MetalSymphony
Banned
Kotaku.com
Long story short, if you play a MMO in South Korea, you are gonna be forced to choose a 6-hour window in witch you cannot play that MMO. The time-frames are Midnight to 6am, 1am to 7am or 2am to 8am.
Supposedly it's a measure to curb the rising number of video game addiction cases in the nations under-18 population, With a estimated 7% (over 500,000) already suffering from it.
They are also forcing a Fatigue system on the games, where drops/loot and the like become far more scarce as the player continues to play past a certain consecutive-hourage. (like play for more that 6 hours a day, loot becomes harder to find and worth less)
Do you guys think this will help, or is it unnecessary?
Long story short, if you play a MMO in South Korea, you are gonna be forced to choose a 6-hour window in witch you cannot play that MMO. The time-frames are Midnight to 6am, 1am to 7am or 2am to 8am.
Supposedly it's a measure to curb the rising number of video game addiction cases in the nations under-18 population, With a estimated 7% (over 500,000) already suffering from it.
They are also forcing a Fatigue system on the games, where drops/loot and the like become far more scarce as the player continues to play past a certain consecutive-hourage. (like play for more that 6 hours a day, loot becomes harder to find and worth less)
Do you guys think this will help, or is it unnecessary?