I disagree. The lack of any set-up was a perfect prelude to a twist that I did not see coming.
Except Toons don't bleed.
I disagree this was less a plot twist and more a plot device to move the episode along. They needed a way to quickly resolve the Micchy-Kouta conflict, since they needed Micchi back to the hospital (before Kaito and Minako show up to fight Ryoma) to see the result of his actions and for him to get his Driver disabled by Ryouma and of course Kouta and Mai have to go off on a jaunt of their own so that Gaim can come back stronger and more resolved than before. This scene really shows how much imo the Drive crossover is spoiling the pacing of the show. The Micchi-Kouta fight could have easily taken up everything up to the first commercial break instead they quickly resolve it because they have too many plot threads to resolve before Gaim ends.
The comedy of the scene (blood or no blood) is reminiscent of these over the top cartoon deaths where a character gets hit by a hard object (like a ca) and then walks away only to fall off a cliff (or a building in Ryouma's case). I don't know whether it's unintentional or intentional as an homage to Ryouma's wackiness. But I think it's kinda out of place.
I still think Gaim is one of the strongest Rider shows out there. It's kinda the show I have always wanted Toei to make. It's just that it's kinda weakening on the home stretch to the end when it has potential for so much more.
I disagree this was less a plot twist and more a plot device to move the episode along. They needed a way to quickly resolve the Micchy-Kouta conflict, since they needed Micchi back to the hospital (before Kaito and Minako show up to fight Ryoma) to see the result of his actions and for him to get his Driver disabled by Ryouma and of course Kouta and Mai have to go off on a jaunt of their own so that Gaim can come back stronger and more resolved than before. This scene really shows how much imo the Drive crossover is spoiling the pacing of the show. The Micchi-Kouta fight could have easily taken the good half of this episode instead they quickly resolve it because they have too many plot threads to resolve before Gaim ends.
The comedy of the scene (blood or no blood) is reminiscent of these over the top cartoon deaths where a character gets hit by a hard object and then falls off a cliff (or a building in Ryouma's case). I don't know whether it's unintentional or intentional as an homage to Ryouma's wackiness. But I think it's kinda out of place.
I actually expected him to punch THROUGH HIM. Like shove his fist through him and have him splurt out blood. It looked like he was in the position to do so too.
I actually expected him to punch THROUGH HIM. Like shove his fist through him and have him splurt out blood.
He always wanted to forgive and save him, no matter what. That battle was the last act; whether Kouta ultimately yielded and take down Mitsuzane, or he stayed true to himself and try to save him.
Second, if you're simply saying Kaito should've just snapped his neck, you know, make it effectively cold and cruel, I would somewhat agree with you. No need for more bombastic, anime-ish scene of someone flying back and smash into a wall, stuck there (then apparently can still stagger). I'm okay with flown into a wall, but I wish he would've just been stuck, buried, there, dead. I'm assuming there's some reason they don't do that.
I honestly wanted a longer fight to a) highlight the depth of the rift between them and the issues that stood between them and b)for them to show off the Yomatsu Heguri lockseed and its abilities. For the fight to be resolved so quickly almost after the OP really in my opinion is just a sign the show is being rushed due to the limited number of episodes they have left.