Ziginz Zegell
No Fear, No Pain.
M.S. Saga: Another Verse.
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No one remembers how it happened, nor exactly what the calamity was. All anyone knows is the earth was devastated, and the old civilization was lost. The world was charred and humanity was left to push aside the ashes and rebuild. Humanity has always been resilient, and this time proved to be no different as new settlements soon began to dot the landscape. Cities and trading posts were forged from the ruins of old, and even the technologies of the past society were found and used to make life easier for the people. It seemed the wars of old had finally ended and people were willing to live in peace with one another once more. Another thing about humans, however, is their innate talent for conflict. Some wished to take what they could not make for themselves and found weapons with which to raid their counterparts. The most dangerous of these are the massive weapons called Mobile Suits. The outlaws had found a way to revive the mechanical monstrosities and most did not seem to care about the disadvantage it left their victims with. Nor did they care for the destruction they left in their wake as they raided village after village for whatever they could find.
That all changed when the white Mobile Suit appeared. The valiant looking suit fought back against the rogues and helped to defend many young cities from being destroyed. The hero who piloted that suit never gave his name, but he did give the name of his weapon: Gundam. The hero led the people to the Forges: Massive underground facilities where, with enough data and key components, they could create their own Mobile Suits. With their hero leading them, the people took up their Suits and defeated the renegades. With peace restored, the seven city states were able to rise and bring order to the chaotic After Calamity world.
For over forty years the city states lived in peace until deceptions and disagreements lead to conflicts between the different nations and it seemed war would again plague the land. The hero viewed this with disappointment, and even disdain, feeling humans really couldn’t change. “If this is the true nature of humans then I shall have no more part of you.” With these words the hero and his Gundam vanished from the world and left humanity to whatever destiny it chose for itself. One hundred and twenty years have passed since the calamity, and many of the world’s young nations are on the brink of war. All the nations have one thing in common; the need for more advanced and powerful Mobile Weapons to combat their rivals. The crown jewel being the weapon that helped them gain their power in the first place: Gundam.
When an unknown signal is intercepted mentioning Gundam, a group of people from different walks of life will be brought together and sent on an unexpected journey. A journey that will lead them face to face with the history of the Calamity, and the weapon called Gundam.

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When I started this little project I had no idea what I would end up with. I was in the mood for Gundam so I just started working. What I ended up with was a huge world in an alternate version of our own with personal, political, and combat drama. MS Saga: Another Verse. Not just a Gundam RP, but what may become a massive story with numerous RPs to follow after it.
So here are a few ground rules.
1: Respect me and your fellow players.
2: Act mature even if you aren’t.
3: This RP will probably only have four players. We will see.
4: Your character Bio is your application. Quality of writing, character story, and creativity will decide whether or not you get in.
5: Pictures are allowed but should be kept to this thread, not posted in game.
6: Posts should take place on at least a bi weekly bases. This rule may change.
7: No controlling another player’s character or an NPC without permission. Ask the player for characters, and me for NPCs.
8: No one start with a Gundam. A Gundam is something you earn in story and will take time to acquire. All character will start with generic suits such as GMs and Zakus. These can be customized versions, but more advance and unique suits will be earned in game. Mind you this doesn’t mean you will be stuck with your generic for long…
9: Any complaints about other players should be discussed with me via PM. Let’s keep this a civil environment.
10: This story takes place outside of any Gundam Cannon. No mentioning Amuro or Char here.
I think that should just about cover general rules. Now here is what I need from your first character bio.
Name:
Age:
Home Nation: (Optional)
Appearance: (Description and/or picture.)
Personality: (At least a paragraph if possible.)
Current M.S.: (If they have one)
History: (At least two paragraphs or more.)
Extra:
Alright you are ready to go. Bellow is a lore section with important information regarding the world. I highly advice you all read it as it will be important for your character creation and development. I am adding info almost constantly as I come up with it so check on occasion to find new info. I am also including a full Bio of an NPC to give you some idea of what I am expecting from you guys. If you aren’t selected for the story then don’t feel bad. Their will be other stories, probably based in this world, and I will even give you advice on how to improve your character if you need it. Now be just and true, sons and daughters of the Earth.
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Lore:
The Earth has been changed significantly due to past wars and the calamity and is almost unrecognizable from its past self. While there are jungles, mountains, and plains, larger continents have huge deserts where ruminants of the old world are buried waste deep in the sand. This isn’t to say that live does not go on, for much wild life and even various, nomadic peoples still call the waste lands home. In the areas more suitable for living, powerful city states have been formed with many smaller communities and towns stretching for miles around. These nations are constantly searching for new resources, even in the waste lands, and some even fight for control of uninhabitable areas in hopes of recovering lost technology. Every city state has its own cultures, ideals, and causes which can lead to political angst and even conflict. A list of the city states and some details of their culture are listed bellow. (Some may be more like there real life, counter parts then others, while a few will probably be quite different. Also each state will have initial access to certain mobile suits and technologies depending on where they are located. So not every nations will have access to every suit.)
Athens: A peace loving territory that seeks knowledge and a greater understanding of the world: that is what Athens appears to be on the surface. Beneath all this, however, Athens is a nation constantly searching for more powerful weapons in its on going arms race with the state of Sparta. Athenians feel the war mongering Spartans will only bring more battle as long as they are allowed to exist without a capable rival. For this and various other reasons, Athens had chosen to become the “Limiting Factor” against their neighbor. To this end they have acquired, through excavation and development, a series of Mobile Suits including the Gundam like GM, heavy armored Guncannon, and the artillery driven Guntank. However the Spartan forces have acquired their own, more visceral suits as well as their own Gundam. Due to this, Athens has increased their search for a Gundam of their own least they finally be defeated and Sparta be allowed to wreak havoc across the world.
Sparta: Battle: for a true Spartan there is no finer thing in the world. To test one’s skill against more powerful enemies and rise above the opposition is the ultimate proof of life! Every child born in the nation will be taught combat tactics and techniques, and may eventually be allowed to join the Spartan Military force. Sparta will often hire out their warriors to those they feel are worthy, or train other nation’s military forces for a hefty fee. Because of these transactions, Sparta has acquired various technologies, including unique mobile suit components and schematics. However their most versatile weapons are the Zaku type units and those suits derived from them. Athens, the closest neighboring state often attempts to intercept Spartan forces any time they mobilize and claim to be their rivals. While the Spartans sometimes entertain the Athenian forces, they hardly consider them rivals and often send fresh recruits to push aside such attempted interventions. No that the warrior nation has acquired one of the legendary Gundams it is hard to say if their will be anyone left to challenge them. One thing that infuriates most other nations, however, is the willingness of Spartans to share their own military advancements to help strengthen their rivals. In this way they perpetuate their own continued existence and help to produce more worthy opponents.
