INVERSUS Blasts Onto PlayStation 4 and PC
Face off against friends and challenge enemy swarms as opposites collide in the negative-space combat of INVERSUS, developed by Hypersect’s designer, programmer and artist Ryan Juckett. In INVERSUS, the player’s walls are the opposing player’s paths and their walls are the player’s paths. Each shot flips tile colors in an attempt to block, trap, and close in on the enemy. Firing a bullet opens up a path for the opposition while also closing off a path for the player. Watch the launch trailer to get an even better understanding of the basic concepts. The game is set to have a number of features, including: Online and local multiplayer (1-4 players) Gameplay-first design focused on an original mechanic Over thirty unique maps to play on Competitive battles in 1v1 and 2v2 modes Fight for the world record in single-player and cooperative multiplayer arcade modes A constantly changing board makes every game a fresh experience Rewarding for both strategy and skill as you balance spatial control with quick reflexes INVERSUS launches today for