Kamen Rider Climax Heroes Ouz - PSP/Wii

Okay! So. Decade? Not nearly as bad as originally thought! Looking at Black's CH/CHW movelist, I can now kind of see why 8ing/players thought he might've been needed to be toned down. And while Decade Complete is LITERALLY a one-trick pony along with some decent Rider Cancel combos, KamenRide Decade is a very fascinating beast.

This is entirely due to his KamenRide form change, which acts as a cancel, though not near as quick as a Rider Cancel (otherwise he'd break everything). It is, however, free, and:
1) Allows Decade to cancel out of the animations of most special moves, combo strings, what have you. (Sadly, Sparkle Cut is unaffected. Clearly 8ing was on a mission to shut that **** down :D) Once the KamenRide animation is complete, Decade is free to do whatever he wants. This can be used for quicker recovery after doing a knockdown hit, making some moves safer and easier to recover from (best if not at point-blank range), or infinite mind games involving faking-out special moves (cancelling Kabuto's teleport, etc.) There are other uses that can be found via experimentation.
2) Allows Decade to "phase through" single strikes/some gunshots during the duration of its animation, and quickly counterattack.It gets shut down during quick combo strings, so it's not something to be thrown out whenever and whatever. This also applies to finishers depending on the opponent's height during their attack. KamenRide through hit, jam on finisher, boom.

Basically, anyone who's good at reading attacks/plays a lot of Third Strike can actually have one hell of a time with Decade. Where before he had crazy cheese power, he's now centered around on quickly executing and combining moves, while mindgaming the opponent and changing his own mind a lot. Sort of a Fury Form Lite.

With this in mind, a quickie personal ranking for best companion FFRs:
- Faiz Blaster: Bar none. Can be used at close range, and if the first attack hits, the opponent will be frozen a la Sparkle Cut. Decade then has two options: 1) Let the laser happen for easy damage, or 2) KamenRide once the opponent is frozen. If done close enough to the enemy, Decade can Blaster, then KamenRide into a fast-charging character like Kuuga or Kabuto to get up to three levels of meter. It's entirely possible to Blaster into finisher. If opponent sidesteps Blaster, KR out of it. Doesn't work against super armor.
- Hibiki Ongekiko: If hits, can be KamenRided early to create your own combo, or KamenRided late to recover while the opponent if flying for meter charge opportunity. (Also can be KamenRided INTO, making the form-change and FFR a little safer?) Doesn't work against projectiles, sadly.
- Ryuki Dragreder: KamenRide after summoning Dragreder to move around while it's onscreen. Fires one fireball; make it count.
- Kabuto Zecter: Like Hibiki, but not as good. KR messes with the hit detection.
- Blade Blade: Can be Rider Canceled into, and can be made safer by KR'ing out of knockdown hit. Otherwise not too special.
- Kiva Arrow: Reeeeeeeeeeeeeeally crappy now compared to before. No tracking, pitiful damage depending on opponent. Decent firing speed though.
- Kuuga Gouram /Agito Tornador: Decade is stuck on the vehicles for the duration of the move. Also, blockable?

(Some Riders also work best with certain FFRs; I'll either experiment later or leave it to others. I'm working overtime on this one as it is!)

All of this looks to be a deliberate decision on 8ings part as I've tried other form-changing characters and NONE of them have this amount of freedom in the slightest. Black, wouldn't mind hearing your opinions on this. It's been a long time since I've analyzed a fighting game and I very well could be talking out of my ass. :)
 
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Got the game working thanks to Black Shroud's config, and yeah, I didn't think about the extension on the control scheme. My only complaint is...why is this game so hard? Besides Ragnarok Mode, I tend to have a really flip-floppy win to lose ratio.
 
