I think I'm having a weird mid-life break down...

And the fruit stuff ain't even the end of it -- why hasn't anybody talked about Gaim's flower bike? Defend THAT ****. Beware, villainy -- for here comes the dread orange-clad crusader on his trusty pink cherry blossom bike!

Flowers were a big part of samurai culture. Personally, I think flowers would have made a great theme for the actual rider suits, instead of fruit. I can see why that would have been even harder to sell to boys though.

The whole argument against shows like Kyoryuger, Gaim and Fourze, etc, is something I've never really understood though. Gaim definitely has a style that I have a hard time appreciating, but who comes to these shows expecting things to be super dark or filled with serious drama? Even the shows that have had more of that sort of stuff have had their lighthearted/goofy moments in there too (or are people seriously suggesting we should have more Shin?). I'm not trying to use the "oh, you just hate fun" argument, but if the bright colours or dancing are the only things stopping you from enjoying good shows.. Perhaps you shouldn't watch kids TV shows? There have been a lot of legitimately good Rider/Sentai shows in recent years and it seems the lack of "mature" themes to them is the only thing that turns some people off. Which is pretty much the total opposite of maturity.
 
uaf5.png

Man that picture. That's my counter-point to anyone citing "this is a children's show" well **** those children when that Rider shows up. I'm just saying Kamen Rider's been watered down to where it's 99% water and 1% kool aid...

I didn't think Kamen Rider could do something stupider than instrument weapons or CD weapons or Pokemon card battles, but those look like nothing compared to some of the stuff the franchise has put out there in the last few years.

I honestly didnt think the cards nor the music theme was that bad! I mean, the Hibiki suits looked good and there was some nice battles to it. It still had a mature theme going on with it. I dug it.

It's not like Hibiki was running around with a trumpet on his head and a drum for a belly, **** lol.
 
One step at a time guys. I'm still getting over my uncontrollable, violent sobs of rage and disappointment. I'll watch an episode when I know I won't accidentally kill something in the middle of it.

If you ever get there, I would recommend watching the first two episodes in one sitting. There are a lot of things about the second episode that help to balance the first one out.
 
Agreed. IMO, Gaim's first episode is disappointingly generic and starts the series on the wrong foot. The second episode shows quite a bit more originality, and gives a better picture of what this show's going to do that prior ones didn't.
 
Well, having recently seen episodes 1 & 2, I'd have to say, it's not all that bad. Episode 1 did a good job of introducing the hero & the world & setting up a lot of mystique in just 20 minutes. That's got to count for something. Episode 2, I felt was kind of awkward, but they at least went somewhere with it...

-SPOLIERS Below-

[HIDE]The hero is temporarily in shock before realizing just how freaking awesome his situation is. Hence, several minutes of him fucking around & using the Rider powers for stupid ****, having people react more in mild surprise than shock & awe at "teenager can magic armor onto himself using assumed, well-established (& well-known in pop culture) video game technology." Before sliding into an actual plot where their friend has vanished, a rival dance squad wants to ruin Gaim forever & showing what happens when a real monster escapes and, worse, eats the Lockseed that summoned him, before the hero realizes that his powers weren't working for most of the stupid **** that he used them for because he wasn't using them in context of what they're actually for.

At least, they've begun setting up development for the hero, started him on a collision course with the Big-Bad coorporation & began setting up the guy who's going to become Baron as a somewhat likeable, yet hard-ass character.[/HIDE]
 
If someone glances at it and has a "spontaneous positive emotional reaction," that doesn't really say anything substantial about the design. It doesn't matter who that person is, whether or not they're into the franchise already, or what their demographic stats happen to be. The problem is that the reaction is transitory-- they're not acting on it. If you had said your friends had seen the Gaim designs and immediately wanted to watch the show or buy some FiguArts, I would be impressed. That would indicate that looks alone made them want to engage with the material. Instead, it apparently inspired dismissive racist jokes, and I... don't see how that flatters Gaim's design work. It would appear to be the very definition of damning with faint praise, in fact.

