Microsoft Doesn’t Think PS4 Pro Can Run 4K
There’s a mini console war about to erupt in the upcoming months, as both Microsoft and Sony will release machines that are meant to run 4K on their games. However, Microsoft’s Albert Penello in an interview with Eurogamer claims that the PS4 Pro won’t be able to do what he knows the Scorpio can do. Run 4K natively first out.
“I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K.
“That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K.”
He even went and noted how their marketing was misleading as well:
“I would actually say that if you go look at their marketing and look at what Cerny said, they talk about checkerboard rendering. They’ve been very open about it. I’m not accusing them of anything. They’ve been very open about the compromises around 4K.”
PS4 Pro comes out this November, while Scorpio arrives next year. Who will is right? We’ll find out.