I think I'm having a weird mid-life break down...

I didn't really want to address your statement head-on because... well, I find it stupid. And not even an interesting kind of stupid, just kind of tiresome. It's more self-hating nerd ad-hominem about how our opinions are **** until a "normal" person validates them. I was sick of hearing this canard trotted out to defend someone's taste a decade ago, it's not worth anyone's time.

So I thought I might make the thread more interesting by writing a rebuttal that side-stepped the grossness of your argument. I thought it'd be interesting to point out an objection to the design that has nothing to do with preconceived notions and everything to do with concern for the show's basic quality. Because your argument wasn't equipped to deal with the notion that someone who knew what they were talking about was capable of having a point.

Wow. Tell me how you really feel. :P

It's quickly becoming apparent that you're bringing a lot of your own baggage to this discussion, and I clearly touched a sensitive nerve. Apologies. It is annoying when people seek validation from non-nerdy types, but I don't know where you got the idea that I was doing that. I applied no value charge to their viewpoints in my initial rebuttal, merely pointed out an observable phenomenon (fanboys are raging against the design, while non-toku-fans think they're pretty cool) and presented a theory as to why (expectations not aligning with a desired reality). All of this was in response to your assertion that fanboys are the only people who could love the face of Gaim and its riders -- which, in my experience, does not reflect reality.

I simply thought that my point brought up an interesting perspective we might not always take into account because we're so wrapped up in our own nerdy obsessions. Maybe an outsider might have something valuable to say by virtue of not knowing the context.

It's not an uncommon belief that good design should be appreciated outside of context. And sometimes, too much context can cloud our vision.

I will say this, though: how much sense does it make to condemn the opinions of "fans," when the whole point of Rider has always been, "How can we surprise people this year?" If you are a long-time Rider fan then, by definition, you like being surprised. Gaim's designs are nowhere near as weird as stuff Shotaro Ishinomori did, like Shin, Stronger, Amazon, and J. If anything, Gaim's look is dull and crass compared to what Ishinomori could crank out like clockwork. Saying Gaim is good because it surprises someone who isn't already into Rider is, to me, like saying, "Hey, but somebody with no context and no standard of comparison thinks these designs are pretty good!" And why the hell would anyone care about that?

Please point out where I condemned the opinions of fans.

And, I'd say based on your past assertions that US and Japanese super heroes are fundamentally similar, a familiarity with US super hero designs might give them all the context and standard of comparison they need to process these Japanese super hero designs.

It is a sin, I think, to swear that things you like are perfectly conceived simply because you like them.

It's getting tiresome trying to argue against these baseless criticisms. Again, please point out where I've done this. I've gone to great pains to put "I like" or "I think" in front of my opinions -- and I even have a line that says "The designs can kill your enjoyment, and that's valid."

I have literally no desire to defend my taste or convince anyone that my opinion is superior. Where are you getting this?

Except you haven't made that point at all. Your friend, if he exists, because someone arguing via anecdote online can always just be making **** up, might have bad taste and like all sorts of things most people would view as gauche or gaudy (like Ryugen, ba-dum-ching!). And Kiva is actually a huge offender in terms of badly-conceived costumes having a very big impact on the quality of the show, so what you're actually saying to me here is that you and your friend are indifferent to visual quality and just want to like what you like. Which I'd be happy to agree with, if you weren't trying to spin your position as somehow inherently more valuable than other positions that stem from other viewpoints.

But... But... Kiva... Is the coolest... I don't... What?

Insulting Kiva's aesthetic makes me sadder than all those completely baseless personal attacks combined! :O_O:
 
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It's quickly becoming apparent that you're bringing a lot of your own baggage to this discussion, and I clearly touched a sensitive nerve.

I'm not exactly offended, but I do feel like your initial "fanboys are raging" point is pretty boring and I don't like talking about it. I don't know why you keep wanting me to address it, but here's a bit more, I guess.

