[Video Game] Super Climax Heroes (All New Info in First Post)

Kabuto's Put On / Cast Off mechanic can be implemented with the D-Pad's left and right. Allowing the up and down to activate the gauge.
Or, they could just get rid of the Blue Gauge and put the Clock Up as a Down + Special attack (just like Hyper Kabuto / Zabee Yaguruma), making Faiz Axel a timed power up, alternative to Blaster Form (like Zeronos that can change into both Vega and Zero forms).

I was thinking about Wizard today and this is how I see him in the next CH.

- Dragon Change: You choose the Style and become their respective Dragon. All the Dragons would have almost the same movement as their Styles but with 2 WizarSwordGuns. Theirs Specials would, of course, change to adapt the Dragon specific Rings (like Special, Blizzard, Thunder, etc...). Finisher: DragonTimer (Summon All Forms while in a combo, to finish the cutscene with All Dragon).

- Infinity Style: Flame to Infinity, simple as that. They can bring back the "Fast transport" that Accel Trial had in the previous 2 games and have Wizard have that. He would only use the AxeCalibur in Calibur Mode leaving Axe Mode for the finisher attack.

They could also change the Gray Gauge to a Orange Gauge to summon WizarDragon.

Beast will obviously be a Red Gauge, I was thinking about his attacks tho. Up + Special will definitely use Falco. Forward + Special could very well be Dolphi (since Wizard's Sleep and Fourze Medical Modules are mapped that way). Special could be Buffa (replicating Blade's Tackle) and have Chameleo as a grab attack. Down + Special would activate a Saber Strike.
 
^BanNam will most likely never get rid of something that's already there. Just look at the Ryuki Riders for example :P
Anyway, Kabuto blue gauge is fine on his own, he's unique compared to Kabuto Hyper and TheBee Yaguruma Kabuto. Blue gauge's Clock Up give him more combos, and can be activated just by using 2 bar. If there was possibility of Kabuto (Clock Up) can go against his Hyper Mode, the match will be even. Anyway, the Put On Mode idea is nice, it give more versatility for Kabuto blue gauge.

For Faiz, there's the finisher problem, we can't choose our own finisher since BanNam didn't apply the way to do it (or lazy to put it), the only one we have is OOO, but even his Tajador Magna Blaze is given more priority compared to Tatoba Medajalibur Bash (it's automatically chosen).

On Wizard Dragon: Agreed, but twin WizardSwordGun should only appear when using their specific combos, kinda like Todoroki's guitar. It would make Wizard has too much burden on his hand if he hold both at the same time permanently :D

Agreed much with Wizard Infinity.

On Beast: Up+Special? did you mean Jump+Special? And Wizard Sleep Ring is mapped Down+Special, but it's so damn slow, only work on really dumb opponent :P
Don't want more Blade Tackle :/ , or give Beast's version less starting time.

Or if BanNam want to, they can do:
-green gauge: Where Beast can toggle between FIVE modes, Default(no cape),Buffa,Falco,Chameleo,Dolphi. Each mode give Beast different Special Attacks, and different Saber Strike! >:D
-red gauge: same as your idea :)

Hope there will be White Wizard, Mage and Sorcerer too. White Wizard can be made as Orange Gauge where he summon his PlaMonsters to attack opponent. Sorcerer (White gauge) may be included since he appeared in the Movie after all, while Mage's identity is Mayu (hope so).
And I also hope ALL Riders gets their Rider Arts, even the forms. This is ambitious but BanNam can do it if they want to.
 
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Or if BanNam want to, they can do:
-green gauge: Where Beast can toggle between FIVE modes, Default(no cape),Buffa,Falco,Chameleo,Dolphi. Each mode give Beast different Special Attacks, and different Saber Strike! >:D
-red gauge: same as your idea :)


I dunno, I think Beast would be fine with these two gauges, but with a little difference.
No Cape is Red Gauge only. Green Gauge would be with capes and have moveset based on capes. He will start with Falco. Reason? Adding a fifth option to a four button system is honestly a bit counter intuitive.
 
I dunno, I think Beast would be fine with these two gauges, but with a little difference.
No Cape is Red Gauge only. Green Gauge would be with capes and have moveset based on capes. He will start with Falco. Reason? Adding a fifth option to a four button system is honestly a bit counter intuitive.
Or you can toggle Beast Capes (and default mode), just like OOO Medals or Fourze Switches. Man, I wish they make Wizard Rings to be like this too :/
 
Anyway, the Put On Mode idea is nice, it give more versatility for Kabuto blue gauge.

