[Video Game] Super Climax Heroes (All New Info in First Post)

Well, here's my wish and ideas for the next Climax Heroes :

- Have the rest of the Showa playable. X, Sky, ZX, Shin, ZO, and J will be Grey Gauge. Super-1 will be Green gauge with his arms, and Stronger can be either Red Gauge for Charge Up or Orange for Tackle Support.

- Rider Arts for all characters and forms.

- Rising Forms for Kuuga, maybe as Rider Arts. Or at least change Kuuga's Green Gauge finisher to Rising Mighty Kick.

- Green Gauge for Agito (Storm and Flame) with Ground Kick as the finisher. Give Trinity a new finishing move (Trinity Shoot). Have Gills beacome a Red Gauge for Exceed Gills.

- Give Ryuki and Knight Survive their Advent Card. Nasty and Blust can be Knight's Rider Arts. Card like Confine, Freeze, Copy, and Time can also be Rider Arts. Have Odin dual wield when using Sword Vent.

- Make Kaixa and Delta into a Orange Gauge with Side Bassher and Jet Sliger support. And maybe add Psyga and Orga as Grey Gauge.

- Turn Garren and Chalice to a Red Gauge and give them Jack and Wild Chalice.

- Update Hibiki Kurenai move. Add Kabuki as Orange Gauge (Giant Disc Animal Support).

- Add Masked Form as attacks like in Rider Generation 2.

- Give Den-O a Gray Gauge for Wing Form and another Red Gauge for Liner Form. The Orange Gauge finisher will be normal Climax Form. Add Gaoh as Orange Gauge (GaohLiner).

- Add Kiva's Garulu, Bashaa, and Dogga Form as Green Gauge, finisher will be DoGaBaKi Moon Break. Add Red Gauge for IXA (Rising IXA) and maybe Grey for Otoya!IXA. Dark Kiva will be able to choose between Orange (King!Dark Kiva with Castle Dran Support) and Grey Gauge (Otoya!Dark Kiva or Taiga!Dark Kiva).

- Add Red Gauge to Diend (Diend Domplete) and have his Orange Gauge to be able to summon more than one Rider. Also, add Kivala as a Grey Gauge.

- Have Accel Red Gauge to become like Zeronos, with both Trial and Booster.

- Give BuraKaWani a new finisher (Warning Ride) and maybe also add Super Tatoba.

- Update Fourze Green Gauge so he can use Elec, Fire, and Super Rocker State in one battle. Add Nadeshiko as a Grey Gauge.

- Update Wizard's Red Gauge so he can use he other Dragon Form and with All Dragon as the finisher. Add Infinity to Red Gauge, and maybe Orange for WizarDragon. Add Beast as Orange (Chimera), Green (Mantle), and Red Gauge (Hyper).

- The current Rider.
 
Since we are talking about Wish lists, I'll join:
[hide]
Showa:
Add the rest, just to get it over with. Movie only, like Shin and J are optional.

Kuuga:
Give him Rising Forms. Either as Rider Arts only, or just make Rider Art itself a transformation. Forms would be slightly powered, but transformation costs a bit of a bar and changing into other form cancels the Rising form, requiring powering up again. His current rider art, Mighty Kick, could be given to orange gauge.

Agito:
Give him his transformations. Either as special attacks, or as an actual green gauge. In fact, Make it so you can freely transform in Ground, Flame, Storm and trinity. Thus you have all 4 buttons used, don't have to invent another finisher (just keep regular Rider Kick). But Trinity might need nerfing.
Make Orange gauge Burning Form. It doesn't really make sense, why burning form Summons Machine Tornador, but neither does Orange gauge, based around it using Burning form as a finisher.

Gils:
Just give him Red Gauge. You don't even have to work that hard on the moveset. Just make it slightly extended version of normal one, kinda like Wizard's Dragon form.
Give him a proper Rider Art.

G3-X:
just give him some random proper rider art.

Ryuki Riders:
Just give everyone proper rider arts!

Faiz:
Give him his blaster attack as one of the specials, make his Sword Attack a Rider Art he doesn't need his Crimson Smash as Air Special, Finisher AND Rider art. Make regular Crimson Smash blockable, but huge guard damage.

Kaixa and Delta:
Proper Rider Arts, probably make them orange gauges. That would help with Delta's overuse of Lucifer Hammer.

