Face off against friends and challenge enemy swarms as opposites collide in the negative-space combat of INVERSUS, developed by Hypersect’s designer, programmer and artist Ryan Juckett. In INVERSUS, the player’s walls are the opposing player’s paths and their walls are the player’s paths. Each shot flips tile colors in an attempt to block, trap, and close in on the enemy. Firing a bullet opens up a path for the opposition while also closing off a path for the player. Watch the launch trailer to get an even better understanding of the basic concepts.