I applied no value charge to their viewpoints in my initial rebuttal, merely pointed out an observable phenomenon (fanboys are raging against the design, while non-toku-fans think they're pretty cool) and presented a theory as to why (expectations not aligning with a desired reality).

This is the stuff I mean. Read your own wording carefully. What you're writing is loaded with pejorative terms that make it pretty clear what your biases are. This is just a Goofus and Gallant comparison, with the "bonus" of a back-handed attempt to psychoanalyze what makes Goofus such a broken individual.

All of this was in response to your assertion that fanboys are the only people who could love the face of Gaim and its riders -- which, in my experience, does not reflect reality.

If I misspoke such that I appeared to be asserting or implying that, I did not mean to do so, and I apologize for the confusion. I've seen people like the Gaim designs for dozens of reasons. I think why someone likes them, or who they are, simply does not matter.

I do think a fan of recent Heisei Rider or Sentai is most likely to enjoy the Gaim designs, because they strike me as extremely typical of Bandai/PLEX's recent output. Putting the Gaim designs side-by-side with the OOO Pure Forms, Meteor Storm, Go-Busters Powered Custom, or Gokai Silver Gold Mode reveals a great a number of similarities. (To my eye, at least.)

The only assumption I try to let myself make about others is that they're rational actors behaving, reasonably or otherwise, in their own self-interest. So I do believe that a person who likes one thing will probably like a similar thing, and most of Bandai's recent lines have had similar design trends. I did not intend to condescend with this observation.

Maybe an outsider might have something valuable to say by virtue of not knowing the context.

See, people always try to make this argument, and this hardly ever happens. Almost all storytelling is more interesting when you understand its context. Anything that isn't probably wasn't very good in the first place, but happened to find you at a point in your life where you'd be receptive to it. Those feelings tend to be personal and very hard to articulate to others, especially online where chances are nobody knows anything about you.

On the rare occasions where an outsider can offer a valuable perspective, it's often because that outsider's own unique experiences let them interpret something in a way that cast the work's strengths into sharp relief. Chris Sim's defense of Fourze is an almost textbook example of this. Sims puts Fourze in the context of the monthly superhero misery-grind, and writes about how Fourze has qualities those books lack.

It's not an uncommon belief that good design should be appreciated outside of context. And sometimes, too much context can cloud our vision.

I'm gonna have to ask for a citation here, because this flies in the face of everything I've ever read about design theory as it relates to commercial art and visual storytelling. Can you point to anyone with any sort of body of work or substantial reputation who believes this?
 
On the rare occasions where an outsider can offer a valuable perspective, it's often because that outsider's own unique experiences let them interpret something in a way that cast the work's strengths into sharp relief. Chris Sim's defense of Fourze is an almost textbook example of this. Sims puts Fourze in the context of the monthly superhero misery-grind, and writes about how Fourze has qualities those books lack.

Wow, the prevalent opinions of the people on that blog are vastly different to the ones on here.
 
But... But... Kiva... Is the coolest... I don't... What?

Insulting Kiva's aesthetic makes me sadder than all those completely baseless personal attacks combined! :O_O:
IIRC it got leaked out that the (base form) Kiva suit was really difficult to move around in. I agree that it's a cool looking suit, but I think Lynxara's point was that limiting the movement of the suit actor prevents them from performing the action scenes as well as they otherwise could have. Given how important the action is to these shows, anything that affected them would impact on the overall show. That's why Kiva Emperor pretty much became the primary suit as soon as Wataru obtained it - they fixed at least some of the issues the original suit had and therefore it was much easier to move in.
 
Ah, Kiva talk. How fitting that I've been listening to the Kiva OST for the past hour. Gods I love that violin.