Or they could make you Put On freely but Casting Off would cost 1/4th of the gauge (just like a regular Summon in Orange Gauge).

For Faiz, there's the finisher problem, we can't choose our own finisher since BanNam didn't apply the way to do it (or lazy to put it), the only one we have is OOO, but even his Tajador Magna Blaze is given more priority compared to Tatoba Medajalibur Bash (it's automatically chosen).

Nothing that a slight change of code could solve. I've being asking this since Climax Heroes Fourze: All Riders that have 2 Red Gauge Forms (RX, Agito, Hibiki, Blade and OOO) should have the same system as Zeronos, where you have the option, in the game, to choose between them.

On Beast: Up+Special? did you mean Jump+Special? And Wizard Sleep Ring is mapped Down+Special, but it's so damn slow, only work on really dumb opponent :P
Don't want more Blade Tackle :/ , or give Beast's version less starting time.

Or if BanNam want to, they can do:
-green gauge: Where Beast can toggle between FIVE modes, Default(no cape),Buffa,Falco,Chameleo,Dolphi. Each mode give Beast different Special Attacks, and different Saber Strike! >:D
-red gauge: same as your idea :)

I forgot that we are in 3D now, yes, Jump + SP. The thing with Beast is that he is, essentially, the same as Meteor: His special gimmick in his main form can be resumed into an attack only (hell, look at BattleRide War, Beast stays with the mantles on but they don't change absolutely nothing in the regular attacks, just add a new special) and, since he has a power up form, they will definitely go on that route.

It is impossible to have a Green Gauge Beast because there is no 5th option on the D-Pad so it will probably be like Meteor / Birth where the mantles become attacks leaving the gauge to transform into Beast Hyper.

Hope there will be White Wizard, Mage and Sorcerer too. White Wizard can be made as Orange Gauge where he summon his PlaMonsters to attack opponent. Sorcerer (White gauge) may be included since he appeared in the Movie after all, while Mage's identity is Mayu (hope so).

They will probably just add the White Wizard as the "secret" character. That is good since he is kind of a bad guy and we need more bad guys in CH lol.

And I also hope ALL Riders gets their Rider Arts, even the forms. This is ambitious but BanNam can do it if they want to.

That's a given, other things I want:
- Fourze Green Gauge: Put Fire and Elek in the same freaking gauge for God Sake! It is a Form Change gauge after all.
- Wizard's Gray Gauge adapted so you can choose the WizardRings and Styles you want to play (much like Fourze Switch Gauge), giving, finally, the option of having different attacks based on the form you're in (something they teased in SCH and BW and never happened).
- Kiva and Agito will finally get their Green Gauges.
- Newcomers: More Showa Riders, at least Stronger and SkyRider, Dark Kiva and Kivahla. Maybe the BW Kaijin bosses as well (and if they implement the Cast Off mechanic, they could put it on Sagittarius Zodiarts).
 
I agree with the Put On system. Down + Special would be more appropriate IMO. But they would have to think of a way to solve Thebee Yagaruma. Put on would have far less strings and heavy armour with better defense stats though much less attack power.

Not sure about the dual wielding for the Dragon forms, since neither FD or HD had them in the current version. The Dragons would just have extended combos, with the specials remain the same but one replaced as the dragon attack. (HD can have Special Ring for Rider Art, then Thunder as the attack like how Blade Jack works; WD' Blizzard + Special Ring can be just a copy of PuToTyra, replacing Bind and Liquid Ring; LD's Gravity will be Rider Art, with Special Ring replacing Defend/Drill)

Infinity will be easy to implement so they can easily sort that out. Orange gauge for WizarDragon Strike End as well.

As for Beast, I think he will actually have 2 if not 3 gauges. One will be the green gauge. Starts off in normal form. Each direction of the D-Pad can change the mantle for Beast, and pressing the same direction will cancel the mantle and go back to normal mode. The strings and combos will be largely the same bar one or two and then the special attacks will be changed. The finisher can be Kick Strike.

Orange gauge can be summoning Chimera with their combined attack as the super. Red gauge for Hyper is self-explanatory.

