[Video Game] Super Climax Heroes (All New Info in First Post)

After rewatching some of Wizard previous episodes, here's my suggestion with Kamen Rider Wizard's Special Attacks in the next Climax Heroes. My suggestion is only from Flame Style to Land Style. Still don't have solid ideas with All-Dragon and Infinity.
[HIDE]
Kamen Rider Wizard
Flame Style
Add 3rd Magic (Special Attack):
1. Small- Try to grab opponent. If succeed, Cutscene attack happens in which Wizard do 3-5 hits to opponent while opponent is puzzled because he become small. (Grab animation and function is similar to Fourze’s Medical)
2. Extend- Attack using one leg that is extended and charged with magical flame. Used against Lizardman Phantom. (Same animation as W LJ strong attacks but with flaming animation)

Water Style
3rd Magic:
1. Defend- Make a water shield and hurl it to opponent. Used in the form’s debut
Hurricane Style
3rd Magic:
1. Extend- Use extended hand to grab opponent, stunned for 1-2 seconds. Or the tornado-type used in Battride War.
Fix:
1. Big- Reduce damage output, or/and put some delay in its starting animation, probably about0.5-1.5 seconds.

Land Style
3rd Magic:
1. Smell- grab opponent. If succeed, opponent will be covered by yellow cloud and stunned (The animation will be similar as Drake’s Ultimate Make-Up but instead of looking around, opponent try to cover up the nose. Hilarity ensues.)

Flame Dragon
3rd Magic:
1. WizardSwordGun Twin Slash- Animation may be similar to Decade Complete’s Attack Ride Slash.
Suggestion:
1. Change Big to WizardSwordGun: Big. Instead of big hand, it is big sword. Deal 2 slash-type hits but there will be no damage increase, just animation change, to make Flame Style: Big an exclusive move for Wizard Flame Style.
2. Rider Art: After Wizard kick his enemy to the air and scan the Special Ring, he jumps to create the similar scene during its debut. So, midair Dragon Breath!

Water Dragon
Suggestion:
1. Change Bind to Blizzard. Blizzard animation is similar as Leangle’s Blizzard but with more freezing (cover all of the opponent’s body)
2. 3rd Magic: use Special Ring to manifest the Drago Tail and slashes the opponent 1-3 times. Attack animation is similar to Sasword’s default Special.
3. Rider Art: Enable high jump. Press Special Attack button to activate non-cutscene Rider Art >Dragon Freeze Whip< Wizard dive toward opponent while using Blizzard, then proceed with attacking using Drago Tail. Attack animation is similar to Kuuga Dragon’s Jump Special.

Hurricane Dragon
3rd Magic:
1. WizardSwordGun Twin Slash tornado-type. Animation similar to Chalice’s Spinning Dance but without the Rider Kick. Wizard spins in a tornado while handling the sword reversed.
2. Special: Try to slash the opponent upwards. If succeed, Wizard jump and use Special Ring to manifest the Drago Wings and fly straight toward opponent to deal slash-type damage (The kicking animation is similar to Meteor Storm’s shaft flicking opponent toward the air while the slash animation is similar to Faiz Blaster’s Jump Special, Photon Breaker)

Suggestion:
1. Thunder- change Big into Thunder. Deal similar attack animation as Shadowmoon’s Shadow Beam but with current Big damage output.
2. Rider Art: Use Special Ring to fly. Cutscene attack: Dive towards opponent and scan Thunder Ring to initiate Dragon Lightning Tornado (smaller scale). Circle around the opponent while summoning the thunder to attack.

Land Dragon
Suggestion:
1. Rider Art: Activate Gravity Ring to pressure opponent in a spot. Animation similar to Den-O Axe Rider Art stomp, but the flinching animation is toward the ground.
2. If use the Dragon Claw attack while opponent is in Gravity effect, it will initiate >Dragon Levitate Torn<- Wizard strike the opponent with a cross beam slash. Non-cutscene Rider Art.
3. Change Drill to Dragon Claw. Wizard dive into the ground and then do an uppercut slash against the opponent followed by another 2 simultaneous slashes using Dragon Claw.
[/HIDE]
 
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After rewatching some of Wizard previous episodes, here's my suggestion with Kamen Rider Wizard's Special Attacks in the next Climax Heroes. My suggestion is only from Flame Style to Land Style. Still don't have solid ideas with All-Dragon and Infinity.
[HIDE]
Kamen Rider Wizard
Flame Style
Add 3rd Magic (Special Attack):
1. Small- Try to grab opponent. If succeed, Cutscene attack happens in which Wizard do 3-5 hits to opponent while opponent is puzzled because he become small. (Grab animation and function is similar to Fourze’s Medical)
2. Extend- Attack using one leg that is extended and charged with magical flame. Used against Lizardman Phantom. (Same animation as W LJ strong attacks but with flaming animation)

Water Style
3rd Magic:
1. Defend- Make a water shield and hurl it to opponent. Used in the form’s debut
Hurricane Style
3rd Magic:
1. Extend- Use extended hand to grab opponent, stunned for 1-2 seconds. Or the tornado-type used in Battride War.
Fix:
1. Big- Reduce damage output, or/and put some delay in its starting animation, probably about0.5-1.5 seconds.