I agree with Lynxara on the point of context. Observations on something made outside of its context are usually shallow at best and incredibly misguided at worst. An anecdote: My father watched the series finale of Breaking Bad with me, having not seen any of the series up to that point. Upon its end he proceeded to criticize the pacing and characterization, calling it slow, boring, and confusing. But there I was, on the edge of my seat, breathing heavily the whole time. Why? Because everything about it was a payoff for me as a viewer. The things I had waited to see, the culmination of events, the finality of knowing how it ends, those were the things that made it exciting.

Where Lynx and I disagree is on how far context extends. I do not believe a show should be critiqued or judged based on anything but itself. Any insights gained from knowledge of production or its sister works by similar teams/authors/directors informs instead the body of work of those creators as a whole and speaks nothing of the individual creation. But we've discussed that at length before.

Lynxara put it more eloquently than I would have regarding the occasional worthwhile outsiders' observations. So I'll just quote it for truth:

IOn the rare occasions where an outsider can offer a valuable perspective, it's often because that outsider's own unique experiences let them interpret something in a way that cast the work's strengths into sharp relief.

This bit though, I'm gonna call out:

I'm gonna have to ask for a citation here, because this flies in the face of everything I've ever read about design theory as it relates to commercial art and visual storytelling. Can you point to anyone with any sort of body of work or substantial reputation who believes this?

I resist the notion that a speakers credentials should be of any concern regarding the popularity or validity of an opinion. It's a ploy, delegating the responsibility of refuting or vindicating a statement to a 'higher authority'.

Lynx did already say that this whole line of discussion bores her though, so I can't blame her for deflecting. But that kind of thing reeks of scholastic arrogance and I preach a variant of "if you can't say anything nice, don't say anything at all." Which is to say, if you don't want to bother actually refuting a claim, don't pass the buck.
 
I resist the notion that a speakers credentials should be of any concern regarding the popularity or validity of an opinion.

That's fine, but I'm not asking him to justify a personal opinion. I'm asking him to prove that an assertion about what is a "not uncommon" belief has some actual basis in reality (that is not a shitty blog post his buddy whipped up in ten minutes).
 
People who complain about the suits in this show really need to do some reading on samurais and how their armor was designed.
Western media often has a habit of only showing one type of samurai armor, usually the ones that look more like knights with horns, but the fact is that there were A LOT of odd designs back then.
You could find samurai warriors with giant kanji characters on top of their helmet, or warriors that had a giant moustache attached.

My point is, every samurai had some kind of strange design that made them stand out.
It was all about making an armor that represented the family, the region, the local myths etc.
So having an armor based on fruits is not really that weird when you think about it.
If you had gone back in time and told Date Masamune that oranges were holy fruits of life, wisdom and power, I bet you that he would have incorporated it into his armor design.

If they had actually used real samurai suits, people would still have complained that they looked weird, because they did not look like Hollywood samurai.
 
I'm actually really digging the suits in Gaim. I don't care much for the fruit, but the armor itself looks weighty, the undersuit has lots of intricate detail, and it looks really great in motion. And unlike Kiva, I can tell that a lot of effort went into making these suits action-capable.
 
I'm not exactly offended, but I do feel like your initial "fanboys are raging" point is pretty boring and I don't like talking about it. I don't know why you keep wanting me to address it, but here's a bit more, I guess.

I think this discussion has been clouded by misconceptions and weird, unfocused leaps in logic. So let's go back to the beginning.

I originally made 4 assertions:

1) Fanboys are more disgruntled by Gaim's suit designs than non-fans.
2) Fanboys sometimes have trouble seeing the forest through the trees, so to speak.
3) Outsiders' opinions are as valid as fanboys' despite (or because of) their lack of direct context.
4) Story trumps style.

Point #1: I don't see how anyone can argue this isn't true, considering the OP's desk-flipping rage-GIF, and the multitude of negative fan reactions to many of the designs, including your own. It's impossible to conclusively prove that outsiders find the design appealing -- so I have to rely on my anecdotal experience here, which is positive.

Point #2: I'll get to this at the end of this post.

