dk challenge

Nintendo Switch Online’s DK Challenge Is Kind Of A Letdown

This morning during Nintendo‘s big Direct presentation, one of the announced new perks of Nintendo Switch Online was DK Challenge, a compilation of tasks from various levels in Donkey Kong games that are playable on NSO (and Donkey Kong Bananza). NSO has offered things like this in the past (Super Mario Bros 35 comes to mind), but if you’re thinking it’s gonna be similar in any way, prepare for disappointment.

First off, it’s not a separate app. DK Challenge is part of the NSO menu. I guess that would make it easier to take down once the event ends on September 1, but a simple menu doesn’t have the same pizazz as a full app. Scroll left and you get access to levels from Donkey Kong, Donkey Kong Jr, Donkey Kong 3, Donkey Kong Jr. Math, Donkey Kong Country, Donkey Kong Country 2 , Donkey Kong Country 3, Donkey Kong Land, Donkey Kong Land 2, Donkey Kong Land 3, and Donkey Kong 94 (the newly added Donkey Kong 64 did not get a challenge). Scroll right and you find checkpoint challenges for DK Bananza.

These aren’t specifically culled moments from a level, like in NES Remix and similar titles. They are the full level, loaded directly from the respective NSO app they’re on. All you have to do is complete the level, and it gets more unspectacular. You’re not on a time limit, you’re not competing with others online for the best score or best time, and…THE REWIND FEATURE IS FUNCTIONAL. How is it really a challenge? It feels like Nintendo threw this together in an afternoon, with the workforce being one intern.

Once you complete each challenge, they become inaccessible from the menu, but you get a card marking your victory. Get all the cards and…maybe something will happen, or maybe something won’t. It doesn’t feel like there’s much of a motive to do this. It wasn’t really worthy of mentioning during the Direct.

Anyway, if you’re bored and want to mess with it, DK Challenge is available on the Nintendo Switch Online menu through the summer. I wish the challenge was real.

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Avatar of Justin J
Justin J

Active Member

1,721 messages 21 likes

This morning during Nintendo‘s big Direct presentation, one of the announced new perks of Nintendo Switch Online was DK Challenge, a compilation of tasks from various levels in Donkey Kong […]
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I can see where you’re coming from regarding the DK Challenge being a bit of a letdown. As a fan of platformers, I always expect that Nintendo will surprise us with something fresh and exciting. It would have been great if they included some new levels or unique challenges that innovate on the classic gameplay. Instead, it feels like they leaned too heavily on nostalgia without offering much new. What are your thoughts on the other announcements from the Direct? Anything that caught your attention?

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Avatar of Amy Rose
Amy Rose

I hate you! shh

138 messages 3 likes

I think Nintendo has been relying too much on people being excited just because Donkey Kong is involved. I love Donkey Kong Country, but replaying normal stages without any extra conditions is not enough for me. They could have added score attacks or weekly leaderboards. Even ghost data would have made it interesting. It is strange that this got Direct presentation time when it feels more like a small update hidden in patch notes.

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Avatar of Teenage Mutant Ninja Frog
Teenage Mutant Ninja Frog

New Member

57 messages 0 likes

I guess I'm in the minority because I don't completely dislike it. I don't always want everything to be competitive. Sometimes I just enjoy having a reason to revisit old games I haven't touched in years. That said, I understand why people expected more. Calling it a challenge raises expectations. If Nintendo had marketed it as a celebration of Donkey Kong history with collectible cards, maybe the reaction would have been less negative.

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Avatar of PulpFictionKid
PulpFictionKid

Member

309 messages 25 likes

This feels like one of those ideas that had potential but never went through a second round of development. Someone probably pitched, "Let's celebrate Donkey Kong," and everybody said yes. Then nobody asked what would actually make it exciting. Nintendo has done much better with remix concepts before. Even simple conditions like "no rewinds allowed" or "finish under a certain time" would have changed everything. Instead, it feels unfinished.

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Avatar of UniversalDreamer
UniversalDreamer

New Member

302 messages 15 likes

Honestly, I don't mind that it's simple. Not every NSO event needs to become a stressful competition. I have work and other responsibilities, so a relaxed event where I can jump in for ten minutes isn't the worst thing in the world. I do agree that the rewards seem weak, though. If Nintendo wants people to keep checking NSO regularly, they need to give players something worth earning.

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Avatar of Walley5823
Walley5823

New Member

303 messages 15 likes

I was more disappointed that Donkey Kong 64 didn't get included. Out of everything announced, that stood out to me the most. You finally add the game and then don't use it in the featured event? That choice makes no sense to me. I would've preferred collecting bananas in a DK64 challenge over replaying regular levels from games I've already finished multiple times.

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