Byzantium: The largest trading hub in the world: it is said at some point or another that all treasures in the world will pass through Byzantium. Once called Babylon, the nation took its new name after a successful coup against the Babylonian king. A senate was then put in control of the government though an emperor is still chosen as a figure head. Yet, due to lack of technical expertise, the nation’s military is limited to older, less advance mobile suit models, namely the Tieren. Fortunately the Byzantines have more then enough wealth to make up for their weaker military, and often resort to hiring mercenary organizations. If the situation becomes truly dire they will even spend the substantial amount of money needed to hire the Spartan forces to defend them. Byzantine is not interested in expanding its territory, however, and is more concerned with securing trade routes in and out of the main city. Due to this there are very few other villages or settlements other then the capital that bares the state’s name. The last time Byzantine did send out a military force of their own to invade territory was in hopes of acquiring a mobile Forge with would have earned them an incredible profit by selling it to the highest bidder. When the military force returned and discovered that so many had died simply for financial profit, they defected, kept the forge, and founded their own city: Constantinople.
Constantinople: A city filled with honorable and valorous people, Constantinople was built from scratch by a renegade military force from Byzantine. The warriors had been sent on what they though was a mission to seek justice against a group of well armed Marauders. The truth was they were being used to simply make a profit for the already rich Senators and wealthy folk of the city. In their rage, the soldiers declared them selves independent, took the mobile forge, and founded their own city. The senate and nobility of Byzantine were enraged and intended to hire the Spartan military to take back the forge and kill the traitors. To their horror the Spartan forces respected the Constantinopolitans enough to turn down the offer feeling that with enough time this young nation might become a worthy foe. They even went as far as to give them mobile suit designs and technology which allowed them to develop new units such as the Ginn and Dinn. The citizens of Constantinople decided to return to the old ways before Byzantine became a nation of money grubbers by electing the most noble and courageous of their numbers to become their first king. Under his leadership the nation thrived and became a power house to rival even their allies in Sparda. Now, a generation after its foundation, Constantinople thrives to uphold a certain set of ideals and morality even if it means facing other nations in battle to uphold them.
Troy: The Trojans are an island fairing people who have been able to remain neutral through most of the major conflicts since their foundation some one hundred and fifty years ago. Because of this their nation has often acted as middle ground for peace talks and negotiations. For these reasons many Trojans are raised as diplomats and mediators who offer their services to any faction in need of such talents. They also boast a number of scholars and scientists whose abilities are on par with any such individuals from Athens or Alexandria. This isn’t to say they don’t have military power as Troy boasts one of the most capable air forces in the world. Realdos , Flags, and Enacts make up the bulk of their mobile suits forces, but are usually only deployed in force when treaties are broken that Troy helped to set up. After a swift investigation period, the Trojan air force is dispatched to assist whichever side was wronged. Surprisingly, the island nation seems to have a mediocre navy, which is exactly what they Troy’s Parliament wants. Beneath the waves lay over a dozen underwater facilities which house a substantial number of amphibious mobile suits known as Kapools. With this hidden force, should a nation be foolish enough to invade by water they will meet a quick and unexpected end.
Thebes: The northern nation which has always been an under dog in the circle of iron, Thebes is home to hard workers who are passionate and intelligent. While most nations were using their forges in the early days to create more advance military forces, the Thebans were creating advance agricultural and industrial machinery. They managed to create large farm lands even in the low temperature climate, and were making major rediscoveries in numerous scientific fields. They were a people satisfied with working to better themselves and strived for a brighter future. However that all changed when they opened trade with Sparta. The Spartans were interested in purchasing agricultural machinery and the Thebans were not only willing to sell such equipment, but would teach the Spartans how to create their own. Suddenly Thebes’ capital was attacked by Athenians forces who claimed the peaceful nation was conspiring with their hated enemy. Unable to defend themselves, Thebes soon fell and its people were driven under ground. Sparta retaliated leading to the second war between the two nations, but this did little to help the nearly annihilated Thebes. Eventually, the Thebans were able to return to the surface, but their attitudes had changed significantly. They also brought with them a new weapon: one of the legendary Gundams. Instead of using the weapon itself, the innovative people reverse engineered the suit and used what they learned, along with many new found forges and technologies to begin creating the mass produced mobile suits. When Athens received word of this they sent scouting missions to learn more but found Thebes had built massive, armored domes over the various districts of their cities. It was then that these scouting forces were assaulted by GM like mobile suits known as the Strike Daggers, as well as the more versatile command units, the Dagger L. The most fearsome units they faced were a group of highly advanced, Gundam like suits called Windams. Surprisingly out gunned and unaccustomed to the severe northern weather, the Athenian tried to escape but were completely destroyed. It is not completely clear what sort of culture the Thebans have become, but one thing is certain to all the nations of the world: there is trouble brewing in the north.
Alexandria: The might of Sparta, the knowledge of Athens, and the wealth of Byzantine: that is Alexandria in a nut shell. With a massive and versatile military force, a library bigger then all those in Athens combined, and a treasury that would make Midas drool; Alexandria is posed to become the ruling city of the planet. The only thing holding it back since its foundation over a hundred years ago is a lack of skilled leadership. While the founder of the city was a brave and talented man, his descendants have proven less capable and have added no land to their predecessor’s territory. Even with a large mobile suit force made up of Leo, Aires, Pisces, and various other suits, and talented pilots and commanders, the lack of a driving force makes it all useless. At least it did before the new queen took the throne from her older brother in a swift and calculated coup. Taking the name of her city, Queen Alexandria Trina Paradesimo the Fair is posed to invade Byzantine, Constantinople, and, if necessary, Troy should the three nations not agree to become loyal states of her nation. All this from a five foot tall, fourteen year old girl who enjoys playing with her dogs and riding horses when she isn’t planning her own wedding to the prince of Troy or attending war meetings where she shows tactical knowledge on par with many of her generals’. Speaking of the prince of Troy, she should really let him know about the wedding so he doesn’t make other plans. Some have argued she is only a figure head for a military controlled shadow government, but saying so in front of her is the same as issuing a challenge. A challenge she is more then willing to meet in the ring of battle. With this new driving force, the empire of Alexandria is about to take many, hard hitting steps forward.
