LaZerwolfX... where are you? I tried to PM you, but couldn't. So in the tradition of the great Japanese storytellers I have enjoyed I have decided to redesign and retell the story of Kamen Rider Pez'. You can enjoy whichever version you enjoy. I don't care
As my inspiration in story telling, George Lucas, says "Art is never finished, it is only abandoned." so I'll delve back into the Monospyche and spin another tale of overcoming dark ambition and aspiring to heroism/
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Penalize- In the story the main character is a wormy guy so his natural suit (or Rider design) would be based on a caterpillar which has the potential to become something more, because he has room to grow as a person. The story takes place in a dream world so the suit is a reflection of the protaganist's mental state. The base of this design is a caterpillar. The idea is that he becomes corrupted by 3 things (the character is attacked by a wolf, bats and an alligator) which have an effect on the manifestation of the suit, which is why he has the jacket and boots to try to evoke the three.
Transformation Device: Arbiter
Front: Arbiter. A smooth, vertically symmetrical oblong that is more of a rectangle with rounded corners. The center of the device follows the shape and has three icons which glow yellow against a black background.
Back: N/A
Left: Injunction- Penalize uses the Injunction to control the Executioner which has Cruise, Follow and Attack modes. Rocker switches turn the functions on or off and sliders control the degree to which each function is performed.
Right: Gavel- a metal box that changes into his weapons.
Weapons
Bat: Knifuratu- long knife with a hand guard. Penalize holds it in the reversed or parrying position. The handle has a button on it that opens up a portion at the top which can receive Shells to power up the knife. While wielding this weapon SPEED and AGILITY INCREASE.
Wolf: Canon Lupus- double barreled handgun. Using this weapon gives Penalize INCREASED ACCURACY and PERCEPTION to track and find items or persons of interest
Alligator: AlliGripper- mechanical vise which can deflect attacks and crush most obstacles. INCREASED STRENGTH and STEALTH abilities accompany the AlliGripper.
Attack Types
Melee- Alligator’s specialty
Slash- Bat’s specialty
Ranged- Wolf’s specialty
Forms: None, though he gains power-ups when using the weapons.
Gimmick: Shells- shotgun shell type cylinders engraved with the Bat, Wolf or Alligator. The Shells are generated by the Arbiter which manifests negative emotions in the form of these Shells after they have reached a threshold. The Shells appear and are stored in holsters.
Gimmick Implementation: Penalize crushes the Shells in the Crusher on his mask which changes the Gavel from the metallic block into the corresponding weapon. Penalize can “feed” each weapon by crushing additional Shells in it via placing them in a hidden compartment that opens up to receive them and crush them when he slams it closed. Feeding the weapons increases their efficacy and or heightens the specific abilities.
Rider Machine: Executioner
Rum- He is an amalgamation of Bat, Wolf and Alligator. His power is directly based off of Penalize's as it is derived from them.
Transformation Device: None really, he is stuck in that physical shell after having been incorporeal as the Beacon. Rum wants to gain an untransformed body from Matthew
Front: Evil Eye
Back: N/A
Left: N/A
Right: N/A
Weapons- The weapons all come from his body and are controlled as any limb or appendage.
Bat: Rage- Rum screams unleashing a sonic attack that can overwhelm an enemy and break targets with vibration.
Wolf: Dominance- Rum’s shins have protruding boney fangs which grow out to attack (when striking with the knee) and can even be pulled out to use as a hand to hand blade or throwing knife. His left hand also opens up to produce a fang.
Alligator: Avarice- a tongue comes out of Rum’s right hand which he uses as a whip and can constrict around a target to crush it.
Attack Types
Melee- Alligator’s specialty
Slash/Pierce- Wolf’s specialty
Ranged- Bat’s specialty
Forms: None, but his vest is folded wings which open and allow for flight.
Gimmick: None.
Gimmick Implementation: N/A
Rider Machine: None
Pez- Having his powers stripped from him, Matthew can no longer become Penalize. Because of his original caterpillar form, he is able to transform again into a moth themed Rider thanks to all his experience. He carries scars and growth from what he had done as Penalize and has access to powers based on the old form.
Transformation Device: Judgement
Front: Testimony- A smooth vertically symmetrical oblong that is more of a rectangle with rounded corners. The center of the device follows the shape and has three icons which glow red against a black background. Above the icons are three buttons which change the “head” on the Gavel.
Back: Clerk- holds the Exhibits, they are there part of the belt when it manifests.
Left: Injunction- the Injunction controls the Warrant which has Cruise, Follow and Attack modes. Rocker switches turn the functions on or off and sliders control the degree to which each function is performed.
Right: Gavel- Similar to Penalize’s Gavel, but it has a slot to insert the Exhibits and a “hammer head” with which to strike the box. Pez inserts Exhibits into the box and strikes the Gavel to activate weapons and abilities.
Weapons- Pez’s weapons are fully integrated into the suit. They come from the tufts of fur.
Bat: Barbs- hardened needle like strands of silk which carry toxins in them. The wrist tufts smooth into white bands with a small barrel protruding from them. The needles fire from the barrels.
Wolf: Fangs- silk strands from the tufts cover Pez’s hands (and later feet) turning his gloves (and shoes) white, after which they become sharp to cut through foes and obstacles alike.
Alligator: Whip- a silken cord grows from the tufts on Pez’s wrists and forms the whip with which he can strike enemies at a distance as well as bind and constrict them.
Attack Types
Melee- Alligator’s specialty
Slash- Wolf’s specialty
Ranged- Bat’s specialty
Forms- like Penalize, Pez has no real form changes he has Modes instead. The Modes are selected by pressing one of three buttons on the Testimony which changes the head on the Gavel. The default head is a Cocoon, the other three are Bat, Wolf and Alligator.
Bat Gavel- Debuffing... as in he has poison barbs which weaken the enemy
Insert E1>Strike Gavel>Barbs
Insert E2>Strike Gavel>Increased Accuracy
Insert E3>Strike Gavel>More powerful poisonous Barbs
Wolf Gavel- Speed
Insert E1>Strike Gavel>Fangs
Insert E2>Strike Gavel>Increased Strength
Insert E3>Strike Gavel>All Fangs- all four hands and feet get the Fang effect.
Alligator Gavel- Strength
Insert E1>Strike Gavel>Whip
Insert E2>Strike Gavel>Increased Speed
Insert E3>Strike Gavel>Whip can bind enemies.
Cocoon Gavel (Final)- Harmony
E1,E2,E3>Strike Gavel>(Debuffing) Poison, Speed, Strength and Flight.
His weapon is Rider Silk WHICH MAY OR MAY NOT BE HIS SCARF (STILL UNDECIDED) uses fur/silk as the other modes do, but has access to a constant running supply, so he can shoot binding silk at one enemy while slashing through a door via kick, chop or Silk Blade
Gimmick: Exhibits- metal cylinders engraved with Bat, Wolf or Alligator.
Gimmick Implementation
Select mode with one of three buttons on the Testimony
Insert First Exhibit> Strike Gavel> Weapon is activated and can be used freely.
Insert Second Exhibit> Strike Gavel> Power up Pez to better utilize weapon
Insert Third Exhibit> Strike Gavel> Power up weapon
Pressing all three buttons simultaneously will restore Gavel head to the default, Cocoon.
Insert all three Exhibits> Strike Gavel> Pez gains all power-ups and can simultaneously use Silk (WHICH MAYBE HIS SCARF) as the super weapon.
Rider Machine- Warrant