For game developers, one of the key parts of the process is the QA portion, as it allows people who didn’t design or program the game to test the bounds of it and see what works and what doesn’t. For Dishonored 2, gamers are actually using their powers and abilities in ways Arkane didn’t predict:
“We love it when our powers have flexible utility,” he says in the latest OXM. “We already have some startling ways that people have combined them that have shocked us. This is the emergent gameplay thing that we all love”.
An example was given:
“She just assassinates it. And all three of the other guys drop,” explains Harvey Smith in an interview with OXM, reported by GamesRadar. “We had no idea this was possible, we never planned this. It’s just one of those systemic game mechanic interactions that clever creative players figure out as they start to experiment”.
Lead designer Dinga Bakaba has another example: “Someone at Arkane came to me a while back with a question: ‘Should spring razormines be triggered by your doppelganger?’ Usually I don’t answer those questions except to say ’why do you ask?’ And he said ‘I summoned my doppelganger and I tried to place a mine nearby because I wanted to do a trap,but I actually put the mine on the doppelganger.’ So when the enemy arrives they run after her and – bam! When they catch up, they explode in gibs”.
It appears there will be many chances to show ones creativity when Dishonored 2 comes to Xbox One and PS4, and PC.