Land Style
3rd Magic:
1. Smell- grab opponent. If succeed, opponent will be covered by yellow cloud and stunned (The animation will be similar as Drake’s Ultimate Make-Up but instead of looking around, opponent try to cover up the nose. Hilarity ensues.)

Flame Dragon
3rd Magic:
1. WizardSwordGun Twin Slash- Animation may be similar to Decade Complete’s Attack Ride Slash.
Suggestion:
1. Change Big to WizardSwordGun: Big. Instead of big hand, it is big sword. Deal 2 slash-type hits but there will be no damage increase, just animation change, to make Flame Style: Big an exclusive move for Wizard Flame Style.
2. Rider Art: After Wizard kick his enemy to the air and scan the Special Ring, he jumps to create the similar scene during its debut. So, midair Dragon Breath!

Water Dragon
Suggestion:
1. Change Bind to Blizzard. Blizzard animation is similar as Leangle’s Blizzard but with more freezing (cover all of the opponent’s body)
2. 3rd Magic: use Special Ring to manifest the Drago Tail and slashes the opponent 1-3 times. Attack animation is similar to Sasword’s default Special.
3. Rider Art: Enable high jump. Press Special Attack button to activate non-cutscene Rider Art >Dragon Freeze Whip< Wizard dive toward opponent while using Blizzard, then proceed with attacking using Drago Tail. Attack animation is similar to Kuuga Dragon’s Jump Special.

Hurricane Dragon
3rd Magic:
1. WizardSwordGun Twin Slash tornado-type. Animation similar to Chalice’s Spinning Dance but without the Rider Kick. Wizard spins in a tornado while handling the sword reversed.
2. Special: Try to slash the opponent upwards. If succeed, Wizard jump and use Special Ring to manifest the Drago Wings and fly straight toward opponent to deal slash-type damage (The kicking animation is similar to Meteor Storm’s shaft flicking opponent toward the air while the slash animation is similar to Faiz Blaster’s Jump Special, Photon Breaker)

Suggestion:
1. Thunder- change Big into Thunder. Deal similar attack animation as Shadowmoon’s Shadow Beam but with current Big damage output.
2. Rider Art: Use Special Ring to fly. Cutscene attack: Dive towards opponent and scan Thunder Ring to initiate Dragon Lightning Tornado (smaller scale). Circle around the opponent while summoning the thunder to attack.

Land Dragon
Suggestion:
1. Rider Art: Activate Gravity Ring to pressure opponent in a spot. Animation similar to Den-O Axe Rider Art stomp, but the flinching animation is toward the ground.
2. If use the Dragon Claw attack while opponent is in Gravity effect, it will initiate >Dragon Levitate Torn<- Wizard strike the opponent with a cross beam slash. Non-cutscene Rider Art.
3. Change Drill to Dragon Claw. Wizard dive into the ground and then do an uppercut slash against the opponent followed by another 2 simultaneous slashes using Dragon Claw.
[/HIDE]

For Infinity, they can copy the special from OOO TaToBa Purple Eye, where he runs back and forth quickly with the AxeCalibur Calibur mode. The jump special will be Shining Strike. The remaining one would be hitting with the Axe mode, like Dogga Fever / FFR Blade.
 
For Infinity, they can copy the special from OOO TaToBa Purple Eye, where he runs back and forth quickly with the AxeCalibur Calibur mode. The jump special will be Shining Strike. The remaining one would be hitting with the Axe mode, like Dogga Fever / FFR Blade.
Good idea.
BTW OOO Tatoba Purple Eyes is a unique character, if BanNam didn't remove him from character roster it would be better.
Does Infinity do the Rider Kick yet?
 
Good idea.
BTW OOO Tatoba Purple Eyes is a unique character, if BanNam didn't remove him from character roster it would be better.

Can't be helped, he was a secret special character. They all are game unique and have never been carried over in another games. CycloneAccelExtreme in OOO, Purple Eyed Tatoba in Fourze, Fourze Meteor Fusion in this game.
And games before, I believe, had Dark Decade filling this quota.
 