Point #3: I think that outsider opinion is absolutely essential to the creative process. You couldn't agree less. However, in my own art I find outside input invaluable, especially when it comes to defining or honing the universally appealing elements of the work. I find your attitude profoundly exclusionary. It fosters the creation of incestuous and inaccessible stories. You notice how people like George Lucas, Joss Whedon, David Mamet, and The Wachowskis haven't been able to replicate the heights found in their early work? That, I think, is in large part because, due to their tremendous status, they're far less exposed to dissenting outsider voices.

To address a direct quote from Lynxara: "On the rare occasions where an outsider can offer a valuable perspective, it's often because that outsider's own unique experiences let them interpret something in a way that cast the work's strengths into sharp relief."

I agree. However, I don't think this only happens on rare occasions. I think everyone has a unique viewpoint, based on their personal experiences, and if they're articulate enough, they can contribute meaningful perspective.

To address a direct quote from Glamador: "My father watched the series finale of Breaking Bad with me, having not seen any of the series up to that point. Upon its end he proceeded to criticize the pacing and characterization, calling it slow, boring, and confusing. But there I was, on the edge of my seat, breathing heavily the whole time. Why? Because everything about it was a payoff for me as a viewer. The things I had waited to see, the culmination of events, the finality of knowing how it ends, those were the things that made it exciting."

I would argue that the finale would have been even better had it managed to be an accessible piece of storytelling, able to be appreciated on its own merits. That would have been a nearly impossible feat but incredibly admirable if pulled off. In the context of an ongoing narrative, it succeeded. In the context of a single episode of TV, it may have failed.

Point #4: You called this nonsense. However, I point you to Aristotle's Poetics -- the Ur-Text for dramatic story analysis, studied by almost everyone with a formal education in visual narratives -- and his hierarchy of story priorities. In Poetics, Chapter 4.4, Aristotle ranks the elements of a story in order of importance, as follows:
1) Plot -- "The Soul of Tragedy." Literally, the structure of incidents. The events that occur in the course of the narrative.
2) Character -- whose choices or avoidances are directly responsible for the events of the plot.
3) Reasoning -- Or, the character's psychological motivation for their choices or avoidances.
4) Diction -- the style of verbal expression; a story's literary speech pattern.
5) Song -- the musical element of a visual narrative.
And least important, 6) Spectacle -- which refers to art direction, costume and prop design. Directly from Aristotle: "Spectacle is attractive but very inartistic and is the least germane to the art of poetry." (Note that Poetry is not used in the modern sense -- most performance art was deemed poetry in Ancient Greece.)

I think I'll trust my man, Aristotle, whose analysis has been supported by a millennium of critical research (just ask Shakespeare, Joseph Campbell, Thomas Hobbes, John Locke, Sigmund Freud, Carl Jung, Byron, William Blake, Tennessee Williams, Noam Chomsky, Trotsky, Harold Bloom, Tolstoy, et al).

You don't have to agree with it, it's not an empirical thing, but I just want to clarify that my assertion is not "nonsense."

---

This argument then escalated to a question of, "What makes a good design?" Well, you're crazy if you think any 2 people agree on what makes a good design.

If you approach it from a fine arts or critical theory perspective, design should absolutely be capable of being appreciated free of context (See: Roland Barthes, Susan Sontag, Harold Bloom). These readings emphasize individual interpretation, regardless of creator intent. Have you ever heard the phrase, "the death of the artist is the birth of the art?" It's directly applicable to my argument.

If you approach it from an industrial design perspective, you have Dieter Rams, Jonathan Ives, and countless others advocating an approach where the design is defined by context, and and adherence to a product's intended use is of utmost importance. But even still, if a design is not appealing to a person who has no idea what a certain product does -- or if the design does not itself communicate the context -- it fails. Good design will communicate its context to a person who has no experience with the product (see: the first iPod, the first iPhone interface -- their designs conveyed the context of use to the user).

Kamen Rider is a difficult example because it sits somewhere between the two perspectives. Is it more fine art design or is it more industrial design? It's hard to say, and I think you could make a case for both.