Blade:
He is fine. I think having actual Rouser gimmick is too distracting. I can't get a hang of it in Battride War. Card pictures are hard to memorize and if you want to actively use them, your eyes will have to be glued to the corner of the screen. Too much.

Garren:
Red Gauge with Jack form. No need for new finisher, really. Can be like current Wizard's red gauge, that detransforms.

Chalice:
Proper Rider art, Red Gauge.

Leangle:
Proper Rider Art.

Hibiki Riders:
Rider arts, I guess. Don't care.

Kabuto Riders:
Rider Arts. I don't care for Put-on, Cast-Off gimmick.

DenO:
Proper Rider Arts for all his forms in green gauge. Make Orange Gauge an actual Liner Form, instead of normal forms, that transform for a finisher.

Rest:
Proper Rider Arts.

Kiva:
Give him a green gauge, with Dogabaki for a finisher.

Ixa:
I dunno what would be the easiest way to introduce Rising Ixa.

Decade:
All fine.

W:
All fine.

OOO:
All fine.

Fourze:
Make Elec and Fire a green Gauge together.

Meteor:
Optional, but I would like a grey gauge that has a finisher that doesn't involve Meteor Storm.

Wizard:
Make Dragon forms a separate Green Gauge, that works exactly like normal one, only between Dragon Forms. I see no reason to have you go to Dragon Forms through normal ones, Just have them separate. Finisher would be All dragon.
Get rid of grey gauge and give that version of Wizard Red Gauge with Infinity.
Don't care for selectable rings.

Beast:
Green gauge, that starts with Falco. Yes I did think about pressing the same button to go back, but you see... I had experience with that System. Dante's styles in DMC4. He had a 5th style, which activated exactly like that. And in a heat of the moment I never remembered which style I currently have equipped is which button.
Red Gauge without mantles for Beast Hyper. [/hide]
 
I don't understand what point would be to have Beast Green Gauge if you can't go to No Mantle to Yes Mantle. He is just like Birth and does NOT need, in a fighting game, to have his mantles as transformations (since they don't change all that much the moveset). I am pretty confident that they will do the mantles as specials and I am perfectly fine with that.

More stuff:

[HIDE]- Someone please make RX a Green Gauged Rider. There is NO POINT in letting him have a Red one.

- Kuuga's Rising Forms are a bit weird to handle in the current system (just like the Dragons for that matter). I think I would prefer them as Rider Arts for the current Green Gauge. I like the idea of the Rider Arts triggering the transformations, that would work perfectly with the Kabuto Riders.

- I also like the idea of putting Trinity with Flame and Storm on the Green Gauge (left D-Pad for Flame, right for Storm, up for Ground and down for Trinity).

- Give the old summon characters their second summon attack back (hell, even in KRDK the Ryuki Riders had 2 different summon attacks) and make you be able to summon Draganzer and Darkrider (just like in CH/CHW/KRDK) in the Survive forms.

- Hibiki and Blade needs to have the same system as Zeronos. I also don't care about an actual card system (for Blade / Ryuki / Decade), look at the Medals / Switches system. It is cool but overall distracting.

- I don't want to have the choice of IXA / Dark Kiva users. IXA should be Nago all the way, but I agree on the Zeronos system for Burst / Rising. Dark Kiva should be Taiga, voices and attacks are already done in BW and they can also use some moves from Saga (with the Jacoder).

- Make Decade choose between, at least 3 KamenRides, I think that only one is not enough. And put Seki-san to voice FFR Momotaros, is so weird to have him silent.

- Decade Complete to have a Final KamenRide summon special, at least for his Rider Arts (which would make sense also in Tag where all the Rider Arts are replaced with 2 Rider summon). I really don't want Diend Complete, it is almost non-canon and an useless form just give him RiotTroopers, the models are there since CHOOO for christ sake.

- Make Joker a worthy character and give more attacks to NEW Den-O (maybe the Imagin weapons).

- I think that the Dragons should be power ups, they are in the series (and even in the toy they are "full" sounded when you scan the Dragon Ring after its respective Style Ring). Same finisher for all of them tho with the 4 Dragons doing their scene from the DragoTimer debut episode to finish with All Dragon's "breast cannon" (and to continue the tradition of long-ass Wizard finishers lol).

- Wizard's gray gauge is pretty much useless if you don't have the choice to choose Styles and WizardRings. I think it should be removed.

