is a fun character.
Rating: 3 Biomotion Busters.
Characters, Villainous
I do like that each of the villains has a different focus for their evil genius, to a point.
One of the interesting things here is that they didn't stick to gender roles for the villains. Beauty Beast Kemp uses magical girl attacks, while Mazenda is all about artillery.
However, out of all the villains there's only two that I wind up liking. Ashura and Obler.
I like Olber because I'm a sucker for redemption stories. And I like Ashura because of how often he confounds the other geniuses. His arc is also pretty amazing.
Mazenda, Kemp, Butchi, Gildos, Bias and Gush are all pretty bad overall.
Rating: 3 Biomotion Busters.
Story
Eh... There's some good stuff in here, wrapped in a blanket of drek. I like the idea of the heroes and villains knowing each other on a personal level. I like the constant theme of redemption and the refusal to take that option. But the theme, the concept of "Life" is just too big for what they're try to do.
Rating: 2.5 Biomotion Busters
World-Building
Number of locations that matter: The Quarry, Academia, Brain Base, Gran Tortoise, Gou's Church.
Of those, locations that have emotional impact: 3
Rating: 3 Biomotion Busters.
Character Design
The Liveman costumes are pretty plain, all told. The real winners for character design are Fear Beast Kemp, Mazenda and Bias.
Rating: 3.4 Biomotion Busters
Special Effects
Knowing what the special effects were like back then, I have to give them credit for a job done somewhat well.
Rating: 3.5 Biomotion Busters.
Music
Bwahaha, you're kidding right? The Opening and Ending are pretty catchy. But I know my music. The theme that plays when Live boxers show up? 60's Batman.
2 Biomotion Busters.
Final Score: 2.9 Biomotion Busters
I'm ambivalent to this series. It's not the best I've ever seen. It's not the worst. It's just there. Like any member of the Liveman team not wearing red.