Nice post!!
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- Nov 20, 2008
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My problem with Go-onger wasn't that it was a kid's show. I have a lot of problems with Go-onger on a lot of levels, but that wasn't one of them.
I like kid's shows, because a well-made kid's show is going to become a showcase very strong storytelling. Programming for adults can be more complex and sophisticated, sure, but also always offers writers the temptation of falling back on shock tactics or excessive topicality. If you want to write a good kid's show, there are no shortcuts. You really have to work for it.
Go-onger is what happens when someone's making a kid's show and doesn't want to work for it. It's basically the sort of show adults like as light entertainment, something silly and harmless you can watch to relax. Go-onger staples on some kid-appeal elements, and makes the characters and plots extremely simple, and otherwise makes no concession to the unique needs of children as an audience. There's no effort put into integrating themes or episode plots that kids could relate to or find particularly intriguing. As a result, I think Go-onger just bored kids. It has the lowest ratings average with the under 12 demographic of any entry in the Super Sentai franchise.
You know what a good example of tailoring writing to children is? Den-O. There's conflicts that kids can relate to built into every level of Den-O's writing. The Imajin can be easily understood as the impulses that might make a child want to act out for attention (Ryuutaros), to be aggressive to others (Momotaros), to be dishonest with others (Urataros), or to simply imitate adults (Kintaros). Ryotaro is in conflict with these impulses, but the show wisely doesn't say that these impulses are bad.
The show says you need to harness them, to control them, to learn how to use these impulses in moderation to be a stronger person. Ryotaro tempers the Imajin to create Den-O's heroic forms, and in times becomes heroic himself (usually a metaphor for maturity in children's writing). Den-O had the benefit of having this conflict play out against a backdrop of episode plots that were sometimes genuinely challenging, exploring aspects of causality that its audience is growing just mature enough to really understand. Showing kids how actions always have consequences, even over the span of years, is going to be thought-provoking and challenging for them.
Now, think about Go-onger. Does the writing have any layers even half so well-conceived as Den-O's? I think even the show's greatest defender would have a hard time coming up with something.
I like kid's shows, because a well-made kid's show is going to become a showcase very strong storytelling. Programming for adults can be more complex and sophisticated, sure, but also always offers writers the temptation of falling back on shock tactics or excessive topicality. If you want to write a good kid's show, there are no shortcuts. You really have to work for it.
Go-onger is what happens when someone's making a kid's show and doesn't want to work for it. It's basically the sort of show adults like as light entertainment, something silly and harmless you can watch to relax. Go-onger staples on some kid-appeal elements, and makes the characters and plots extremely simple, and otherwise makes no concession to the unique needs of children as an audience. There's no effort put into integrating themes or episode plots that kids could relate to or find particularly intriguing. As a result, I think Go-onger just bored kids. It has the lowest ratings average with the under 12 demographic of any entry in the Super Sentai franchise.
You know what a good example of tailoring writing to children is? Den-O. There's conflicts that kids can relate to built into every level of Den-O's writing. The Imajin can be easily understood as the impulses that might make a child want to act out for attention (Ryuutaros), to be aggressive to others (Momotaros), to be dishonest with others (Urataros), or to simply imitate adults (Kintaros). Ryotaro is in conflict with these impulses, but the show wisely doesn't say that these impulses are bad.
The show says you need to harness them, to control them, to learn how to use these impulses in moderation to be a stronger person. Ryotaro tempers the Imajin to create Den-O's heroic forms, and in times becomes heroic himself (usually a metaphor for maturity in children's writing). Den-O had the benefit of having this conflict play out against a backdrop of episode plots that were sometimes genuinely challenging, exploring aspects of causality that its audience is growing just mature enough to really understand. Showing kids how actions always have consequences, even over the span of years, is going to be thought-provoking and challenging for them.
Now, think about Go-onger. Does the writing have any layers even half so well-conceived as Den-O's? I think even the show's greatest defender would have a hard time coming up with something.