- Fix SFX problems, as always. The sound is a very important thing in this kind of games. Get the ISOs from CH and CHW and get the missing SFX (like Kuuga / Den-O's weapon clash sounds).

- I also would like to see 4 player support, it would make Tag battles a tad more interesting.

- Put 3D Stages back in the main story mode but give them a bit more variety (and putting BW's kaijin there as bosses).
[/HIDE]
 
Oh yeah, I completely forgot about RX. Make him Green Gauge since having him as a Red Gauge is kinda stupid. I'm okay even if there's no Diend Complete, but at least give him a new move set. Maybe make Wizard's Grey Gauge like Fourze's Green Gauge. Decade's Green Gauge should be able to choose for 3 Kamen Rides (Up, left, and right, with down being FFR). The same can also be applied to Diend. Maybe having a Green Gauge Beast is not a good idea after all.
 
My personal thoughts:

[HIDE]
-Give all Riders the ability to do Air Dash. Some characters just become very limited in terms of mobility and freedom on the battlefield. As example, Shadowmoon is strong in term of power and combos, but he a bit slow and he do not have any way to get close to opponent aside from walking toward them. And his attack range is pretty limited too.

-Currently BLACK is one of the 'bottom' Riders in Climax Heroes. Some of his strength during his debut in CHF are removed, making him utterly useless and weak.

-Agreed with other opinions about RX. His RoboRider form is not worthy to become a Red gauge form, it's weaker than BLACK RX default form. Making him as green gauge will give players chance to try him, since 3 Rider bars is too valuable in battle to use such weak form.

-Kuuga Rising form can work like W's Maximum Drive where the power-up will be timed, and activated by using Rider Art or Down+Special( cost 1 Rider bar). Rising form will make Kuuga use the upgraded weapons, deal more combos and damage. To balance the game, usage of Rising form will forbid the Rider Art usage

-Agito Trinity, although pretty good, isn't suitable as red gauge character. So, make him as green gauge alongside Flame, Storm, and Ground (Default).
Make Burning form as the red gauge.

-Fix G3X. He's so slow, the melee attacks can be easily avoided/guarded. The only attack worth mentioning is his default Special.

-Gills is okay, though adding Exceed Gills is better by taking the movesets from his temporary power-up, add some new moves and Specials.

-Add Another Agito as grey gauge Rider. His appearance in TV show is longer than Scissors, he deserves to be in Climax Heroes.

-Fix all Ryuki Riders. Give them proper Special Attacks!!

-Ryuki's Advent should have 2 types: 1.The default one, 2.Dragredder being summoned and shoot fireballs toward opponent(like Castle Doran)

-Ryuki Survive: Have the ability to summon Dragrenzer (shoot fireballs toward opponent). Have Strange Vent mapped in Down+Special (Ryuki tried to grab opponent, if connect, cutscene attacks happen--> Ryuki summon 2 clones of himself and do 3 different attacks toward opponent.)

-Knight's Advent need two types too, 1.Default 2.Nasty Vent version (where he summon Darkwing and use screech attacks to damage and paralyze opponent, this one is like Femme's Advent but with different animation). Then give Trick Vent as his Rider Art.
-Knight Survive: Same as Ryuki Survive. Instead of Strange Vent in Down+Special, it's Trick Vent (still same attacks as Ryuki's). His Rider Art will be Blast Vent.

-Zolda: Give shoulder Shoot Vent as one of the combos, or Rider Art. His Advent also need more variety, not just rocket barrage attacks.

-Gai: Confine Vent as Rider Art (the idea is it cause paralyze like Accel's Rider Art, but with different animation). And multiple type of Advent.

-Ouja: His summon type should be FOUR (Venosnaker, Metalgelas, Evildiver, and Genocider,this one is called as Unite Vent by the driver). His first Final Vent as Rider Art.

-Raia: Copy Vent as Rider Art( He summon either Ryuki's Strike Vent or Knight's Sword Vent)

-Tiger: Freeze Vent as Rider Art( like Leangle Special, but on larger animation, covering the whole body of opponent). More Destwilder summon.

-Verde: Attacking while in Clear Vent as Rider Art.

-Odin: Feather bomb attack as Rider Art.[/HIDE]

There are more to suggest, but later I guess :D
 
make RX a green gauge because his alternate forms are weak? that's funny, why not make the alternate forms stronger? it WAS supposed to be stronger than RX's base form, it's just that in roborider's case, it arrived during the time where superarmors does not exist anymore in CH, it would've been a pretty strong form if RX debuted in CHW or CHOOO...

ditto with Biorider, which was supposed to be one of the strongest riders ever graced TV-land, yet it has a very awkward and un-fluid moveset in CH, what they should do is make these forms good, not reduce their transform cost just because they sucked

i mean do you really want sucky movesets for characters?
 