The lack of counters makes the game feels much harder imo, especially because in the last game, not all counters are really all that useful (so it helps when fighting an enemy that has sucky counters). Before I learnt rider cancel for proper combo the game also seems freaking hard, because the AI seems to know how to combo much better than the previous game now. Overall the game is better than the last version imo, although I do kind of miss those super cool counter moves
 
Ragnarok and unlocks:

[HIDE]To unlock OOO in Ragnarok mode, beat at least one stage in Ragnarok using OOO
To unlock Double in Ragnarok mode, beat at least one stage in Ragnarok using Double
If character is unlocked in Ragnarok but not in other modes, beat at least one stage in Ragnarok having that character on your team

Stage 1: Main rider only. 1 path; you meet 1 ally rider: Ryuki ___ Final Boss: Scissors (finish by super) ___ Single Path: Ryuki
Stage 2: Main rider + 1 more rider. 2 paths; no allies. ___ Final Boss: Imperer (you unlock him)
Stage 3: Main rider + 1 more rider. 2 paths upper (1) and lower (1) ___ Final Boss: Odin ___ Upper path: Femme
Stage 4: Main rider + 1 more rider. single path (1) split in two (0), then in 1 again (1) ___ Final Boss: Kaixa (you unlock him) ___ First one: Kiva ___ Second one: Accel
Stage 5: Main rider + 1 more rider, 3 paths upper(1) middle(0) and lower (1) then single (1) ___ Final Boss: Ryuga ___ Upper path: Raia ___ Lower path: Agito ___ Single path: Knight
Stage 6: Main rider + 1 more rider, 2 path left(1) right(1) then single(1) ___ Final Boss: Dark Kabuto ___ Left path: Kabuto ___ Right path: Den-O ___ Single path; G3-X (protection mission)
(also, in this stage you get AutoVajin as you fight him; and you lose Imperer)
Stage 7: Main rider + 2 more riders, single path(0), upper(1), middle(1), lower(1), then single(0) ___ Final Boss: IXA ___ Upper: Kabuto (protection) ___ Middle path: Den-O ___ Low: Faiz
Stage 8: Main rider + 2 more riders, 2 path left(0) right(0) then single (2) ___ Final Boss: Kick Hopper ___ First: Decade ___ Second: Kick Hopper (Beatemup)
(you lose Kaixa at this stage. On this or on previous, you fight Zolda and unlock him)
Stage 9: Main rider + 2 more riders, single path(1) 3 paths left(0?) middle(0) right(1) then single(1) ___ Final Boss: Nega Den-O ___ Single: Nega Den-O ___ Right: Hibiki ___ Single: DiEnd (beatemup)
Stage 10: Main rider only, single path(0), 3 paths upper(1) middle(0) low(1) then single(1) ___ Final Boss: Verde (you unlock him) ___ Upper: Knight ___ Lower: Blade ___ Single: Gatack
(also, in this stage you get Tiger as you fight him)
Stage 11: Main rider + 2 more riders, triple path left(0) middle(0) right(1) then single(1) Final Boss: Punch Hopper (you unlock him) Right: Zeronos Single: Gatack
(also, in this stage you get Gai as you fight him)
Stage 12: Main rider + 2 more riders, single path (1), triple path(0), single path (2) ___ Final Boss: Accel ___ First: Kaixa ___ Second: DiEnd (Beatemup) ___ Third: Kuuga
(also in this stage you get IXA as you fight him. You fight Imperer too but seems he wont unlock here)
Stage 13: Main rider + 2 more riders, single path (3) ___ Final Boss: Odin ___ First: Nega Den-O ___ Second: Ryuga ___ Third: Dark Kabuto
(beat stage 13 to unlock stage 14)
Stage 14: Main rider + 2 more riders, 4 paths
(beat stage 14 - Scissors unlocked)
_(beat stage 14 - Ouja unlocked)
__(beat stage 14 - Nega Den-O unlocked)
___(beat stage 14 - Nega Ryuga unlocked)
____(beat stage 14 - Dark Kabuto unlocked)
_____(beat stage 14 - Odin unlocked. If you already had all characters but Odin and CAX, Garren will unlock too. If not beat stage again once you have all other chars to unlock Garren)
______Go to Arcade Mode, select Random (y) to select CAX, beat Arcade Mode using CAX to unlock him[/HIDE]

So, i finished Ragnorak Mode but the thing is, i was done by Stage 13 ... so where exactly is Stage 14 ? XD
 
Where is it exactly ? I have no clue ... (all i go was to Stage 1 after navigating through the Ragnorak Mode screen on the PSP) ... Does that mean i need to play again or something ?
 

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