Nintendo had a big year both hardware and software wise. On one hand, the Switch launched to great success. On the other hand, they had major software hits with Breath of the Wild, Mario Kart 8 Deluxe, ARMS, Splatoon 2, Mario + Rabbids Kingdom Battle, Pokken Tournament DX, Fire Emblem Warriors, Super Mario Odyssey, and Xenoblade Chronicles 2. Many of them were nominated for awards, with Zelda and Odyssey being nominated for Game of the Year awards by many.
In an interview with IGN, the teams behind Breath of the Wild and Mario decided to swap thoughts on each others games.
“I think for me, the parts where you’re able to go from 3D into 2D and go into the wall and it becomes the old school style,” Hidemaro Fujibayashi said about Mario Odyssey. “I especially liked where it looks like there’s nowhere to go, but then the walls curve around. It was super unique. It actually reminded me a bit of Zelda.”
“I think my favorite part of the game was when I finally climbed the highest mountain in the land,” Yoshiaki Koizumi said. “Having worked on Zelda games myself, I always wanted to create climbable environments, but I had to promise not to.”
It’s good to see them appreciating each others games, especially since both were major successes for Nintendo.