Captain Shark
Member of the Doomcock Army, w/o respect we reject
Avatar 3 has crashed on opening week! Before the Anaconda remake takes its crown here is part 2!
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Koinobori Grumer: Appears in episode 10. Powers include energy shots from the three fish flag mouths called Floating Shots that cause objects to float upon contact and a spear with a pair of size changing spiked wheels and can emit energy fish flag bombs called Koi Bombs
Cannonborg: Powers include an orange comet form, a wand armed with a machine gun and black energy that causes Grumas to become berserk
Antenna Grummer: Appears in episode 11. Powers include spawning antennae from his scalp antenna that cause organisms to have their bodies under his control, scream absorption, turning the right arm into a second antenna for melee, electric shocks from the eyes called the Wireless Charging Wave, and redirecting energy attacks via the torso plate in a technique called the Parabolic Counter
Geta Grumer: Appears in episode 12. Powers include reinforced teeth, a wooden sword that turns other shoes into wooden clogs, scream absorption, spawning 100 ton metal clogs from the mouth called the 100 Ton Getas, a pair of flying wooden clogs called Geta Drones
Boonboom Killer Robo: Appears in episodes 13 and 14. Powers include burrowing, speakers in the torso that cause organisms to become lethargic upon hearing its music, a 5-barreled spiked gatling gun in the forehead, a wheel in each foot, a trailer form, a screw driver on the right wrist, a scoop claw for the left wrist
Reizoko Grumer: Appears in episode 14. Powers include eight head tusks, freezing breath, scream absorption, erecting a barrier of ice called an Ice Wall, summoning ice chunks, spawning blue energy icicles, and firing snow bombs from the left shoulder
Kaseki Grumer: Appears in episode 15. Powers include a pair of head horns, a nasal horn, high jumping, and three bony spikes on each wrist
Sword Grumer: Appears in episode 16. Powers include a sword for each arm that emits explosive energy cutters, blue energy surges from the body, absorbing damage for strength, and high jumping
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In terms of ranger balance Red and Black are ahead by one, I'd say Blue and Orange are too, but their second episodes were shared with Pink so they are not really solo episodes. Violet is a neat sixth ranger based on his first appearance. The villains are still below average and not doing much (like what exactly is Gyahosoline? Just scream energy?). Episodes 9 and 11 explained some writing issues I had previously, although not all. The Go-Onger tribute episode was awesome as ****. The pacing overall is pretty good and fast paced. And finally, and I didn't mention this last time, but the cinematography seems to have been downgraded since Lupinranger vs. Patoranger; camera angles are pretty typical and there's a lack of drone swerves or whatever you call drone camera movement.
So yeah, this series is at least trying to keep on track and that is a good thing, looking forward to the rest.
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Koinobori Grumer: Appears in episode 10. Powers include energy shots from the three fish flag mouths called Floating Shots that cause objects to float upon contact and a spear with a pair of size changing spiked wheels and can emit energy fish flag bombs called Koi Bombs
Cannonborg: Powers include an orange comet form, a wand armed with a machine gun and black energy that causes Grumas to become berserk
Antenna Grummer: Appears in episode 11. Powers include spawning antennae from his scalp antenna that cause organisms to have their bodies under his control, scream absorption, turning the right arm into a second antenna for melee, electric shocks from the eyes called the Wireless Charging Wave, and redirecting energy attacks via the torso plate in a technique called the Parabolic Counter
Geta Grumer: Appears in episode 12. Powers include reinforced teeth, a wooden sword that turns other shoes into wooden clogs, scream absorption, spawning 100 ton metal clogs from the mouth called the 100 Ton Getas, a pair of flying wooden clogs called Geta Drones
Boonboom Killer Robo: Appears in episodes 13 and 14. Powers include burrowing, speakers in the torso that cause organisms to become lethargic upon hearing its music, a 5-barreled spiked gatling gun in the forehead, a wheel in each foot, a trailer form, a screw driver on the right wrist, a scoop claw for the left wrist
Reizoko Grumer: Appears in episode 14. Powers include eight head tusks, freezing breath, scream absorption, erecting a barrier of ice called an Ice Wall, summoning ice chunks, spawning blue energy icicles, and firing snow bombs from the left shoulder
Kaseki Grumer: Appears in episode 15. Powers include a pair of head horns, a nasal horn, high jumping, and three bony spikes on each wrist
Sword Grumer: Appears in episode 16. Powers include a sword for each arm that emits explosive energy cutters, blue energy surges from the body, absorbing damage for strength, and high jumping
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In terms of ranger balance Red and Black are ahead by one, I'd say Blue and Orange are too, but their second episodes were shared with Pink so they are not really solo episodes. Violet is a neat sixth ranger based on his first appearance. The villains are still below average and not doing much (like what exactly is Gyahosoline? Just scream energy?). Episodes 9 and 11 explained some writing issues I had previously, although not all. The Go-Onger tribute episode was awesome as ****. The pacing overall is pretty good and fast paced. And finally, and I didn't mention this last time, but the cinematography seems to have been downgraded since Lupinranger vs. Patoranger; camera angles are pretty typical and there's a lack of drone swerves or whatever you call drone camera movement.
So yeah, this series is at least trying to keep on track and that is a good thing, looking forward to the rest.