---

Now, back to pesky Point #2. I think this is the real root of our conflict, as I seem to backhandedly disparage the fanboy. I think I offended you by tip-toeing around my real feelings here. My position is probably boring, and admittedly, I've seen it echoed about a thousand times. But here goes:

I absolutely disdain the type of fanboy who professes to love a property, yet bitches and moans when their unrealistic expectations aren't met. Especially when those expectations fly in the face of the very obvious priorities of the property they say they love. It's like they care more about their idea of what a property should be, at the expense of appreciating what the property actually is. And more often than not, it's a preference for minutia over actual story. Which is fine in itself, but it's something that annoys me given my passion for and education in storytelling.

Now, I want to make it clear that I'M NOT ASKING ANYONE TO STOP DOING THIS. I am merely expressing my annoyance. Airing my grievances. Etc.

Kamen Rider is a show designed to shill brightly colored toys to children. That may not always have been the case, but during the last 15+ years when most toku-fans entered the fold, it has been. To complain that a rider is too toyetic or too goofy is ludicrous! Decrying Gaim for having a Banana-Knight Rider is misunderstanding a definitive piece of what makes the property what it is: it's a show with flashy, gaudy, subtlety-free designs intended primarily for kids -- not a gritty, hardass show for grown ups. It would be like complaining that Sesame Street has too many educational segments and not enough kung fu. Or that Batman has too many bird-themed child sidekicks and not enough of Catwoman pissing on the headless corpse of the Joker. (Okay, that last one is a bit extreme, but you know what I mean -- it's tough to out-Frank-Miller Frank Miller.)

This certainly doesn't discount that there's much more to Kamen Rider than the toy commercial element. But it's a fundamental part of what makes the show what it is. In fact, I think the design boundaries forces the writers, directors, and producers to be more creative in their storytelling, resulting in a dynamic friction of contrasting elements that actively elevates the end product.

Now, do these fanboys have every right in the world to bitch and moan all they please? Yes, yes, a thousand times, yes! Even if they annoy me, I'd never try to stifle their voice.

Do I also have the right to criticize that bitching and moaning? Hell yes, and I will.

Do you have a right to call me out on how callow, crass, and arrogant I am? Go right ahead!
 
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Kamen Rider is a show designed to shill brightly colored toys to children. That may not always have been the case, but during the last 15+ years when most toku-fans entered the fold, it has been. To complain that a rider is too toyetic or too goofy is ludicrous! Decrying Gaim for having a Banana-Knight Rider is misunderstanding a definitive piece of what makes the property what it is: it's a show with flashy, gaudy, subtlety-free designs intended primarily for kids -- not a gritty, hardass show for grown ups. It would be like complaining that Sesame Street has too many educational segments and not enough kung fu. Or that Batman has too many bird-themed child sidekicks and not enough of Catwoman pissing on the headless corpse of the Joker. (Okay, that last one is a bit extreme, but you know what I mean.)

I've seen this position stated before. And I'll say what I said then: Asserting that an element of a show is "supposed to be there" or "to be expected" is just as much of a biased assertion as the opposite decried by the very fanboys you disdain.

You are being a reverse-fanboy of sorts. From where I stand, a criticism based on ones personal tastes is always valid. And identifying as a fan of a franchise doesn't disallow one from pointing out the elements of it that one dislikes. "I don't like banana knights" isn't blasphemy. I like Kuuga and Agito quite a lot more than any modern rider except perhaps W. I would love to see the franchise go back to that style of storytelling. I also happen to like the fruit samurai. But holding those two opinions at once is not contradictory. It's just a matter of strength (of the opinions).

Do you have a right to call me out on how callow, crass, and arrogant I am? Go right ahead!

You're not really being crass, callow, or arrogant. You're just making some missteps in reasoning here and there and arguing you point in a way that prods Lynxara the wrong way. There's a difference.
 

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