^Nobody want that, but if BanNam still don't want to improve the Riders, what can we do?

Well, what if they focus on improving all Riders that need fixing in this year's Climax Heroes and less new Rider additions (just 4 or 5 new Riders)?
TBH, i don't mind if they go for this option.
 
First of :

@draewon : Hey there, decided to join this party, couldn't sit idly without saying something.:thumbs:

To the main dish now :

[HIDE]

- Full button configuration, first step to anything!

- Almost all the Riders should have the Air Dash, at least the Heavy / Armour characters while on the ground, things would play out differently, jsut like in SCH.

- Instead of having the L button as the start-up for the Rider Art, have it be the Guard instead and give the Riders a "back" soft combo, while the grab remains. On that same topic, the Riders should have far more Guard options :

I.)The normal Guard we already have up until now, hold down to keep it up, constantly using Guard Guage while the Guard is up.

II.)Counter / Reflect Guard, guard at the exact same time a normal or heavy attack connects to stun the enemy for a while but at the cost of a quarter / an eighth(whichever is most balanced) of the Guard Gauge.

III.)The third option is for the Armour characters only, the player holds down the L button keeping the Guard up and presses any direction on the D-Pad / Analog to do the awesome Titan Kuuga walk and reflect / tank everything. These characters are :

1.)Shadow Moon
2.)Black RX Roborider
3.)Kuuga Titan + Kuuga Rising Titan
4.)Ultimate Kuuga
5.)All the Ryuki Riders while having the Guard Vent
6.)Den-O Axe Form
7.)Kiva Dogga form
8.)Accel
9.)OOO SaGouZo

- The Rider Arts are now instantaneous by pressing the L trigger(Guard) and the O button(Special Attack) at the same time and now waste about an eighth of the energy bar.

- Put the far superior Special Attacks from Battride War to those who need it, like Kuuga for example. And some part of the moveset wouldn't be bad.

- The Rider Gauges will mostly fuse into one for maximum versality and now the forms will mostly change like that :

the Up direction makes the character transform into the form the player has selected for him / her, the Right and Left directions scroll through the transformations or summons / ways to summon, depending on the character and the Down direction is used for summoning, if the character doesn't have a summon then it's used for a quick cancellation of the transformation.

The "gauges" will still function exactly like they do now, the Greens will not change the characters stats and will not cost anything, the Reds will upgrade the characters but will cost an entire gauge, the Oranges etc...you get the point, they will be indicated like that :

The Rider's belt will be on display at the bottom of the screen,instead of the emblem next to the special gauge and it will change to reflect the change. For example Kuuga's belt will become blue when you select Dragon and when you transform the belt will do the sound etc the transformation.

- The finishers should now be done by pressing the Square button(Soft Attack) and the O button(Special Attack) or the X button(Heavy Attack) and the O button(Special Attack), like in Bleach Heat The Soul, another game by Eighting, so that the Riders with multiple finishers can employ them that way.

- The Life Gauge should recover much faster to even have significance, like in Tatsunoko Vs Capcom.

- Fix the SFX.

- Up the difficulty a bit.

- Make the arenas a bit bigger.

[/HIDE]

Mainly, now that Bamco allowed Eighting to do so much and take so many liberties with Battride, the Climax Heroes should follow suit. Mainly, fix the problems that can be way too easilly fixed.

As for each Rider, I'm going to do so in another post. But yeah, those major changes should be done in there.
 
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@Ultra Rider:
Brilliant idea with the 3rd guard type, it will give the heavy-armored Riders their specialty back while keeping the game balanced :D ,although make the Guard bar decrease while using the Super Armor Slow Walking.
But on the 2nd Guard type, wouldn't it make the counter Riders( Kabuto, OOO Burakawani) less special? BTW, we already have the reflect/counter Guard type, when we defend against opponent, press shoulder R to counter-attack(use half of Guard bar i guess? Correct me if I'm wrong).

On the same note, Ryuki Riders whom can use Guard Vent should not cost any Rider Bar but do not grant them instant superarmor, only by using the 3rd Guard type.
 

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