Lynxara
Nice post!!
Gamecube graphics and an analog? If Nintendo hasnt done analog yet then why would they do it now?
Because if you tried to do it six years ago you'd end up making the PSP? And Nintendo hasn't made a truly new handheld for six years.
Also, I'm not confident the technology is readily available at an affordable price for the system to deliver Gamecube graphics.
The GameCube retailed for $99 new during its lifetime, so that caliber of 3D chip should be dirt-cheap by now. The DS can already push better graphics than the N64 or PlayStation. GameCube-caliber graphics don't sound too far-fetched, given what the iPhone can do.
I think we won't see a lot of games really push 3D to GameCube levels for battery life reasons, though. Most of your better-looking iPhone games are also battery-destroyers for that very reason.
1pixel of "dead space" seems very far fetched as well but who knows. It might be raining toads come e3
This one is what I find most believable. Developers have gone on record in various places for years talking about how much they had the 64 pixel (iirc) gutter between DS screens, because it makes it very difficult to use both screens together in action games.
The wider gutter means your physics have to compensate for objects "disappearing" between screens, even though NDS devkits will display the two screens directly on top of each other (trust me, there's one sitting on my desk now).
If there's a 1-pixel gutter between screens, then regardless of their physical distance from each other, developers can have objects move smoothly between the two screens. That would probably feel more natural in play while certainly removing a major DS dev headache.