Also they should add green gauges for the Blade Riders and make them work like Ryuki Riders, with the up and down on the D-pad choosing the option of using a single card or a combo, and the left and right buttons to choose the specific card/combo. The press the A+B for the special, gauge consumption will vary. That way you can have Garren's Jack form and Wild Chalice as playable characters, plus Lightning Sonic as a proper finisher. If a player chooses the red gauge then the characters will work in the old way in their base form.

Dark Kiva is very likely to be added since they had the lines recorded from the original actor.
 
^But, but....I want Otoya Dark Kiva! >.<
Reasons:
-Different character from the already existing Kiva Riders in SCH
-There's already Taiga as Saga
-If they still not giving IXA Save mode to Otoya, he must have Dark Kiva >:D
lol
Anyway, it's a good idea to cancel out Beast mantle by pressing their respective direction pad :)

But Ryuki Riders never have green gauge, all of them have orange gauge (except of Ryuki and Knight with additional Red gauge for Survive).

Blade Riders can become more versatile if they gain the ability to toggle between their Rouse Cards, and I'll love it if it comes true :thumbs:

And they should improve Den-O a little bit by combining their BW counterpart. Currently Sword and Rod form IMO are the only form that can compete well against other Riders. Axe form really lacks good strings of combos, the only way to do well against others is by playing one attack at a time (which is not my favorite way of playing) with his only viable attack, the Special button :/ .Ryutaros, is cool IMO, but his versatility is limited.

I also want to see Fire and Elek states combine as single gauge, but currently they have 2 different Rider Arts (Hopping and Wheel), I doubt it would happen :/
 
^But, but....I want Otoya Dark Kiva! >.<
Reasons:
-Different character from the already existing Kiva Riders in SCH
-There's already Taiga as Saga
-If they still not giving IXA Save mode to Otoya, he must have Dark Kiva >:D
lol
Anyway, it's a good idea to cancel out Beast mantle by pressing their respective direction pad :)

But Ryuki Riders never have green gauge, all of them have orange gauge (except of Ryuki and Knight with additional Red gauge for Survive).

Blade Riders can become more versatile if they gain the ability to toggle between their Rouse Cards, and I'll love it if it comes true :thumbs:

And they should improve Den-O a little bit by combining their BW counterpart. Currently Sword and Rod form IMO are the only form that can compete well against other Riders. Axe form really lacks good strings of combos, the only way to do well against others is by playing one attack at a time (which is not my favorite way of playing) with his only viable attack, the Special button :/ .Ryutaros, is cool IMO, but his versatility is limited.

I also want to see Fire and Elek states combine as single gauge, but currently they have 2 different Rider Arts (Hopping and Wheel), I doubt it would happen :/

Oh I forgot to mention my idea for Ixa:

- add a grey gauge as for Save Mode Ixa only (Otoya), finisher will be Broken Fang (the one where he stomps the enemy to the ground first).

- Get Rising Ixa and do the Zeronos thing with the red gauge.

- Alternatively if they want to keep the existing Ixa Judgement finisher, they could turn Ixa Burst Mode to orange gauge summoning Powered Ixa, then red gauge for Burst Mode ->Rising

If they had Thebee and Hoppers together, I don't see why they won't put Taiga as both Saga and Dark Kiva, they can be lazy you know.
 
^What I wish to see is two choices for Dark Kiva:
-Otoya Dark Kiva with original movesets
-Taiga Dark Kiva, some movesets copied from Saga (since Taiga also use the Jacorder with Dark Kiva)

Nice idea no.1 and 3 for IXA, Save and Burst mode are 2 separate characters :thumbs:

Agreed, BanNam is pretty lazy in fixing/improving the existing characters :(
 
One more thing is that give Ouja all 4 final vents. It's not even hard they've got it in KRDK.

Really if they are smart enough and tweak with how the finisher works, they can give Ouja a red gauge. You get to choose either Ouja, Gai or Raia's deck to start with. Then you get Unite Vent as the upgrade card for the gauge, which summons Genocider once. So Ouja can have like a dual gauge, just like Hyper Kabuto and Thebee. The finisher will depend on whether Ouja has activated Unite Vent or not. But of course it can get complicated for them and it can possibly limit his functionality.

Also, I know I'm asking too much, but I hope they put the Copy, Confine, Steal, Return Vents when it's Ryuki Riders against each other. And give Time Vent, Nasty Vent, Trick Vent, the double cannon Shoot Vent to the respective Riders.
 

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