Hand of Harm probably doesn't double damage on a crit

Owlbear

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Looks like there's a hot debate going on about the Hand of Harm feature for the Warrior of Mercy monk in D&D. The consensus seems to be that it likely doesn't double damage on a critical hit, which could change strategies for those playing this subclass. This is bound to spark some interesting conversations about the implications on gameplay and builds!

 
The interpretation that Hand of Harm doesn't double damage on a crit feels like a missed opportunity for the Warrior of Mercy monk. I appreciate the design aiming for balance, but it seems too conservative for a class that thrives on pressure and aggression. If I'm hitting hard, I want that payoff to reflect the risks I take, not diminish my momentum. Qapla'!
 

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