^I think Fourze Meteor Fusion is safe for the next Climax Heroes. It's the Fourze Movie exclusive form. I hope so. But then again, his finisher does not appear in Gallery Mode, so I also have my doubt. And maybe since the finisher is quite similar to Fourze's Rider Chou Ginga Finish, they wanna save some more space in the disc for other things.

And yes, there's Dark Decade, the CH original character in order to give Decade a match-up on the same level (since Decade was kinda overpowered back then). There's people suggesting that Dark Decade is Narutaki's true form :laugh:
 
After rewatching some of Wizard previous episodes, here's my suggestion with Kamen Rider Wizard's Special Attacks in the next Climax Heroes. My suggestion is only from Flame Style to Land Style. Still don't have solid ideas with All-Dragon and Infinity.
[HIDE]
Kamen Rider Wizard
Flame Style
Add 3rd Magic (Special Attack):
1. Small- Try to grab opponent. If succeed, Cutscene attack happens in which Wizard do 3-5 hits to opponent while opponent is puzzled because he become small. (Grab animation and function is similar to Fourze’s Medical)
2. Extend- Attack using one leg that is extended and charged with magical flame. Used against Lizardman Phantom. (Same animation as W LJ strong attacks but with flaming animation)

Water Style
3rd Magic:
1. Defend- Make a water shield and hurl it to opponent. Used in the form’s debut
Hurricane Style
3rd Magic:
1. Extend- Use extended hand to grab opponent, stunned for 1-2 seconds. Or the tornado-type used in Battride War.
Fix:
1. Big- Reduce damage output, or/and put some delay in its starting animation, probably about0.5-1.5 seconds.

Land Style
3rd Magic:
1. Smell- grab opponent. If succeed, opponent will be covered by yellow cloud and stunned (The animation will be similar as Drake’s Ultimate Make-Up but instead of looking around, opponent try to cover up the nose. Hilarity ensues.)

Flame Dragon
3rd Magic:
1. WizardSwordGun Twin Slash- Animation may be similar to Decade Complete’s Attack Ride Slash.
Suggestion:
1. Change Big to WizardSwordGun: Big. Instead of big hand, it is big sword. Deal 2 slash-type hits but there will be no damage increase, just animation change, to make Flame Style: Big an exclusive move for Wizard Flame Style.
2. Rider Art: After Wizard kick his enemy to the air and scan the Special Ring, he jumps to create the similar scene during its debut. So, midair Dragon Breath!

Water Dragon
Suggestion:
1. Change Bind to Blizzard. Blizzard animation is similar as Leangle’s Blizzard but with more freezing (cover all of the opponent’s body)
2. 3rd Magic: use Special Ring to manifest the Drago Tail and slashes the opponent 1-3 times. Attack animation is similar to Sasword’s default Special.
3. Rider Art: Enable high jump. Press Special Attack button to activate non-cutscene Rider Art >Dragon Freeze Whip< Wizard dive toward opponent while using Blizzard, then proceed with attacking using Drago Tail. Attack animation is similar to Kuuga Dragon’s Jump Special.

Hurricane Dragon
3rd Magic:
1. WizardSwordGun Twin Slash tornado-type. Animation similar to Chalice’s Spinning Dance but without the Rider Kick. Wizard spins in a tornado while handling the sword reversed.
2. Special: Try to slash the opponent upwards. If succeed, Wizard jump and use Special Ring to manifest the Drago Wings and fly straight toward opponent to deal slash-type damage (The kicking animation is similar to Meteor Storm’s shaft flicking opponent toward the air while the slash animation is similar to Faiz Blaster’s Jump Special, Photon Breaker)

Suggestion:
1. Thunder- change Big into Thunder. Deal similar attack animation as Shadowmoon’s Shadow Beam but with current Big damage output.
2. Rider Art: Use Special Ring to fly. Cutscene attack: Dive towards opponent and scan Thunder Ring to initiate Dragon Lightning Tornado (smaller scale). Circle around the opponent while summoning the thunder to attack.

Land Dragon
Suggestion:
1. Rider Art: Activate Gravity Ring to pressure opponent in a spot. Animation similar to Den-O Axe Rider Art stomp, but the flinching animation is toward the ground.
2. If use the Dragon Claw attack while opponent is in Gravity effect, it will initiate >Dragon Levitate Torn<- Wizard strike the opponent with a cross beam slash. Non-cutscene Rider Art.
3. Change Drill to Dragon Claw. Wizard dive into the ground and then do an uppercut slash against the opponent followed by another 2 simultaneous slashes using Dragon Claw.
[/HIDE]

I like most of it and I wanted to add some stuff as well.

[HIDE]Hurricane Style
- Replace Big by Extend, just like in BattleRide War.

