Arkvoodle
Member
There's not a whole lot remarkable about the OhRanger franchise. Originally conceived as a 20th anniversary special for the "Super Sentai" franchise, a series of events forced changes to the process and turned it into essentially just another tokusatsu entry.
But the same cannot be said of its American counterpart, "Power Rangers: Zeo." After 3 highly profitable seasons, the executives at Saban decided to try and shake things up by giving their established characters NEW costumes & weapons. It was a risky move but it paid off; ratings went up and the series was generally well-received by fans.
Let's take a moment and look at the Mecha this series has to offer!
First 5 Zords, known (from left to right) as- Dash Leon, Gran Taurus, Sky Phoenix, Dogu Lander and Moa Roader. Pretty standard entry of robotic mythical animals. The last 2- Lander and Roader are somewhat unique. They are actually tanks which get towed along by the other Zords like so:
Combine these five and you get-
OhRanger Robo, the primary Megazord for this team. Unusual design, but it works. And like several Ranger lines there is a central gimmick- the Robo has interchangeable helmets.
I admit its not too sophisticated, but this was the early days of central-line gimmicks. Cut them some slack.
The default helmet is the one pictured above, affectionately titled "Warrior Mode." Other options include Cannon Mode:
Horn Mode:
Graviton Mode:
And Vulcan Mode, which is unphotographed because the seller neglected to mention its absence.
Red Puncher is an emergency backup zord for the Red Ranger, an interactive robot that specializes in boxing-style attacks. Its a very simplistic piece, the only thing really worth noting is its battery operated punching gimmick.
Red Puncher and OhRanger Robo, in keeping with established traditions, can combine. The result is-
Buster OH RangerRobo, an impressive combo. These two really seem to work well together.
The BlockerRobos are the secondary set of Mecha developed for the OhRanger. Since they're based on rudimentary colored blocks with robot parts, there's not a whole lot to say about them.
Their combined form, Oh Blocker is probably the more elegant of the Megazords this year. Its also the more ARTICULATE, but that really isn't saying much.
King Pyramider is the Zord belonging to OhRanger's additional team member, affectionately branded "Gold Ranger" in America.
While simplistic, the Robot form is truly massive. To give an impression just how big this thing is...
True to form, King Pyramider is that big for a reason. He's a Carrier, and can host the other Zords in both Carrier Formation-
and Battle Formation!
Last (and most certainly LEAST in this series) is Tackle Boy.
A small Mini-Zord with a spring-loaded transformation activated by 2 switches on his back. Only noticeable about this Boy is that he holds my vote for WORST SENTAI MECHA EVER.
So that's OhRanger, a somewhat unremarkable series but a worthy pickup for the devoted collectors. The toys are fun and that's all that really matters in the end.
But the same cannot be said of its American counterpart, "Power Rangers: Zeo." After 3 highly profitable seasons, the executives at Saban decided to try and shake things up by giving their established characters NEW costumes & weapons. It was a risky move but it paid off; ratings went up and the series was generally well-received by fans.
Let's take a moment and look at the Mecha this series has to offer!
First 5 Zords, known (from left to right) as- Dash Leon, Gran Taurus, Sky Phoenix, Dogu Lander and Moa Roader. Pretty standard entry of robotic mythical animals. The last 2- Lander and Roader are somewhat unique. They are actually tanks which get towed along by the other Zords like so:
Combine these five and you get-
OhRanger Robo, the primary Megazord for this team. Unusual design, but it works. And like several Ranger lines there is a central gimmick- the Robo has interchangeable helmets.
I admit its not too sophisticated, but this was the early days of central-line gimmicks. Cut them some slack.
The default helmet is the one pictured above, affectionately titled "Warrior Mode." Other options include Cannon Mode:
Horn Mode:
Graviton Mode:
And Vulcan Mode, which is unphotographed because the seller neglected to mention its absence.
Red Puncher is an emergency backup zord for the Red Ranger, an interactive robot that specializes in boxing-style attacks. Its a very simplistic piece, the only thing really worth noting is its battery operated punching gimmick.
Red Puncher and OhRanger Robo, in keeping with established traditions, can combine. The result is-
Buster OH RangerRobo, an impressive combo. These two really seem to work well together.
The BlockerRobos are the secondary set of Mecha developed for the OhRanger. Since they're based on rudimentary colored blocks with robot parts, there's not a whole lot to say about them.
Their combined form, Oh Blocker is probably the more elegant of the Megazords this year. Its also the more ARTICULATE, but that really isn't saying much.
King Pyramider is the Zord belonging to OhRanger's additional team member, affectionately branded "Gold Ranger" in America.
While simplistic, the Robot form is truly massive. To give an impression just how big this thing is...
True to form, King Pyramider is that big for a reason. He's a Carrier, and can host the other Zords in both Carrier Formation-
and Battle Formation!
Last (and most certainly LEAST in this series) is Tackle Boy.
A small Mini-Zord with a spring-loaded transformation activated by 2 switches on his back. Only noticeable about this Boy is that he holds my vote for WORST SENTAI MECHA EVER.
So that's OhRanger, a somewhat unremarkable series but a worthy pickup for the devoted collectors. The toys are fun and that's all that really matters in the end.
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