Nintendo announces the DS's sucessor, the 3DS

Other interesting rumors about this system:

- It features some sort of true analog stick.
- The screens are 4 inches across.
- It features an accelerometer and tilt sensitivity (like the iPhone).
- It's compatible with DS games and DSiWare.
- It uses an even better form of the DSi's improved wireless networking.
- It generates 3D graphics on par with the GameCube.
- Western developers have already completed games for the hardware.
- The massive pixel gutter between screens on the DS has been removed. The pixel gutter between 3DS screens is effectively 1 pixel, meaning developers can use the two screens as one giant screen more smoothly.
 
Other interesting rumors about this system:

- It features some sort of true analog stick.
- The screens are 4 inches across.
- It features an accelerometer and tilt sensitivity (like the iPhone).
- It's compatible with DS games and DSiWare.
- It uses an even better form of the DSi's improved wireless networking.
- It generates 3D graphics on par with the GameCube.
- Western developers have already completed games for the hardware.
- The massive pixel gutter between screens on the DS has been removed. The pixel gutter between 3DS screens is effectively 1 pixel, meaning developers can use the two screens as one giant screen more smoothly.

I wouldn't be surprised if they can just reuse parts of the Gamecube's code base, like with the Wii. Saves time.
 
I believe that's what is happening. The games rumor came out of GDC, where information suggested that programming for the 3DS was nearly identical to programming for the GameCube.

I don't understand quite how that works, since the GameCube was a PowerPC and the 3DS is supposed to be an nVidia Tegra. I wonder if Nintendo is standardizing its architecture to keep development costs down?
 
I believe that's what is happening. The games rumor came out of GDC, where information suggested that programming for the 3DS was nearly identical to programming for the GameCube.

I don't understand quite how that works, since the GameCube was a PowerPC and the 3DS is supposed to be an nVidia Tegra. I wonder if Nintendo is standardizing its architecture to keep development costs down?

A good number of companies use middleware these days to allow simple multiplatform importing of assets.
 
Other interesting rumors about this system:

- It features some sort of true analog stick.
- The screens are 4 inches across.
- It generates 3D graphics on par with the GameCube.
- Western developers have already completed games for the hardware.
- The massive pixel gutter between screens on the DS has been removed. The pixel gutter between 3DS screens is effectively 1 pixel, meaning developers can use the two screens as one giant screen more smoothly.

All this up here? Calling it now; bull ****.
 
I believe that's what is happening. The games rumor came out of GDC, where information suggested that programming for the 3DS was nearly identical to programming for the GameCube.

I don't understand quite how that works, since the GameCube was a PowerPC and the 3DS is supposed to be an nVidia Tegra. I wonder if Nintendo is standardizing its architecture to keep development costs down?

Or maybe that means the 3DS will have Camecube graphics? Pokemon in CGI=Cool!!
 

Gamecube graphics and an analog? If Nintendo hasnt done analog yet then why would they do it now? Also, I'm not confident the technology is readily available at an affordable price for the system to deliver Gamecube graphics.

1pixel of "dead space" seems very far fetched as well but who knows. It might be raining toads come e3
 

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