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Current World Map:
Map:
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Athens: Blue
Sparta: Red
Thebes: Light Blue
Byzantine: Green
Constantinople: Yellow
Alexandria: Grey
Troy: Orange
Borders are often in contest so the lines representing them may not be precise. Terran is mostly dessert, but there are areas of forest, swamps, and other terrains. [/hide]
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Organizations, Groups, and Sub-Factions:
Knights of the Silver Crown: In Constantinople there are five individuals who are considered the most talented among mobile suit pilots. The Knights of the Silver Crown are chosen from among the most worthy soldiers of the Lord High King’s warriors to take up a new name and a new face in order to become exemplars to others. Their “new face” comes in the form of a mask which conceals their identities so that when they return home from battle they may remove the mask and with it the burden of their positions. The knights are always the first to obtain new model mobile suits and are usually the first to enter the field of battle, and are most often the last to leave. While they may choose their own subordinates, the entirety of the Constantinople armed forces show respect to the knights with even generals following there wishes. Some would say they have too much power, while most feel they deserve it for their deeds and valor.
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Advanced Humans:
War Born: Children are not given up for adoption in Sparta; they are given to the military to be raised as “War Born”. These men and woman are feared in most nations not necessarily for their skill, but for their fearlessness. They have no mothers, no fathers; only their war born brothers and sisters and the field of endless battle. Many War Born are so adept at combat that they literally develop and almost sixth sense that allows them to predetermine their foes movements and tactics. While similar abilities are reported in mystics and soothsayers, for these warriors it is little more then instinct take to its peak. While not all of these individuals possess such abilities, or live long enough to discover them, those that do develop and master them are said to have the potential to become a member of the Spartan ruling class: the Warlords.
Revamped: Under the artificial sun within the Thebes super domes, medical research has produced many unique, enhanced humans. The most striking of these are individuals called Revamped: men and women near death who were saved by having their bodies heavily modified by cybernetic technology. On the outside they may look like normal people, albeit with albino like features, but inside they possess white blood, artificial organs and tissue, as well as various physical enhancers. Revamped think and feel just like anyone else, but have the ability to survive situations and injuries that few other people can. Some are geared toward athletics or heavy labor, while others can breath underwater, or survive heavy radiation exposure. Thebans believe that just as they have designed mobile suits capable of adapting to various situations, they will someday be able to adapt them selves in the same way. The Revamped may be the first step to accomplishing this goal.
Deathless: Those that stand on the edge of death but never truly die: the Doom Strider. “Doom Strider”, “Drauger”, “Dark Ones”, all are names for a small number of men and women who seem to be constantly on death’s door, yet cannot die, nor be killed. Weak, pale, and only able to function with heavy medications, one would never suspect their extraordinary ability to survive virtually any injury. Wounds they sustain almost instantly heal, sickness and disease leave them untouched, and even toxins of the strongest order have no effect. Yet they are not immortal, and eventually they will die. They do not age, yet eventually, usually after their thirty or fortieth birthday, they will simply stop. Some speculate they bare an unusual genetic disorder that grants them their near invulnerability that eventually just burns them out. Other claim they are an incomplete evolution of humanity, and they are proof that humans have the capacity to overcome death. Deathless often don’t care about such ideas; for them life is a weak and painful existence. Some often compare themselves to pieces of wax in the wind and fire and live depressed, secluded lives. Others, however, are more defiant of their fate and allow themselves to be experimented on in hopes of finding treatment, or even a cure for their condition. Every now and then, however, a most dangerous Deathless will appear. A person who lives hard and fast without fear of consequence. Some say these hellions are just crazed due to their conditions, but others know the truth: they just aren’t afraid anymore. Deathless most commonly appear in the slums of Byzantine where they spend their lives in hospitals or away from prying eyes. Those that do allow the government to experiment on them may find some small comfort. In truth the government is less interested in helping these poor people, and more interested in finding the secret to immortality. Those Deathless that do get the hard to come by medicines to help them function will have an easier time getting around and the strength of a normal person. They often will still be lethargic, but some can function as well as anyone else. Surprisingly the Byzantine military rarely employs them as soldiers due to a mutual dislike for the sickly looking individuals. At least one Deathless has reached the rank of Brigadier General, however, and is well respected by his associates and troops. Some say, however, that the more vicious Deathless that use opium, which is readily available in Byzantine, can actually gained increased strength, speed, and stamina, though this boost often only lasts for a short time. Like Revamps, Deathless sometimes have albino like features.
Mancer: All over the world, individuals are some times born with unique mental abilities that seem to defy understanding. These individuals are called Mancers and their existence can be a very difficult one no matter where they are born. Each nation reacts differently to these gifted individuals; but most often they are seen for what they can do, rather then who they are. Though few and far apart, with most only having mild abilities that usually go unnoticed, a very small number posses, or have the potential to gain, extraordinary power. There are currently three types of Mancer scattered across the world, and some may never awaken their abilities while others have them from birth. They are:
Technomancer: Individuals with an uncanny understanding and skill with technology, Technomancers are almost like living computers. Simply by looking at a machine for long enough while their powers are active, they can quickly “Take Apart” a complex mechanism and create a mental image of its inner workings. They can also memorize large amounts of data at many times the rate of a normal human being, and complete complex calculations just as quickly. Their most fascinating ability comes in the form of “mental hacking” which allows them to connect to near by computers and navigate through them or control them with their minds. This can be used to help them disable computer reliant machines, or help such machines function better. This of course includes mobile suits, and a Technomancer pilot can more easily interact with their weapon to increase synchronization and aptitude. These amazing abilities are not without draw backs, however. Technomancers that absorb too much data may suffer from memory loss as they forget certain things to make room for new information. They also run the risk of being “hacked” by other technomancers, and it is said a mental battle between two such individuals is like a miniature war on a psychic battle field. The loss of such a battle can result in a multitude of mind breaking after effects, or even death. Because of this most mind hackers set up numerous mental blocks to protect themselves or vital information. While this can limit their performance by bogging down their mental processes, it is better then having their knowledge of breathing deleted. Technomancers strangely cannot hack into the minds of none technomancers, though those who are currently hard wired into a computer, or certain Revamps, are susceptible to at least some form of mental attack or hack. Finally, some T.M.s go into a trance like state while using their abilities during which they may stop breathing. This usually only occurs with the inexperienced and younger members of this human subspecies. Technomancers’ powers being active are often signaled by glowing, circuit like lines running across their eyes and a mild change in eye color. This is most noticeable in the dark. The range of their powers vary from user to user with some having a limit of only a few feet, while the most talented and experienced can reach up to a mile.
