It’s funny how games sometimes get made. Sometimes they start out as one thing, then totally get reworked to become something else. Nintendo is famous/infamous for this. As this has caused successes like Super Smash Bros., and reviled (by many fans) titles like Star Fox Adventures.
We’re a little over a week from the release of Splatoon, a game we really only found out about last year, and as Nintendo’ Hisashi Nogami noted in the latest Iwata Asks session, it wasn’t always the game we now know.
“white cube in a maze,” which Satoru Iwata immediately likened to Tofu. “There was a white thing and a black thing shaped like blocks of tofu, and they were shooting ink and they had to steal each other’s turf,” Nogami said.
Interesting, so the concept of turf stealing was there, but the Inklings weren’t. Fascinating. Oh, and remember when I said we only found out about Splatoon at E3 last year? Well, that honestly was only 10% of the game done.
“At E3, we only had one weapon,” Splatoon developer Tsubasa Sakaguchi said. “We only had one stage, and only a mock-up of the sequence. So when we returned from E3, our big issue was figuring out how to turn all that into a product.”
If you think about it, that makes sense, as many were curious about Splatoon, but weren’t sure what to make of it. Now, many (including myself) can’t wait to get their hands on it. Splatoon arrives for Wii U next Friday. Be sure to check out my Hands-On Preview of the title from the Global Testfire to know how I thought the game played.