Get It Together

Get It Together: Popgeeks Reviews A Wild New Homebrew

Dalyen Retro Games and IMP Games are bringing a new title to the original NES via Kickstarter: Get It Together. And by that name, they aren’t kidding. I’ve been following this one ever since it was submitted as a demo for the NESMaker Byte-Off Competition a couple years ago. I can safely say the NES never had a game like it in its lifetime and, despite decades of homebrews since, still doesn’t. It’s truly original.

It’s a puzzle platformer where you start each level literally in pieces and have to find a way to put yourself back together, using the individual abilities of each part of your body. The backstory explaining this is that “Chad Granite, genius chemist and supermodel” was working on a cure for death itself when a mad bomber rushed into his lab and announced his aim to blow up every single room in the company he worked for. The bomb in Chad’s lab was set off, but fortunately before then, Chad accidentally splashed the chemical on himself. It worked and he can’t die…but as the title says, he now has to get it together.

Get It Together!

Chad falls apart again in each room, with the simple explanation that there was a bomb in each room. These bombs also explain the time limit of 60 seconds, which is all you have to survey the situation and decide the best COA to pull yourself back in one piece. The level starts off with a quip from Chad, which may be a hint toward the solution, but is sometimes just a pun. Chad’s head, legs, torso and butt start off scattered in different places. Obstacles and room layouts will block your way and must be worked around using the right body part ability. The head can roll, the torso can punch, the legs can jump super high, and the butt can….what else, fart. But its expulsions of gas are so potent that it can fly in the air.

Get It Together!3

There are three stages to the game. “A Scientific Boom” is the main plot and resolves itself there. Two more stages, “Depths of our Knowledge” and “Probing Concerns,” are also self-contained stories…in the first Chad braves the sewers to find the source of a disruption, and in the second Chad is abducted by aliens. Each stage is 20 rooms long, with the 20th room taken up by a boss battle.

Chad still falls apart in each room of these stages, though there’s no story explanation for that this time, and the time limit remains. “Depths of our Knowledge” introduces pipes as a new obstacle; Chad must work out which pipe goes where in order to reassemble his body, and he can only fit one part of himself into each pipe at a time. “Probing Concerns” throws in alien technology like transporters and energy beams. Chad can use the transporters whether in pieces or whole, but the solutions are trickier.

Get It Together!6

Part of what makes the game difficult is that you’re on the clock at all times. Pausing the game produces a blank screen, so you can’t take your time examining each room..and this means some of the later stages WILL get you because you couldn’t figure out the puzzle in time. Some advanced stages in Get It Together can be real head-scratchers, but there is an Easy Mode you can flip on when things get too hairy. Just exit the level, go to Options, turn it on and come back. In Easy Mode Chad’s parts are in easier-to-reach places and the time limit is longer. You can flip back to Normal Mode at any time via the same method.

Get It Together! 1

When you need a break from the main game, there are four different “bonus games” accessible from the main menu. To the developer’s credit, they all have different gameplay mechanics than the main game…which, as someone who’s dabbled in NES programming himself, knows how much extra work is involved, so I’m impressed. Each uses a separate part of Chad’s body.

  • Farty Butt: You may note when playing Get It Together that the controls for Chad’s butt feel a lot like the controls on Flappy Bird and…well, this was too easy. Enter an endless scrolling maze of pipes that use the graphics from Chapter 2. Weave between them as best you can, but they’re red hot, so don’t touch them or you’ll crash.
  • Rooftop Rush: Using Chad’s legs, dash across a scrolling series of rooftop buildings, dodging obstacles until the time runs out. The goal is to keep the clock running as long as possible by picking up items along the way that add precious seconds.
  • Lab Jab: The simplest of the minigames uses Chad’s torso and one button. In the sewer, an endless cascade of lab rats and bunnies rushes down a waterfall..but so, for some reason, do live bombs. Knock the animals into their cages while avoiding the bombs…mistake one for the other, or miss a bunny, and the game is over.
  • Noggin Pong: It’s actually Breakout, not Pong; you’re using the rest of Chad’s body to keep his head bouncing in the air, with the goal of breaking all the bricks on screen. There are a couple twists here that take it beyond vanilla Breakout; Chad can jump, which adds an extra axis to the “English” you can put on the bounce of his head, and the floor beneath him is fragile. If the head hits the ground, that part of the ground will break off. The more times you miss Chad’s head, the less space you have to catch it with, and that eventually brings your game to an end…though the floor will reset if you reach another level.

My review copy of Get It Together was pretty much near-complete — creator Brad Hammond said to watch for bugs, but I didn’t find any. The Kickstarter campaign offers a digital ROM for $10, a physical cart, box and manual for $65, or a Collectors Edition with a glow in the dark cartridge for $100. I fully recommend it. You won’t want to miss this unique experience on the NES.