Chronomancer: Those with the ability to manipulate perception of time, a Chronomancer can shift the entire dynamic of a battle in seconds…or is it minutes? A “time dodger’s” main ability is to speed up their own mental and physical processes to change their perception of the world around them to a far slower pace. This can be done inversely to slow everything down to a crawl, if not slower. With this ability they can seem to go faster then an average human, or go for days without food or water. While most Chronomancers have a time limit for their high speed ability, it is usually connected to their own mental and physical stamina. While it has never been recorded to occur, many have the fear of being “locked” into their sped up or slowed down state and many will only use their ability as a last resort. Also for this reason, the “time dodgers” will create a mental trigger to activate or deactivate their ability, sometimes without ever knowing it. This can be as simple as a snap of their fingers to as complicated as reciting a long poem or verse. As stated before, their ability to speed up also takes a toll on their bodies, as even an individual at peak condition may go faster then his body is capable of standing. Because of this those that choose to abuse their ability will often burn out very quickly in life, while the opposite can be said for those that prefer the reverse side of the ability. As with any Mancer, Chronomancers are few, and most have only mild power. The most powerful Chronomancer on record, however, was said to be able to dodge even bullets with his ability. When their powers are active, the whites of the “time dodger’s” eyes turn black with the iris glowing blue, yellow, or red.
Necromancer: When most people hear the term Necromancer they often think of a sorcerer dabbling in death while surrounded by his undead minions. A true Necromancer isn’t quite so diabolical, at least not by choice. These men and women have the ability to tap into the minds of the recently deceased to extract information and memories from them. This is possible thanks to lingering brain waves after a person’s death which the minds of Necromancers seem to be perfectly geared toward intercepting and interpreting. Though no one quite understands why “Dead Heads” and “Night Whisperers” are only able to use the ability on the dead, it can be a valuable, albeit, traumatizing talent. The advantages are the ability to search the mind of a recently dead individual for valuable information. The negative side is a bit broader as a Necromancer may relive the death of the individual, or take on some of the deceased’s memories or personality traits for a given time. Worst, on at least two recorded occasions Necromancers have adopted the dead individual’s very identity, with one taking weeks to recover, and the other never being able to due to a psychological break down. It is theorized that they may even be able to become a mental copy of the deceased or merge personalities with the dead to create a brand new persona. Even multiple personalities are a threat. Still, various nations are willing to take the risk even if the Necromancer isn’t and may use such individuals against their wills for gathering information. Due to demonization of their abilities in most cultures (except Thebes), this poor souls often hide away from humanity and live as aesthetics or vagabonds. A Necromancer often has to physically touch the recently or well preserved deceased to activate their ability, though some have reported “Contact Highs” from just being in proximity of the dead. This is double true when they are within five or six feet of a death as the last thoughts of the person flood into their minds. While such contact rarely produces the potential side effects listed above, it can still be a terrible experience and may result in sever migraines.
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Notable Individuals:
Athens:
Athens is governed by a senate made up of over thirty reputable individuals from the fifteen provinces surrounding the capital. Military and scientific advisors are also part of the governing body, though their influence is usually kept to a minimum in certain matters. Reputable individuals include:
Chloe Brooks: A talented, young soldier who has earned the rank of 2nd Lieutenant at only the age of 22. Brooks earned fame during a more sever border conflict with Athens’ long time rival, Sparta. During the conflict, her first as a mobile suit pilot, she managed to shoot down five enemy Zaku, an assault carrier, and prevented an enemy engineer team from destroying a series of mounted turrets. Her most reputable accomplishment was going toe to toe with legendary Spartan pilot, Hilde Grani, in order to buy time for her allies to retreat. While her suit was shot down, Brooks survived with minimum injury and did sufficient damage to her enemy’s suit to force her to leave the battle field. A serious soldier and devoted patriot, Chloe is a loyal ally, and dangerous opponent.
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Eva Ward: A young test pilot and technomancer, Eva was adopted by the state at the age of eight. Her parents, who are part of a well known and renowned Athenian family, handed their daughter over to the state after noticing her budding abilities. Eva never found out if her parents gave her up willfully or not, but soon none of that mattered. What proceeded were five years of testing and experiments to drag out the poor girl’s full potential as a technomancer. It was her skills as a mobile suit pilot that saved her from becoming a living computer to be used and then stored away by laboratory after laboratory. Eva’s new talent led her to becoming a member of the Blue Crest mobile suit lab, where she is supervised by head of research, Chacha Diamond. Chacha has become a mother figure to Eva, and is working to have her freed from her status as a ward of the state. She has also become good friends with a few other pilots at Blue Crest who are in a situation much like her own. Now at age fifteen, Eva is still shy and uncertain at times due to her rough child hood, but she is slowly over coming her past to become a fine young woman.
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Chacha Diamond: The head of research for the advance mobile suit research and development lab, other wise known as Blue Crest, Chacha is also a historian, of sorts, working to unravel the secrets of pre-calamity mobile technology. She is can be a hard ass and will not be pushed around, but she has a soft side for her subordinates who she treats like family. More recently she has become something of a mother figure to a young pilot named Eva Ward, whom she feels much compassion for. Chacha is loyal to Athens only out of nationality, and is anything but a patriot. As far as she is aware, the suits developed at Blue Crest are only for defending Athens, and its surrounding territories, as well as keep a possible Spartan conquest at bay. She has recently been made aware that the assault on Thebes some twenty three years ago was unprovoked, and is still struggling with what her next move should be. One possibility has presented itself in the form of an Athenian underground faction, New Peace, who are devoted to creating a lasting peace between Athens and Sparta. The founder and current leader of this group is an old friend of Chacha’s: Athenian General Zebadiah “Zeb” Morrison.
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Zebadiah “Zeb” Morrison: One of the most famous strategists and military leaders in the entire world, Zebadiah has been called the “Sleeping Dragon” of Athens. Though and expert on matters of war, the thirty five year old has no love for it and often openly avoids being deployed. One may ask then why he became a soldier in the first place. Simply put, it was the only way he could make a living with his talents. The fact is before joining the military Zeb couldn’t hold a job to save his life. Not due to lack of will, but rather lack of skill as his only talents were in strategizing, leading troops, and sword play. Being rather laid back and often lethargic, he would prefer to spend his days reading or playing games of strategy and chance. Instead he is constantly being called to one conflict after another, often started by his home nation due to even the slightest action by their neighbor, Sparta. Having become fed up with the current state of affairs, Zeb started a group devoted to making a peace between Athens and Sparta possible. New Peace, as the group was called, found members amongst civilians, military personal, and even with politicians within various levels of government. What started as a simple discussion group soon became an underground movement with Zeb secretly at the helm. While the group is against violent solutions, they have been occasionally forced to defend themselves against Athenian black ops group, Hound. Zeb is currently in talks with various, like minded groups all over the world, and is working with them to create an international network devoted to obtaining both national and global peace. All the while he is still acting as a General in the Athenian military and uses his position to ensure as few lives as possible are lost when conflict arise if he can’t prevent them all together.
