[NDS] All Kamen Riders: Rider Generation

I've got a few questions that I wonder if any of you guys were able to figure out:

First of all, what is Ratoratah's A move supposed to do? Is it just a dash? I mean it's kind of odd considering how every one's special moves (from every direction) end up being attack moves yet Ratoratah gets one move that doesn't seem to do anything but make him move forward which is kind of pointless in my opinion.

I can tell you that LaTorarTar's A button is for dodging attacks, sometimes is quite useful against bosses.:thumbs: Like fighting Juda at the end, you can see him floating up preparing a Kick, then you can immediately switch to LaTorarTar and dodge it.

Another question, in the official website, some characters get more than Lv50 but it seems that Lv 50 is actually the maximum level. My OOO is at Lv 49, Attack is MAX and Defense is 2 bars away, but it's definitely not going max by Lv50, and I'm not allowed to buy Defense capsules at the shop, so what should I do?
 
I can tell you that LaTorarTar's A button is for dodging attacks, sometimes is quite useful against bosses.:thumbs: Like fighting Juda at the end, you can see him floating up preparing a Kick, then you can immediately switch to LaTorarTar and dodge it.

When you say it's for dodging, do you mean he's invincible when he's using his A move?
 
When you say it's for dodging, do you mean he's invincible when he's using his A move?

Most of the time yes, unless is some special moves from the boss like those sparks and cannonballs, but you can run away from them with that anyway. The only thing is the charge up for the Cheetah legs, that split second if you get hit then you have to do it again.
 
Most of the time yes, unless is some special moves from the boss like those sparks and cannonballs, but you can run away from them with that anyway. The only thing is the charge up for the Cheetah legs, that split second if you get hit then you have to do it again.

that means its not invincible, just fast

IMO latoratah's run move is more like a free version of faiz accel form, minus the extra hits and complete invulnerability, its there to dash into your target and pepper them with normal attack>strong attack combo (to imitate his scanning charge)
 
Problem is the sprites are made up of multiple sprite pieces layered over each other, if you pay attention to the limbs and the black lines around parts of it. It's not just cut and dry.

That said, I am also awaiting some from anyone patient and persistent enough to do so. :D
 
That was me and that's because her sprites are much easier to access than the rest when browsing through the game with a DS-Tile-Viewer -- her sprites are in Standard NDS-Sprite-format.

The sprites of Riders and enemies are in a much more complicated format. The format is in some ways based upon the standard NDS format, but more like an archive, with pesty header information and all that. As it is, I can access sprite-data in this game to this extend:
(spoilered 'cuz huge)
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idobrPhxx.PNG
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The primary problem here is that each graphic in the sprite archive has a header in the data file, shifting the rest of the data in an unfavorable manner.
If someone could figure out these sprite archives' headers and stuff, I am sure a means of extracting the sprites could be achieved.
I am, unfortunately, not smart enough for that kinda task. I can only lay some simply groundwork such as finding this **** out in the first place. D:
 

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