Thanks for clearing that up, and I agree for the most part. But I'm still unsure how this counters my initial statement -- that "I think non-fans are more inclined to like the designs because they have no preconceived expectations. Whereas fanboys have nothing but preconceived expectations and are known to react violently to all elements that don't perfectly conform." I read your argument as saying, non-fans' opinions don't count because they don't watch the show and aren't thinking about the production limitations -- which is a very elitist position. Now, I see your view is more nuanced than that, but even still, I didn't provide enough information for you to justifiably leap to these accusations of transitory interest (you don't know if I showed them still images, video, the first episode of Gaim; and you also don't know whether they said they wanted to watch or not). But that's probably my fault for being too vague and for sacrificing clarity for lame humor. :sweat: I hope you can forgive me my attempts at lightheartedness.

It might rock your world to learn that I have a standing weekly date to watch Gaim with a friend who -- other than a few episodes of Kiva that we watched together -- has never watched a full Kamen Rider series in his life. Admittedly, that's only partially because of the designs (and more related to my enthusiasm for the franchise, his love of what he saw in Kiva, and Urobuchi's reputation) -- but the point is, the designs were, at the very least, inviting enough not to turn him off (and he won't shut up about how awesome he thinks Ryugen looks -- I'm thinking a FiguArts Birthday present will be in order... provided the character doesn't end up being insufferably lame when he debuts).

Yeah, I don't agree in the slightest. There's any number of Rider projects with laughable narratives that are still pleasant enough to watch, because the design work was excellent and that helped make sure the stunt and FX teams could make their half of the show enjoyable even when the script writers were failing. That's because the designs are the strawberry, and the narrative is the chocolate. That's why Bandai does the design work first, before anything else, before they even hire a writer, and the narrative is built well after the designs are done. Bandai does not put the cart before the horse in this regard. Some producers are just too willing to sign off on whatever Bandai shows them.

I don't agree, but at least I see where you're coming from. We all watch these shows for different reasons.

When a show's narrative falters, I tend to check out pretty quickly. To me, cool action without an interesting or fun narrative fueled by compelling characters is all flash and no substance -- I have a hard time caring.

I am glad you enjoy well-told narratives like "Code of Honor," "Sub Rosa," "Profit and Lace," and "Let He Who is Without Sin..."

Haha... What? Do I need to point out how preposterous this argument is? Citing 3 episodes with laughable narratives (and there are many more awful episodes of the shows in question) doesn't undercut the many excellent narratives these series contain.

Setting aside the matter of subjective aesthetics, I do think the designs actively damage the action portion of the show, by restricting what the action director and stunt actors can meaningfully have the main character do. I don't think it's a coincidence that Pineapple Arms got rolled out for use in a "fight" that was mostly Seiji Takaiwa gesturing unconvincingly at a "monster" that was added via green screen later.

Maybe I'm in the minority, but after seeing Pine Arms in action, I've reversed my initial negativity. Watching it move, I finally understand the design -- which I very much didn't from the stills. The jangly, segmented armor is meant to mimic a cape -- and the shoulder pads and headpiece are reminiscent of medieval royals' formal accoutrements. He reminds me of a matador in a lot of ways (not surprising since matadors borrow a lot of design cues from ostentatious medieval royalty as well). Is it weird? Sure, but I love (love love love) weird. And that final kick resulting in a Pineapple ring? Mind-blowing.

Maybe the actor's motion was restricted, but I think the action director pulled off a quite memorable fight sequence even with his limitations.

I think we'll see design flaws in the suits probably driving a lot of the action and stunt decisions in Gaim, and that's usually not to a show's benefit. It means the stories will build toward climaxes that can end up feeling a bit too arbitrary, and ultimately, those climaxes might not string together in any sort of logical way.

That's an understandable fear, but maybe a bit paranoid since we've only seen 2 forms in action -- one you accept and one you think is laughably awful. Considering that most of the forms so far revealed have more conventional designs than Pine Arms -- which is the form that seems to be driving a lot of the controversy here -- might that fear be a little unfounded?
 
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But I'm still unsure how this counters my initial statement -- that "I think non-fans are more inclined to like the designs because they have no preconceived expectations. Whereas fanboys have nothing but preconceived expectations and are known to react violently to all elements that don't perfectly conform."