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No one remembers how it happened, nor exactly what the calamity was. All anyone knows is the earth was devastated, and the old civilization was lost. The world was charred and humanity was left to push aside the ashes and rebuild. Humanity has always been resilient, and this time proved to be no different as new settlements soon began to dot the landscape. Cities and trading posts were forged from the ruins of old, and even the technologies of the past society were found and used to make life easier for the people. It seemed the wars of old had finally ended and people were willing to live in peace with one another once more. Another thing about humans, however, is their innate talent for conflict. Some wished to take what they could not make for themselves and found weapons with which to raid their counterparts. The most dangerous of these are the massive weapons called Mobile Suits. The outlaws had found a way to revive the mechanical monstrosities and most did not seem to care about the disadvantage it left their victims with. Nor did they care for the destruction they left in their wake as they raided village after village for whatever they could find.
That all changed when the white Mobile Suit appeared. The valiant looking suit fought back against the rogues and helped to defend many young cities from being destroyed. The hero who piloted that suit never gave his name, but he did give the name of his weapon: Gundam. The hero led the people to the Forges: Massive underground facilities where, with enough data and key components, they could create their own Mobile Suits. With their hero leading them, the people took up their Suits and defeated the renegades. With peace restored, the seven city states were able to rise and bring order to the chaotic After Calamity world.
For over forty years the city states lived in peace until deceptions and disagreements lead to conflicts between the different nations and it seemed war would again plague the land. The hero viewed this with disappointment, and even disdain, feeling humans really couldn’t change. “If this is the true nature of humans then I shall have no more part of you.” With these words the hero and his Gundam vanished from the world and left humanity to whatever destiny it chose for itself. One hundred and twenty years have passed since the calamity, and many of the world’s young nations are on the brink of war. All the nations have one thing in common; the need for more advanced and powerful Mobile Weapons to combat their rivals. The crown jewel being the weapon that helped them gain their power in the first place: Gundam.
When an unknown signal is intercepted mentioning Gundam, a group of people from different walks of life will be brought together and sent on an unexpected journey. A journey that will lead them face to face with the history of the Calamity, and the weapon called Gundam.

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When I started this little project I had no idea what I would end up with. I was in the mood for Gundam so I just started working. What I ended up with was a huge world in an alternate version of our own with personal, political, and combat drama. MS Saga: Another Verse. Not just a Gundam RP, but what may become a massive story with numerous RPs to follow after it.
So here are a few ground rules.
1: Respect me and your fellow players.
2: Act mature even if you aren’t.
3: This RP will probably only have four players. We will see.
4: Your character Bio is your application. Quality of writing, character story, and creativity will decide whether or not you get in.
5: Pictures are allowed but should be kept to this thread, not posted in game.
6: Posts should take place on at least a bi weekly bases. This rule may change.
7: No controlling another player’s character or an NPC without permission. Ask the player for characters, and me for NPCs.
8: No one start with a Gundam. A Gundam is something you earn in story and will take time to acquire. All character will start with generic suits such as GMs and Zakus. These can be customized versions, but more advance and unique suits will be earned in game. Mind you this doesn’t mean you will be stuck with your generic for long…
9: Any complaints about other players should be discussed with me via PM. Let’s keep this a civil environment.
10: This story takes place outside of any Gundam Cannon. No mentioning Amuro or Char here.
I think that should just about cover general rules. Now here is what I need from your first character bio.
Name:
Age:
Home Nation: (Optional)
Appearance: (Description and/or picture.)
Personality: (At least a paragraph if possible.)
Current M.S.: (If they have one)
History: (At least two paragraphs or more.)
Extra:
Alright you are ready to go. Bellow is a lore section with important information regarding the world. I highly advice you all read it as it will be important for your character creation and development. I am adding info almost constantly as I come up with it so check on occasion to find new info. I am also including a full Bio of an NPC to give you some idea of what I am expecting from you guys. If you aren’t selected for the story then don’t feel bad. Their will be other stories, probably based in this world, and I will even give you advice on how to improve your character if you need it. Now be just and true, sons and daughters of the Earth.
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Lore:
The Earth has been changed significantly due to past wars and the calamity and is almost unrecognizable from its past self. While there are jungles, mountains, and plains, larger continents have huge deserts where ruminants of the old world are buried waste deep in the sand. This isn’t to say that live does not go on, for much wild life and even various, nomadic peoples still call the waste lands home. In the areas more suitable for living, powerful city states have been formed with many smaller communities and towns stretching for miles around. These nations are constantly searching for new resources, even in the waste lands, and some even fight for control of uninhabitable areas in hopes of recovering lost technology. Every city state has its own cultures, ideals, and causes which can lead to political angst and even conflict. A list of the city states and some details of their culture are listed bellow. (Some may be more like there real life, counter parts then others, while a few will probably be quite different. Also each state will have initial access to certain mobile suits and technologies depending on where they are located. So not every nations will have access to every suit.)
Athens: A peace loving territory that seeks knowledge and a greater understanding of the world: that is what Athens appears to be on the surface. Beneath all this, however, Athens is a nation constantly searching for more powerful weapons in its on going arms race with the state of Sparta. Athenians feel the war mongering Spartans will only bring more battle as long as they are allowed to exist without a capable rival. For this and various other reasons, Athens had chosen to become the “Limiting Factor” against their neighbor. To this end they have acquired, through excavation and development, a series of Mobile Suits including the Gundam like GM, heavy armored Guncannon, and the artillery driven Guntank. However the Spartan forces have acquired their own, more visceral suits as well as their own Gundam. Due to this, Athens has increased their search for a Gundam of their own least they finally be defeated and Sparta be allowed to wreak havoc across the world.
Sparta: Battle: for a true Spartan there is no finer thing in the world. To test one’s skill against more powerful enemies and rise above the opposition is the ultimate proof of life! Every child born in the nation will be taught combat tactics and techniques, and may eventually be allowed to join the Spartan Military force. Sparta will often hire out their warriors to those they feel are worthy, or train other nation’s military forces for a hefty fee. Because of these transactions, Sparta has acquired various technologies, including unique mobile suit components and schematics. However their most versatile weapons are the Zaku type units and those suits derived from them. Athens, the closest neighboring state often attempts to intercept Spartan forces any time they mobilize and claim to be their rivals. While the Spartans sometimes entertain the Athenian forces, they hardly consider them rivals and often send fresh recruits to push aside such attempted interventions. No that the warrior nation has acquired one of the legendary Gundams it is hard to say if their will be anyone left to challenge them. One thing that infuriates most other nations, however, is the willingness of Spartans to share their own military advancements to help strengthen their rivals. In this way they perpetuate their own continued existence and help to produce more worthy opponents.
