Kamen Rider Battle Ganbaride for NDS

Just ordered my copy of the game. Can't wait until I it arrives and I have to read the past 10 or so pages to figure out how to play lol
 
I'm using no$gba with no$zoomer but when I open the rom, it always say "fatal rom image crash" and closes the program

do you think i should dl it again?
 
Just played it today, and have one question. The scanning gameplay on the Story Mode, what does it do? I just took pic when the Rider ghost is visible and got 100 or 200 GP afterwards, is that it or I didn't do it right?
 
Just ordered my copy of the game. Can't wait until I it arrives and I have to read the past 10 or so pages to figure out how to play lol

The basic gameplay is dead simple. The only real challenge for me has been figuring out what the different Final Ride cards do if they're not "+100 attack/-100 defense" or "+10 attack points for the next 3 rounds." (Hint: Leangle is a fucking prick.) Other than that, once you've got the menus figured out, you're pretty much golden.

One thing I just noticed: when you're in the Card Binder and you go to an individual card, you can preview their finisher by tapping the button that says "ひっさつわざ".
 
Pretty much this, if you chose yes you go to another card select menu and can pick a heisei rider for decade to transform into, complete with snazzy FFR-eque Hisatsu waza :P

The stats shown on the bottom screen are attack, defence, Final attack power and health.

After typing up my last large post (with the booklet pages (in a hide tag), I did some thinking.

I assume your referring to this:
kamenriderbattleganbari.jpg

I never really understood that part (except for the health). What exactly the other numbers mean, why we get +/- numbers before the battle. Especially, I really don't understand why sections have the words "UP" and "DOWN" above them.

Someone explain that to me. Ah, if only the booklet had a section for Rōmaji and a section for Kana/Kanji.
 
Just played it today, and have one question. The scanning gameplay on the Story Mode, what does it do? I just took pic when the Rider ghost is visible and got 100 or 200 GP afterwards, is that it or I didn't do it right?

100 GP = You failed the scan
200 GP = I'm trying right now to take a poor scan to get 200 GP but its hard to do it slightly bad. This may be a 60%-70% pass. Not sure.
300 GP = Decent scan
500 GP = Great scan

You get 500 gp for a perfect scan.
 
Just ordered my copy of the game. Can't wait until I it arrives and I have to read the past 10 or so pages to figure out how to play lol

Playing the actual game is really straight foreward...figuring out what all the menus do, however takes a bit of getting use too.
 
Long post!
[HIDE]
Page 13

This explains the 3 card attributes: power () , speed (), and technique ()

It's like rock-paper-scissors: power beats technique, technique beats speed, and speed beats power. You can do more damage to your opponent if your element beats his element, and vice versa.

They also have particular effects:
power raises your attack
technique makes Rider Power easier to get
speed gives you +10 to attack each round

Page 14
These are the attack factors for your lead Rider. The top is more offensive, bottom is more defensive. You want a Rider with a higher attack factor on this chart (it's on the card explanation screen) for your lead Rider.

From top to bottom:
intense offense
send opponents flying
leave support to him
give opponent a good look
defend your cards

Page 18
These are ratings of how well your Rider team combines.
From top to bottom:
Best partners!
pretty good combination
well-balanced team
interesting combination

Page 23, It similar to the image I posted last time. Listen carefully Translate the transparent part (the one with the bullets), and essentially just summarize the rest of the image.
book2223.jpg

The upper half explains the different cards you can use when you Kamen Ride with Decade as your lead Rider--the Heisei star Riders' base forms.
The lower half explains how to do the Decade Complete card scan--you use the touch-screen to slide the cards into the slot as fast as you can, you get +50 to your strength and abilities for each card you get in.

The part you cut out of this page explains how to do a Memory Change when Double is your lead Rider (select the green Memory Change/Special Card option in battle and then select another Double card).

Just played it today, and have one question. The scanning gameplay on the Story Mode, what does it do? I just took pic when the Rider ghost is visible and got 100 or 200 GP afterwards, is that it or I didn't do it right?

Zoom in and get the head and torso as big as you can in the frame while he's visible. Really high scores (the lowest I got this with was 86) will net you the ability to look at that Rider in the DOLL menu. The amount of GP you get depends on how good your scan was.

After typing up my last large post (with the booklet pages (in a hide tag), I did some thinking.

I assume your referring to this:
kamenriderbattleganbari.jpg

I never really understood that part (except for the health). What exactly the other numbers mean, why we get +/- numbers before the battle. Especially, I really don't understand why sections have the words "UP" and "DOWN" above them.

Someone explain that to me. Ah, if only the booklet had a section for Rōmaji and a section for Kana/Kanji.

Top to bottom:
Attack
Defense
Finisher
strength/HP

Each card has an effect (his Rider Skill) on the team combination, depending on his position (lead or rear).[/HIDE]
 

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