- Rider Arts: You fly (with the wind effect under the skirt piece) and use the SwordGun is Sword Mode to attack. If you connect the attack the you get the cutscene with him flying and slashing the enemy in various directions (like Putotyra's Rider Art)).[/HIDE]

As for the Dragons, I think the Specials should all be Rider Arts (like Flame Dragon's). Flame Dragon would be the only one having Special as one of his specials since he has no special attack Ring (too many specials lol).

[HIDE]Hurricane Dragon
- Replace the Slash Strike by Thunder, Green Ring appears and thunderous dragon head attacks the enemy (same damage type as the other super forms' beams)
- Rider Arts: You fly with the Special Ring, and your attack is a dive (just like Tajadol), if you connect he the cutscene is him flying and using Thunder.

Water Dragon
- Replace the Slash Strike by Blizzard, 2 Blue Ring appears, if the enemy is in between he is caught by the beam and freezes for a moment.
- Rider Arts: Forward Dash + Punch. If connected triggers the cutscene which is, freezes with Blizzard and then break the Ice Statue with Special.

Land Dragon
- Replace Drill by Gravity, the big Yellow Ring appears above a certain area, if the opponent is there the effect is the same as the Giant Foot Module.
- Rider Arts: Forward Dash + Punch. If connected triggers the cutscene which is, uses Gravity to launch him on the air, and them cuts him with Special in mid air.
[/HIDE]

As Infinity Style.
[HIDE]
SP: The high speed sword cut from BattleRide War.
→ + SP: High Speed movement, just like Kabuto's mini Clock Up/ Accel Trial's dash from Climax Heroes OOO / Fourze.
↓ + SP: Any defensive attack really.
Jump + SP: Axe Calibur + WizarSwordGun + Bind attack (the one where both swords are involved in chains showed in the TelebiKun edition).
Rider Arts: High Speed cutting, just like in the last episode.
Finisher: Turn On + Shining Strike with the cutscene matching the form's debut episode.
[/HIDE]

Also, one thing that I really wish they did on this new one is let you choose which form do you want to start with the Red Gauge, letting you the ability to start with the power up and fill the meter to transform into the base form and then fill the meter to transform again. Specially with the only 1 life gauge you normally don't have time to transform and use the special form all that much.
 
^Wizard never punch. :laugh: Aside from that, good idea!
I like the idea of Hurricane Dragon's finisher done like Putotyra's Rider Art. On Water Dragon's Rider Art, I prefer the use of high jump 1st since it gives more type of Rider Art movement Wizard can use.
Like OOO has high jump(Tatoba and gatakiriba), speed run(Latoratah),zig zag run(Shauta and Burakawani), flying (Tajador and Putotyra) , and field control (Sagozou) :thumbs:.

So your last idea is letting us to use upgraded form in the beginning of the match?
 
^Wizard never punch. :laugh: Aside from that, good idea!

Lol, you got what I meant so that's good.


So your last idea is letting us to use upgraded form in the beginning of the match?

Quite so, I would like the Red Gauge to REQUIRE a full gauge (3/4 full) for any transformation. They could beef the base form a little bit so transforming from power up to base would still be something interesting to do.
 
^But isn't the Red Gauge currently already need 3/4 full bar to transform to upgraded form? But if Final> Base require 3/4 bar, then it would discourage player from using them at all. From my experience, mostly all final forms are stronger than their base forms.
Currently the reasons for me to change from upgraded form to base form are:
1. to erase the crossed guard gauge
2. to use different moveset compared to the upgraded form
3. to use their Rider Art
4. to troll opponent :laugh:

Most of the base forms can hold well against opponent, but some are considered weak compared to their upgraded form, so when playing them I quickly rush to transform.

And I hope they upgrade W too, he's too simple at the moment (excluding W FJ and Joker). They should add 2nd weak combos, strong combos, and 1 or 2 Special Attacks.
 
Still playing this as my go to PSP traveling companion at work. I have to say playing it with minimal damage and no climax time makes the game feel legit. The game obviously had Climax Time for the kiddies wanting to end on a high note like the show and the damage in this game, considering its combo potential with cancels, is ridiculous.

Turned those off and played and game felt great. Theres still no better team than running ultimate forms in a tag format IMO given the damage, mixups, and combo potential but thats an entirely different balance issue. If I play anyone it'll be me playing something more respectable than say Ultimate Kuuga/Final Form Decade or Eternal or something.

Gotta say the meter system has some potential in this game. There is a lot there honestly. Balance is crazy, but I could see some of the things in this game being used in other fighters. Especially the guard gauge being spent for breakers.

Cannot wait for the sequel...here's hoping its on PSP again or at least on a console I wont need an import system to play.
 

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