Byzantium: The largest trading hub in the world: it is said at some point or another that all treasures in the world will pass through Byzantium. Once called Babylon, the nation took its new name after a successful coup against the Babylonian king. A senate was then put in control of the government though an emperor is still chosen as a figure head. Yet, due to lack of technical expertise, the nation’s military is limited to older, less advance mobile suit models, namely the Tieren. Fortunately the Byzantines have more then enough wealth to make up for their weaker military, and often resort to hiring mercenary organizations. If the situation becomes truly dire they will even spend the substantial amount of money needed to hire the Spartan forces to defend them. Byzantine is not interested in expanding its territory, however, and is more concerned with securing trade routes in and out of the main city. Due to this there are very few other villages or settlements other then the capital that bares the state’s name. The last time Byzantine did send out a military force of their own to invade territory was in hopes of acquiring a mobile Forge with would have earned them an incredible profit by selling it to the highest bidder. When the military force returned and discovered that so many had died simply for financial profit, they defected, kept the forge, and founded their own city: Constantinople.
Constantinople: A city filled with honorable and valorous people, Constantinople was built from scratch by a renegade military force from Byzantine. The warriors had been sent on what they though was a mission to seek justice against a group of well armed Marauders. The truth was they were being used to simply make a profit for the already rich Senators and wealthy folk of the city. In their rage, the soldiers declared them selves independent, took the mobile forge, and founded their own city. The senate and nobility of Byzantine were enraged and intended to hire the Spartan military to take back the forge and kill the traitors. To their horror the Spartan forces respected the Constantinopolitans enough to turn down the offer feeling that with enough time this young nation might become a worthy foe. They even went as far as to give them mobile suit designs and technology which allowed them to develop new units such as the Ginn and Dinn. The citizens of Constantinople decided to return to the old ways before Byzantine became a nation of money grubbers by electing the most noble and courageous of their numbers to become their first king. Under his leadership the nation thrived and became a power house to rival even their allies in Sparda. Now, a generation after its foundation, Constantinople thrives to uphold a certain set of ideals and morality even if it means facing other nations in battle to uphold them.
Troy: The Trojans are an island fairing people who have been able to remain neutral through most of the major conflicts since their foundation some one hundred and fifty years ago. Because of this their nation has often acted as middle ground for peace talks and negotiations. For these reasons many Trojans are raised as diplomats and mediators who offer their services to any faction in need of such talents. They also boast a number of scholars and scientists whose abilities are on par with any such individuals from Athens or Alexandria. This isn’t to say they don’t have military power as Troy boasts one of the most capable air forces in the world. Realdos , Flags, and Enacts make up the bulk of their mobile suits forces, but are usually only deployed in force when treaties are broken that Troy helped to set up. After a swift investigation period, the Trojan air force is dispatched to assist whichever side was wronged. Surprisingly, the island nation seems to have a mediocre navy, which is exactly what they Troy’s Parliament wants. Beneath the waves lay over a dozen underwater facilities which house a substantial number of amphibious mobile suits known as Kapools. With this hidden force, should a nation be foolish enough to invade by water they will meet a quick and unexpected end.
Thebes: The northern nation which has always been an under dog in the circle of iron, Thebes is home to hard workers who are passionate and intelligent. While most nations were using their forges in the early days to create more advance military forces, the Thebans were creating advance agricultural and industrial machinery. They managed to create large farm lands even in the low temperature climate, and were making major rediscoveries in numerous scientific fields. They were a people satisfied with working to better themselves and strived for a brighter future. However that all changed when they opened trade with Sparta. The Spartans were interested in purchasing agricultural machinery and the Thebans were not only willing to sell such equipment, but would teach the Spartans how to create their own. Suddenly Thebes’ capital was attacked by Athenians forces who claimed the peaceful nation was conspiring with their hated enemy. Unable to defend themselves, Thebes soon fell and its people were driven under ground. Sparta retaliated leading to the second war between the two nations, but this did little to help the nearly annihilated Thebes. Eventually, the Thebans were able to return to the surface, but their attitudes had changed significantly. They also brought with them a new weapon: one of the legendary Gundams. Instead of using the weapon itself, the innovative people reverse engineered the suit and used what they learned, along with many new found forges and technologies to begin creating the mass produced mobile suits. When Athens received word of this they sent scouting missions to learn more but found Thebes had built massive, armored domes over the various districts of their cities. It was then that these scouting forces were assaulted by GM like mobile suits known as the Strike Daggers, as well as the more versatile command units, the Dagger L. The most fearsome units they faced were a group of highly advanced, Gundam like suits called Windams. Surprisingly out gunned and unaccustomed to the severe northern weather, the Athenian tried to escape but were completely destroyed. It is not completely clear what sort of culture the Thebans have become, but one thing is certain to all the nations of the world: there is trouble brewing in the north.
Alexandria: The might of Sparta, the knowledge of Athens, and the wealth of Byzantine: that is Alexandria in a nut shell. With a massive and versatile military force, a library bigger then all those in Athens combined, and a treasury that would make Midas drool; Alexandria is posed to become the ruling city of the planet. The only thing holding it back since its foundation over a hundred years ago is a lack of skilled leadership. While the founder of the city was a brave and talented man, his descendants have proven less capable and have added no land to their predecessor’s territory. Even with a large mobile suit force made up of Leo, Aires, Pisces, and various other suits, and talented pilots and commanders, the lack of a driving force makes it all useless. At least it did before the new queen took the throne from her older brother in a swift and calculated coup. Taking the name of her city, Queen Alexandria Trina Paradesimo the Fair is posed to invade Byzantine, Constantinople, and, if necessary, Troy should the three nations not agree to become loyal states of her nation. All this from a five foot tall, fourteen year old girl who enjoys playing with her dogs and riding horses when she isn’t planning her own wedding to the prince of Troy or attending war meetings where she shows tactical knowledge on par with many of her generals’. Speaking of the prince of Troy, she should really let him know about the wedding so he doesn’t make other plans. Some have argued she is only a figure head for a military controlled shadow government, but saying so in front of her is the same as issuing a challenge. A challenge she is more then willing to meet in the ring of battle. With this new driving force, the empire of Alexandria is about to take many, hard hitting steps forward.