I didn't really want to address your statement head-on because... well, I find it stupid. And not even an interesting kind of stupid, just kind of tiresome. It's more self-hating nerd ad-hominem about how our opinions are **** until a "normal" person validates them. I was sick of hearing this canard trotted out to defend someone's taste a decade ago, it's not worth anyone's time.

So I thought I might make the thread more interesting by writing a rebuttal that side-stepped the grossness of your argument. I thought it'd be interesting to point out an objection to the design that has nothing to do with preconceived notions and everything to do with concern for the show's basic quality. Because your argument wasn't equipped to deal with the notion that someone who knew what they were talking about was capable of having a point.

I will say this, though: how much sense does it make to condemn the opinions of "fans," when the whole point of Rider has always been, "How can we surprise people this year?" If you are a long-time Rider fan then, by definition, you like being surprised. Gaim's designs are nowhere near as weird as stuff Shotaro Ishinomori did, like Shin, Stronger, Amazon, and J. If anything, Gaim's look is dull and crass compared to what Ishinomori could crank out like clockwork. Saying Gaim is good because it surprises someone who isn't already into Rider is, to me, like saying, "Hey, but somebody with no context and no standard of comparison thinks these designs are pretty good!" And why the hell would anyone care about that?

It might rock your world to learn that I have a standing weekly date to watch Gaim with a friend who -- other than a few episodes of Kiva that we watched together -- has never watched a full Kamen Rider series in his life.

I don't think you could really say anything that would so much as tilt my world, but whatever. Look, everyone starts with Rider somewhere that appeals to them, for whatever reason, and they may enjoy the show quite a lot despite elements that, upon a closer look, were really quite ill-advised and incompetent. I mean, I'll put it this way: a lot of the stuff Shougo said about ZO is absolutely true, but ZO was still one of the first things I saw and I really, really liked it at the time. I'm still fond of it now. And I still think J is kind of stupid, even though now I can see it's not necessarily a badly-made project. It's no sin to enjoy something that isn't perfectly conceived for whatever reason. It is a sin, I think, to swear that things you like are perfectly conceived simply because you like them.

but the point is, the designs were, at the very least, inviting enough not to turn him off (and he won't shut up about how awesome he thinks Ryugen looks -- I'm thinking a FiguArts Birthday present will be in order... provided the character doesn't end up being insufferably lame when he debuts).

Except you haven't made that point at all. Your friend, if he exists, because someone arguing via anecdote online can always just be making **** up, might have bad taste and like all sorts of things most people would view as gauche or gaudy (like Ryugen, ba-dum-ching!). And Kiva is actually a huge offender in terms of badly-conceived costumes having a very big impact on the quality of the show, so what you're actually saying to me here is that you and your friend are indifferent to visual quality and just want to like what you like. Which I'd be happy to agree with, if you weren't trying to spin your position as somehow inherently more valuable than other positions that stem from other viewpoints.

The jangly, segmented armor is meant to mimic a cape -- and the shoulder pads and headpiece are reminiscent of medieval royals' formal accoutrements.

Gaim and his forms are explicitly supposed to be samurai. Baron and his forms are meant to mimic European medieval knights. Pineapple Arms's design lines are probably meant to evoke heavy samurai armor. Other users have posted images of this in other threads, so I won't take the time to do it over again. But this armor used a draped construction that was flexible, and that you might mistake for a cape, and you might mistake the evocation of a larger helmet for a crown. Pineapple Arms is IMO kind of bad in part because its supposed to be one solid, hard piece, which has obvious problems given the design lines of the historical thing it's evoking. From a certain POV, your argument inclines toward Pineapple Arms being a design botch, since it's easy to misunderstand what it's even supposed to be. Granted, it is entirely possible you're just not familiar with what the design is meant to actually look like.
 
How many classic superheroes are based on an insect, anyway? Compare that to how many are based on a goddamn banana -- I don't think you could even find a parody that would do something that dumb.

Bananaman: going strong since 1980

BananaMan_Introduction_Shot.JPG


(I don't mean to be a douche but damn if I don't love Bananaman :disappoin)
 

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