Hayden Dalton, Lead Designer at Vigil has spoken about their plans for the Wii U version of Darksiders 2…
- Will be released on day-one of Wii U launch
- Is being developed alongside the other versions
- Vigil have devoted a small team to ensure the Wii U version uses the controller in “a unique way”
“That’s been very interesting to see what those guys are doing, and they’re making efforts to make sure we do use it in more than a slapdash way. It’s basically the core game, but then with added abilities to do certain things that you can’t do on the other consoles.
One of the things that we did, when we were originally going to show it off, was that you could equip stuff directly. So, for instance, I could be running along and I could click on another piece and I could put it on as I’m running through the game. That’s huge, it’s not breaking up the game in a way, I’m not going into a menu and assigning it, I’m literally just tapping as I’m playing.
We’re not basically heavily changing the core game to support the control system, but the control system will be an enhancement of the core game.”