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Current World Map:
Map:
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Athens: Blue
Sparta: Red
Thebes: Light Blue
Byzantine: Green
Constantinople: Yellow
Alexandria: Grey
Troy: Orange
Borders are often in contest so the lines representing them may not be precise. Terran is mostly dessert, but there are areas of forest, swamps, and other terrains. [/hide]
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Organizations, Groups, and Sub-Factions:
Knights of the Silver Crown: In Constantinople there are five individuals who are considered the most talented among mobile suit pilots. The Knights of the Silver Crown are chosen from among the most worthy soldiers of the Lord High King’s warriors to take up a new name and a new face in order to become exemplars to others. Their “new face” comes in the form of a mask which conceals their identities so that when they return home from battle they may remove the mask and with it the burden of their positions. The knights are always the first to obtain new model mobile suits and are usually the first to enter the field of battle, and are most often the last to leave. While they may choose their own subordinates, the entirety of the Constantinople armed forces show respect to the knights with even generals following there wishes. Some would say they have too much power, while most feel they deserve it for their deeds and valor.
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Advanced Humans:
War Born: Children are not given up for adoption in Sparta; they are given to the military to be raised as “War Born”. These men and woman are feared in most nations not necessarily for their skill, but for their fearlessness. They have no mothers, no fathers; only their war born brothers and sisters and the field of endless battle. Many War Born are so adept at combat that they literally develop and almost sixth sense that allows them to predetermine their foes movements and tactics. While similar abilities are reported in mystics and soothsayers, for these warriors it is little more then instinct take to its peak. While not all of these individuals possess such abilities, or live long enough to discover them, those that do develop and master them are said to have the potential to become a member of the Spartan ruling class: the Warlords.
Revamped: Under the artificial sun within the Thebes super domes, medical research has produced many unique, enhanced humans. The most striking of these are individuals called Revamped: men and women near death who were saved by having their bodies heavily modified by cybernetic technology. On the outside they may look like normal people, albeit with albino like features, but inside they possess white blood, artificial organs and tissue, as well as various physical enhancers. Revamped think and feel just like anyone else, but have the ability to survive situations and injuries that few other people can. Some are geared toward athletics or heavy labor, while others can breath underwater, or survive heavy radiation exposure. Thebans believe that just as they have designed mobile suits capable of adapting to various situations, they will someday be able to adapt them selves in the same way. The Revamped may be the first step to accomplishing this goal.
Deathless: Those that stand on the edge of death but never truly die: the Doom Strider. “Doom Strider”, “Drauger”, “Dark Ones”, all are names for a small number of men and women who seem to be constantly on death’s door, yet cannot die, nor be killed. Weak, pale, and only able to function with heavy medications, one would never suspect their extraordinary ability to survive virtually any injury. Wounds they sustain almost instantly heal, sickness and disease leave them untouched, and even toxins of the strongest order have no effect. Yet they are not immortal, and eventually they will die. They do not age, yet eventually, usually after their thirty or fortieth birthday, they will simply stop. Some speculate they bare an unusual genetic disorder that grants them their near invulnerability that eventually just burns them out. Other claim they are an incomplete evolution of humanity, and they are proof that humans have the capacity to overcome death. Deathless often don’t care about such ideas; for them life is a weak and painful existence. Some often compare themselves to pieces of wax in the wind and fire and live depressed, secluded lives. Others, however, are more defiant of their fate and allow themselves to be experimented on in hopes of finding treatment, or even a cure for their condition. Every now and then, however, a most dangerous Deathless will appear. A person who lives hard and fast without fear of consequence. Some say these hellions are just crazed due to their conditions, but others know the truth: they just aren’t afraid anymore. Deathless most commonly appear in the slums of Byzantine where they spend their lives in hospitals or away from prying eyes. Those that do allow the government to experiment on them may find some small comfort. In truth the government is less interested in helping these poor people, and more interested in finding the secret to immortality. Those Deathless that do get the hard to come by medicines to help them function will have an easier time getting around and the strength of a normal person. They often will still be lethargic, but some can function as well as anyone else. Surprisingly the Byzantine military rarely employs them as soldiers due to a mutual dislike for the sickly looking individuals. At least one Deathless has reached the rank of Brigadier General, however, and is well respected by his associates and troops. Some say, however, that the more vicious Deathless that use opium, which is readily available in Byzantine, can actually gained increased strength, speed, and stamina, though this boost often only lasts for a short time. Like Revamps, Deathless sometimes have albino like features.
Mancer: All over the world, individuals are some times born with unique mental abilities that seem to defy understanding. These individuals are called Mancers and their existence can be a very difficult one no matter where they are born. Each nation reacts differently to these gifted individuals; but most often they are seen for what they can do, rather then who they are. Though few and far apart, with most only having mild abilities that usually go unnoticed, a very small number posses, or have the potential to gain, extraordinary power. There are currently three types of Mancer scattered across the world, and some may never awaken their abilities while others have them from birth. They are:
Technomancer: Individuals with an uncanny understanding and skill with technology, Technomancers are almost like living computers. Simply by looking at a machine for long enough while their powers are active, they can quickly “Take Apart” a complex mechanism and create a mental image of its inner workings. They can also memorize large amounts of data at many times the rate of a normal human being, and complete complex calculations just as quickly. Their most fascinating ability comes in the form of “mental hacking” which allows them to connect to near by computers and navigate through them or control them with their minds. This can be used to help them disable computer reliant machines, or help such machines function better. This of course includes mobile suits, and a Technomancer pilot can more easily interact with their weapon to increase synchronization and aptitude. These amazing abilities are not without draw backs, however. Technomancers that absorb too much data may suffer from memory loss as they forget certain things to make room for new information. They also run the risk of being “hacked” by other technomancers, and it is said a mental battle between two such individuals is like a miniature war on a psychic battle field. The loss of such a battle can result in a multitude of mind breaking after effects, or even death. Because of this most mind hackers set up numerous mental blocks to protect themselves or vital information. While this can limit their performance by bogging down their mental processes, it is better then having their knowledge of breathing deleted. Technomancers strangely cannot hack into the minds of none technomancers, though those who are currently hard wired into a computer, or certain Revamps, are susceptible to at least some form of mental attack or hack. Finally, some T.M.s go into a trance like state while using their abilities during which they may stop breathing. This usually only occurs with the inexperienced and younger members of this human subspecies. Technomancers’ powers being active are often signaled by glowing, circuit like lines running across their eyes and a mild change in eye color. This is most noticeable in the dark. The range of their powers vary from user to user with some having a limit of only a few feet, while the most talented and experienced can reach up to a mile.
