EA surprised everyone last E3 when they revealed Sea of Solitude, a very different game from the ultra-traditional publisher. Developed by German studio Jo-Mei Games, it tells the story of Kay, a young girl lost in an underwater no-man’s-land, which doubles as a metaphor for her own loneliness.

Sea of Solitude is an emotional experience that takes players on a personal journey to overcome a young woman’s inner loneliness. Players must help Kay see below the surface and beyond, guiding her through a flooded city landscape in a deeply touching tale of darkness and light. As waters rise and fall to reflect her own state of mind, Kay will meet fantastical creatures and monsters, learn their stories and solve challenges to rid the world of tainted memories.

Sea of Solitude centers on the essence of loneliness and tugs on the heartstrings of its players by mirroring their own reality. It’s by far the most artistic and personal project I’ve ever created, written during a very emotional time in my life,” said Cornelia Geppert, CEO of Jo-Mei Games. “Designing characters based on emotions was a deeply personal achievement for our team and we’re so excited for players to soon experience Kay’s powerful story of self-discovery and healing.”

The manufacturer of Madden is making a game like this? More than one, actually. Sea of Solitude was developed as part of the EA Originals program, which has already released two critically praised games — A Way Out and Fe. Sea of Solitude could be their greatest release yet.

Sea of Solitude launches July 5 for Playstation 4, XBox One and PC. We expect to get a bigger look at the game come E3; until then, here’s the original trailer.