Now to dive into what is being called the worst sentai also known as Ninninger.
"No pictures this time?"
Postimg decided to change domains without warning and ever since HJU got a new forum change there has been a big character limit that prevents me from going back and editing everything without causing mass deletion.
"What the hell took you so long?"
I had a lot of other things to catch up on. This take on has taken up a huge portion of my free time.
"How is this the worst of sentai?"
No idea at the moment, but according to /m/ it is basically a solid first quarter and gets really boring afterward. Also I recall something about sexism being a factor.
"How will this be divided?"
Since episode 24 starts a short arc part 1 will be up to episode 23 with the movie between 21 and 22.
"Are you going to bring up the anniversary delay by ISIL?"
The Power Rangers wikia already brings that up. Murder is bad, nothing I can add other than I hope that reporter's family gets justice and that he's in Heaven with God.
"Anything else you want to add?"
Lets hope Zyuohger breaks the curse of anniversary shows being a step back from the last one.
"And?"
And why are you people not being hyped for Unit Pandora and Gundam Build Divers? The former is a contender for anime of the year and the latter is saving the Gundam franchise and its legacy.
"And?"
And Avengers: Infinity War was awesome.
"And?"
And the Hughes Net girl voiced Maria Hill in Marvel: Ultimate Alliance 2.
"And?"
And Atop The Fourth Wall will have its 500th episode next week.
"And?"
This Rocket Power reference has gone on too damn long.
=================================================
Yokai
Kamaitachi: Appears in episode 1. Powers include a curved chainsaw on each arm that can fire energy cutters and kunais.
Yokai Kappa: Appears in episode 2. Powers include strength, swimming, extinguisher mist from the wrists, and high jumping via back extinguishers.
Yokai Kasha: Appears in episode 3. Powers include skates for feet and nose rings that control vehicles and form rope binds.
Yokai Tsuchigumo: Appears in episode 4. Powers include mouth webs, four bladed arms on the back, and a giant spider form capable of mouth suction.
Yokai
Ungaikyo: Appears in episode 5. Powers include creating realistic illusions from the head dish, high jumping that can go to the moon, and a wand that controls machinery called the Marionette Attack and fire energy bolts.
Yokai Tengu: Appears in episode 6. Powers include a nose horn that opens portals and fires a semi-automatic gun, a fan that emits powerful gusts, flight, and extending the nose horn as a battering ram.
Yokai
Nekomata: Appears in episodes 7 and 8. Powers include a time reversal beam from the torso eyes, fire balls called the Super Cat Pad Bomber, opening portals in time, reformation as a watch, an ensnaring band for a tail, and the Cat's Eye Beam.
Yokai
Ittan-momen: Appears in episode 9. Powers include a broom that turns humans into mice, rocks, or dolls and reveal secrets, phasing through matter, invisibility, creating floor holes, a stone beam from the left hand, and telekinetic explosions.
Yokai
Daidarabotchi: Appears in episode 10. Powers include an extendable shovel claw for the left arm and a rock body.
Yokai
Enraenra: Appears in episode 11. Powers include head smoke that makes organisms depressed, palm fire balls, and finger missiles.
Raizo Kabi: Powers include twin katanas that emit energy cutters and lighting and body shockwaves.
Masakage Tsugomori: Powers include a staff that emits explosive flashes and uses telekinesis
Yokai
Yamawarawa: Appears in episode 13. Only known power is throwing a large iron ball.
Yokai
Yamabiko: Appears in episode 14. Powers include a head telephone with changing voices, granting disguises, and mouth sonic booms.
Yokai Futakuchionna: Appears in episode 15. Powers include high jumping, twin extendable ponytails, and spell contracts.
Yokai
Kasabake: Appears in episode 16. Powers include rain summoning, an umbrella disguise, flight, head ink bombs, and eye electric shocks.
Yokai Umibozu: Appears in episode 17. Powers include a double sided naginata, swimming, summoning fog that creates mirages, eye electric bolts, and dumbbell grenades.
Yokai
Otoroshi: Appears in episode 18. Powers include chainsaw teeth, a buzzsaw for each hand, high jumping, and electric eye beams called the Otorshi Beam that mind controls humans.
Advanced Yokai Nue: Appears in episodes 19 and 20. Powers include a right hand drill, a flying circular saw, high jumping, turning thee right hand into a clamp, fire balls from the jaws for the right shoulder, growth, spawning clippers made of explosive energy, and turning the left hand into a tool chest that launches tools.
Yokai Baku: Appears in episode 21. Powers include dream eating via eye lasers, teleportation, and telekinesis.
Juza Yumihari: Appears in the movie. Powers include a bladed bow that fires energy charged arrows, dividing the bow into two short swords that fire energy cutters, an energy barrier, and curse and growth arrows.
Yokai
Nurikabe: Appears in episode 22. Powers include wall spawning based on despair, spawning rail guards, a wall-like energy shield, and a pair of energy cannons on each shoulder.
Yokai Yuki Onna: Appears in episode 23. Powers include freezing breath and a naginata.
=================================================
My main concern was how they were going to separate yokai here from Kakuranger and as it turns out they have a bond with physical objects and created through a different form of negative energy than their more natural counterparts. The eps with the red rangers from Kakuranger and Hurricanger were fine, a bit underwhelming for the 40th anniversary though. The ranger balance is really bad here, Aka and Star hog up a lot of episodes with Ao barely able to keep pace and the rest only get one. Technically episode 23 was supposed to be a second centric episode for Shiro, but she barely does much of anything although it is still better than how Ki and Momo are treated. The mechs vary, starting off with the McDonalds happy meal looks (although mechs piloting mechs is amusing) and when Lion La-Oh shows up it is a sudden return to how 90s sentai mechs operated. On top of that the animatronics for the individual mechs are surprisingly well done, I dare say the best since Goseiger if not outright surpassing them. The mentor/grandfather does the role of mentor well and starts out proving how good he is in combat, but is mostly for comic relief for some reason.
Pacing was mostly fine, but very slowly over time it has been dragging. Episode 15 where Roderomaru decides to be part of a yokai's contract is right down there with other exceptionally bad sentai episodes like DynaPink's fear of cats, MegaYellow's grandmother, Bison Green's abortion, and Gokaiger's pathetic tribute to Carranger; talk about unnecessarily long, dumb, and boring as ****! Who thought this was a smart idea? I say all that as someone okay with explosive baby screams from Ohranger. Now let us talk about the villains because these guys are the weakest links unfortunately. Raizo was killed off too quickly as the red ranger's rival and was replaced with some guy that barely comes up with plans, the big bad's wife who complains about it being too hot, and the former apprentice of the Last Ninja who is almost never explored beyond a handful of sentences. I would not mind this except they barely do much. Only positive thing about them thus far is that like the kuros from last season the grunts have surprisingly polished costumes.
So yeah, it has problems with the pacing, character balance, and villains, otherwise this is not only not the worst sentai series, but it might be the best of the ninja ones as long as they do not just throw someone like Daimaoh into a gate and call it a day and no I will not get over that.