At some point, people are going to start to question just how mighty No. 9 really is.
Mighty No. 9, as we’ve said before, is the spiritual successor to Mega Man, created by Mega Man’s creator, Dr. Light—er, I mean, Keiji Inafune. The game was crowdfunded during the dawn of Kickstarter’s popularity in 2013 and wound up carting away over four times as much money as they’d asked for. Originally promised for just the PC, versions of Mighty No. 9 were now planned for Mac, Linux, PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One, PlayStation Vita and Nintendo 3DS.
Is the challenge of creating all those ports at the same time causing the delays? Partially, confessed Inafune, but this time there’s an extra issue: the online multiplayer mode has a few bugs that need to be worked out. And it won’t be easy to fix: “The engine we are using is no longer being updated, which means adjustments for matchmaking and online code are being made manually,” Inafune wrote.
“Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry.” Ah well, life happens. Originally planned for an April 2015 release, Mighty No. 9 is now promised for “spring 2016,” a full year’s delay.