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Avatar of Justin J
Justin J

Member

920 messages 20 likes

Dalyen Retro Games and IMP Games are bringing a new title to the original NES via Kickstarter: Get It Together. And by that name, they aren’t kidding. I’ve been following […]
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This sounds super exciting! I love seeing new life brought to classic consoles like the NES. Homebrews can really capture that nostalgic feel while also introducing fresh gameplay. I’m curious about how “Get It Together” will differentiate itself from other titles—any hints on gameplay mechanics or story? Also, it's great to see developers using platforms like Kickstarter to bring these projects to life. It really shows the passion behind retro gaming!

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Avatar of alexbaker
alexbaker

Member

86 messages 6 likes

This is the kind of strange game I live for. Normal NES was Mario, Zelda, shooters... nothing about collecting your own floating butt to fart-fly across the screen. The mad bomber backstory is so over the top it's great. Pipes in sewers forcing one part per pipe? That's mean puzzle design but fair. Bonus minigames look worth the money alone. Rooftop Rush with legs dashing forever to beat high score. I'm bad at timing games but I'll try. Pledging for physical because I want it on my shelf next to other weird homebrews.

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Avatar of KlingonWarrior87
KlingonWarrior87

Captain of the IKV Grilka's Revenge

120 messages 0 likes

Finally something different on NES. Most homebrews feel like "what if we made another Mega Man" but this is pure original idea. Body parts with unique moves to solve puzzles under time pressure is tense but exciting. I bet some levels will take many tries. The alien probing stage name is funny too. Dev put real effort into bonus games which is rare. No bugs in review copy is good sign. $100 glow cart is expensive but looks sick. I think this will be a cult favorite later. Backing it now.

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Avatar of Urbanidad
Urbanidad

Member

795 messages 16 likes

This game looks so strange but I love it already. A guy who blows up and has to collect his own body parts to solve puzzles? And the butt farts to fly? That is next level creativity. I grew up with original NES games and nothing was like this back then. Homebrews keep getting better every year. The time limit makes me nervous because I am slow at puzzles, but Easy Mode saves it. I think I will back the Kickstarter for the digital version first to try it. If it's fun I might get the physical cart later. Brad Hammond did good work here.

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Avatar of Drake
Drake

Well-Known Member

969 messages 35 likes

Nah I'm good. Sounds too stressful for me. 60 seconds every level to rebuild yourself while bombs tick? My hands shake just thinking about it. I play games to relax after long shifts, not to get angry at floating butts and fart physics. The idea is creative yes, but I know myself—I'd ragequit after level 5 and never touch it again. Maybe watch a longplay on YouTube instead. Homebrews are cool when they're chill like Micro Mages. This one feels like it's trying to punish the player. Pass.

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Avatar of The Zyborg
The Zyborg

Well-Known Member

5,779 messages 789 likes

Holy crap this might be the most unhinged NES game ever made and that's saying something. Chad Granite the immortal hunk chemist fighting bombers and aliens while his torso punches and his head rolls around like a soccer ball? I'm cackling. The fart jetpack is peak comedy. I love how the bonus minigames aren't lazy copies—they actually feel fresh. Noggin Pong with the crumbling floor is genius evil. Time pressure sucks but that's what makes victories feel earned. Backing the $100 glow cart because it looks dope on the shelf. Brad Hammond you madman, take my money.

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Avatar of DodgyAussie
DodgyAussie

New Member

2,444 messages 44 likes

I'm kinda torn. Part of me thinks this is brilliant—never seen body-part puzzles like this on NES before. The three story stages give it real variety instead of one long slog. Alien abduction with transporters sounds dope. But 60-second timers with no pause screen? That's cruel. I get stuck on simple puzzles for 10 minutes sometimes. Easy Mode helps, sure, but switching modes every time feels annoying. Still, the concept is so weird I can't ignore it. Probably grab digital for $10 to test. If I don't hate it, upgrade to cart later.

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Avatar of Magdos
Magdos

I am Stronger than ever

536 messages 22 likes

This game gives me anxiety just reading the review. Every level you blow up again? Constant clock? My heart rate already up. But damn if the powers aren't hilarious—butt fart rocket is legendary. I can picture myself yelling at the screen when legs are stuck on one side and head on the other. The dev clearly put soul into this. Bonus games being totally different mechanics is respect. Lab Jab dodging bombs while saving bunnies? Chaos. I think I'll back it because NES needs more bold stuff. Just hope my controller survives the frustration.

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Avatar of 大和みどり
大和みどり

New Member

1,037 messages 25 likes

As someone who sucks at puzzles this sounds like torture disguised as fun. Head-scratchers under 60 seconds? I'd be done in five levels max. The body part abilities are cool though—rolling head to scout ahead is nice touch. Butt gas propulsion is stupid funny. Bonus games look better than the main game honestly. Rooftop Rush endless runner with time extensions? That's my speed. Maybe I'll just play those and skip the hard stuff. $10 digital is low risk. If it's too much I'll refund or something. Still impressed they made this on original hardware.

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