Thunder025
Active Member
Kabuto's Put On / Cast Off mechanic can be implemented with the D-Pad's left and right. Allowing the up and down to activate the gauge.
Or, they could just get rid of the Blue Gauge and put the Clock Up as a Down + Special attack (just like Hyper Kabuto / Zabee Yaguruma), making Faiz Axel a timed power up, alternative to Blaster Form (like Zeronos that can change into both Vega and Zero forms).
I was thinking about Wizard today and this is how I see him in the next CH.
- Dragon Change: You choose the Style and become their respective Dragon. All the Dragons would have almost the same movement as their Styles but with 2 WizarSwordGuns. Theirs Specials would, of course, change to adapt the Dragon specific Rings (like Special, Blizzard, Thunder, etc...). Finisher: DragonTimer (Summon All Forms while in a combo, to finish the cutscene with All Dragon).
- Infinity Style: Flame to Infinity, simple as that. They can bring back the "Fast transport" that Accel Trial had in the previous 2 games and have Wizard have that. He would only use the AxeCalibur in Calibur Mode leaving Axe Mode for the finisher attack.
They could also change the Gray Gauge to a Orange Gauge to summon WizarDragon.
Beast will obviously be a Red Gauge, I was thinking about his attacks tho. Up + Special will definitely use Falco. Forward + Special could very well be Dolphi (since Wizard's Sleep and Fourze Medical Modules are mapped that way). Special could be Buffa (replicating Blade's Tackle) and have Chameleo as a grab attack. Down + Special would activate a Saber Strike.
Or, they could just get rid of the Blue Gauge and put the Clock Up as a Down + Special attack (just like Hyper Kabuto / Zabee Yaguruma), making Faiz Axel a timed power up, alternative to Blaster Form (like Zeronos that can change into both Vega and Zero forms).
I was thinking about Wizard today and this is how I see him in the next CH.
- Dragon Change: You choose the Style and become their respective Dragon. All the Dragons would have almost the same movement as their Styles but with 2 WizarSwordGuns. Theirs Specials would, of course, change to adapt the Dragon specific Rings (like Special, Blizzard, Thunder, etc...). Finisher: DragonTimer (Summon All Forms while in a combo, to finish the cutscene with All Dragon).
- Infinity Style: Flame to Infinity, simple as that. They can bring back the "Fast transport" that Accel Trial had in the previous 2 games and have Wizard have that. He would only use the AxeCalibur in Calibur Mode leaving Axe Mode for the finisher attack.
They could also change the Gray Gauge to a Orange Gauge to summon WizarDragon.
Beast will obviously be a Red Gauge, I was thinking about his attacks tho. Up + Special will definitely use Falco. Forward + Special could very well be Dolphi (since Wizard's Sleep and Fourze Medical Modules are mapped that way). Special could be Buffa (replicating Blade's Tackle) and have Chameleo as a grab attack. Down + Special would activate a Saber Strike.
