Nintendo announces the DS's sucessor, the 3DS

I'm still weary about the whole 3D thing. I mean, its pretty cool when you're watching a movie once in a while. But man, video games and TVs are for the most part used for hours on end. Watching Avatar in 3D for around 2 hours made my head hurt as it is. I'm wondering if this will do the same, cuz that would just be an unpleasant experience.
 
I'm still weary about the whole 3D thing. I mean, its pretty cool when you're watching a movie once in a while. But man, video games and TVs are for the most part used for hours on end. Watching Avatar in 3D for around 2 hours made my head hurt as it is. I'm wondering if this will do the same, cuz that would just be an unpleasant experience.

This is not the kind of 3d where you sit and wear glasses for two hours.
 
True, but doesnt it still have to trick your eye into perceiving depth of field? If so, wont that still effect you in some way, even without 3D glasses?
 
-Will use 3D LCD screen technology developed by Sharp and Hitachi.

If it's Sharp's tech, then that's a couple of years old at this point.

http://www.theregister.co.uk/2004/08/12/3d_illusion/

3d_lcd.gif


So how does it work? Think about that 3D cinema experience: differently polarised images play on screen together. Viewers wear special glasses with lenses that allow opposite polarisations through.

In a simple 3D screen, a very fine grating, called a "parallax barrier", is placed in front of the LCD screen. It does the job of the polarising glasses, directing light from each image slightly differently so that at a so-called "sweet spot" about 20 inches in front of the screen the two images are separated just enough that the brain will create a composite 3D image. The downside of this is that since the parallax barrier is a permanent feature of the monitor, then it's always in 3D mode - not much use for day-to-day use, as noted above.

In Sharp's screen, the parallax barrier is created by a second LCD screen - known as the "switching" LCD - which is off in normal 2D mode. When this screen is activated, it polarises in stripes so that it is impenetrable to light from the first LCD screen, generating opaque grid lines in front of the normal screen. The following graphic is from Sharp's background to the process:

The limiting factor on this method is that you have to have your head in exactly the right spot to see the 3D image, so no peering over shoulders allowed. Multiple viewer screens are not much more complicated to make: the parallax barrier is finer and cross hatched instead of striped. However, making the images for such a screen is much harder, since instead of two pictures, the 3D image is created by combining at least four viewpoints.

The trick here is the big drawback (in bold) is not an issue with a portable system, as you're always holding it directly in front of you in your hands. So, bad for TVs, but great for portable game systems.
 
I just hope this "new hardware" will have a new design with it, instead of giving us an enlarged DS or whatever.
 
Well, we will find out at E3 in June since it will be playable there.
If images do not leak before that.

I'm actually not really interested in the fact it had 3D tech, but more that fact it will have the same power as a Gamecube and will have High Res Screens.
 
Whoa... so getting this if the "3D" aspect is true and not a rip-off! Thank God I didn't get the DSi lol... I wonder if game companies would develop 3D games for the sake of this... *imagines Pokemon in 3D* oh yesssss
 

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