Chronomancer: Those with the ability to manipulate perception of time, a Chronomancer can shift the entire dynamic of a battle in seconds…or is it minutes? A “time dodger’s” main ability is to speed up their own mental and physical processes to change their perception of the world around them to a far slower pace. This can be done inversely to slow everything down to a crawl, if not slower. With this ability they can seem to go faster then an average human, or go for days without food or water. While most Chronomancers have a time limit for their high speed ability, it is usually connected to their own mental and physical stamina. While it has never been recorded to occur, many have the fear of being “locked” into their sped up or slowed down state and many will only use their ability as a last resort. Also for this reason, the “time dodgers” will create a mental trigger to activate or deactivate their ability, sometimes without ever knowing it. This can be as simple as a snap of their fingers to as complicated as reciting a long poem or verse. As stated before, their ability to speed up also takes a toll on their bodies, as even an individual at peak condition may go faster then his body is capable of standing. Because of this those that choose to abuse their ability will often burn out very quickly in life, while the opposite can be said for those that prefer the reverse side of the ability. As with any Mancer, Chronomancers are few, and most have only mild power. The most powerful Chronomancer on record, however, was said to be able to dodge even bullets with his ability. When their powers are active, the whites of the “time dodger’s” eyes turn black with the iris glowing blue, yellow, or red.
Necromancer: When most people hear the term Necromancer they often think of a sorcerer dabbling in death while surrounded by his undead minions. A true Necromancer isn’t quite so diabolical, at least not by choice. These men and women have the ability to tap into the minds of the recently deceased to extract information and memories from them. This is possible thanks to lingering brain waves after a person’s death which the minds of Necromancers seem to be perfectly geared toward intercepting and interpreting. Though no one quite understands why “Dead Heads” and “Night Whisperers” are only able to use the ability on the dead, it can be a valuable, albeit, traumatizing talent. The advantages are the ability to search the mind of a recently dead individual for valuable information. The negative side is a bit broader as a Necromancer may relive the death of the individual, or take on some of the deceased’s memories or personality traits for a given time. Worst, on at least two recorded occasions Necromancers have adopted the dead individual’s very identity, with one taking weeks to recover, and the other never being able to due to a psychological break down. It is theorized that they may even be able to become a mental copy of the deceased or merge personalities with the dead to create a brand new persona. Even multiple personalities are a threat. Still, various nations are willing to take the risk even if the Necromancer isn’t and may use such individuals against their wills for gathering information. Due to demonization of their abilities in most cultures (except Thebes), this poor souls often hide away from humanity and live as aesthetics or vagabonds. A Necromancer often has to physically touch the recently or well preserved deceased to activate their ability, though some have reported “Contact Highs” from just being in proximity of the dead. This is double true when they are within five or six feet of a death as the last thoughts of the person flood into their minds. While such contact rarely produces the potential side effects listed above, it can still be a terrible experience and may result in sever migraines.
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Notable Individuals:
Athens:
Athens is governed by a senate made up of over thirty reputable individuals from the fifteen provinces surrounding the capital. Military and scientific advisors are also part of the governing body, though their influence is usually kept to a minimum in certain matters. Reputable individuals include:
Chloe Brooks: A talented, young soldier who has earned the rank of 2nd Lieutenant at only the age of 22. Brooks earned fame during a more sever border conflict with Athens’ long time rival, Sparta. During the conflict, her first as a mobile suit pilot, she managed to shoot down five enemy Zaku, an assault carrier, and prevented an enemy engineer team from destroying a series of mounted turrets. Her most reputable accomplishment was going toe to toe with legendary Spartan pilot, Hilde Grani, in order to buy time for her allies to retreat. While her suit was shot down, Brooks survived with minimum injury and did sufficient damage to her enemy’s suit to force her to leave the battle field. A serious soldier and devoted patriot, Chloe is a loyal ally, and dangerous opponent.
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[/hide]Eva Ward: A young test pilot and technomancer, Eva was adopted by the state at the age of eight. Her parents, who are part of a well known and renowned Athenian family, handed their daughter over to the state after noticing her budding abilities. Eva never found out if her parents gave her up willfully or not, but soon none of that mattered. What proceeded were five years of testing and experiments to drag out the poor girl’s full potential as a technomancer. It was her skills as a mobile suit pilot that saved her from becoming a living computer to be used and then stored away by laboratory after laboratory. Eva’s new talent led her to becoming a member of the Blue Crest mobile suit lab, where she is supervised by head of research, Chacha Diamond. Chacha has become a mother figure to Eva, and is working to have her freed from her status as a ward of the state. She has also become good friends with a few other pilots at Blue Crest who are in a situation much like her own. Now at age fifteen, Eva is still shy and uncertain at times due to her rough child hood, but she is slowly over coming her past to become a fine young woman.
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[/hide]Chacha Diamond: The head of research for the advance mobile suit research and development lab, other wise known as Blue Crest, Chacha is also a historian, of sorts, working to unravel the secrets of pre-calamity mobile technology. She is can be a hard ass and will not be pushed around, but she has a soft side for her subordinates who she treats like family. More recently she has become something of a mother figure to a young pilot named Eva Ward, whom she feels much compassion for. Chacha is loyal to Athens only out of nationality, and is anything but a patriot. As far as she is aware, the suits developed at Blue Crest are only for defending Athens, and its surrounding territories, as well as keep a possible Spartan conquest at bay. She has recently been made aware that the assault on Thebes some twenty three years ago was unprovoked, and is still struggling with what her next move should be. One possibility has presented itself in the form of an Athenian underground faction, New Peace, who are devoted to creating a lasting peace between Athens and Sparta. The founder and current leader of this group is an old friend of Chacha’s: Athenian General Zebadiah “Zeb” Morrison.
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[/hide] Zebadiah “Zeb” Morrison: One of the most famous strategists and military leaders in the entire world, Zebadiah has been called the “Sleeping Dragon” of Athens. Though and expert on matters of war, the thirty five year old has no love for it and often openly avoids being deployed. One may ask then why he became a soldier in the first place. Simply put, it was the only way he could make a living with his talents. The fact is before joining the military Zeb couldn’t hold a job to save his life. Not due to lack of will, but rather lack of skill as his only talents were in strategizing, leading troops, and sword play. Being rather laid back and often lethargic, he would prefer to spend his days reading or playing games of strategy and chance. Instead he is constantly being called to one conflict after another, often started by his home nation due to even the slightest action by their neighbor, Sparta. Having become fed up with the current state of affairs, Zeb started a group devoted to making a peace between Athens and Sparta possible. New Peace, as the group was called, found members amongst civilians, military personal, and even with politicians within various levels of government. What started as a simple discussion group soon became an underground movement with Zeb secretly at the helm. While the group is against violent solutions, they have been occasionally forced to defend themselves against Athenian black ops group, Hound. Zeb is currently in talks with various, like minded groups all over the world, and is working with them to create an international network devoted to obtaining both national and global peace. All the while he is still acting as a General in the Athenian military and uses his position to ensure as few lives as possible are lost when conflict arise if he can’t prevent them all together.
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More Info Coming Soon
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