Keith Justice
New Member
I'll be passing. MegaMan games have continually proven to me that I have not business playing those games as much as I absolutely LOVE their stories and character/world designs.
Mihara said:So I guess this is what they're going to try use to milk the series now that .EXE is over?
An interview with Nintendo Dream magazine and Rockman ZX's assistant producer Takeshi
Horinouchi.
ND: First, please tell us the motive for putting this new series on the DS.
Horinouchi: Our cause is incorporating the charming character Rockman with the
interesting gameplay via the DS' two screens. But, although the motive is the two
screens, it turned out to be the optimal hardware even though we're continuing DS
research while making the game. "Rockman ZX" was made from updating all of the
contents.
ND: Then, what is the history of the name "ZX"?
Horinouchi: We named it "ZX" as a name that summarizes the action of Rockman. Could
you be reminded of Rockman and Rockman X and Rockman Zero from Rockman Zero? We think
the naming of "ZX" lines up some cool things.
ND: Looking at the illustrations, the touch and outlook seems to take a near
impression to the X and Zero series, but does there happen to be a relationship
with them?
Horinouchi: There isn't a direct relation, but that isn't to say there's no
connection to the Rockman series. We decided on the characters with consulting
the designer, and bringing out the same things like Repliroids that have a feeling
of unification in the series.
ND: I see. In that case, won't there be Rockman characters for the Model * concepts?
Horinouchi: In this game, "Rockman" is a general name for the people who can
transform with Live Metals. They're called Rockman based off of the R.O.C.K.
(Rebirth of Crystalized Knowledge) System, and thus the protagonists too are
known as Rockman.
ND: Transformation with those Live Metals is a new aspect, isn't it.
Horinouchi: The Live Metal is in a transformation belt, like some kind of magic
compact. It's a longing to become a strong hero using aesthetical things, you know?
In the past action series there were many Reploid protagonists, but in ZX we depart
from that by thinking "I want to be the protagonist myself!" The items that possess
the power and intelligence so that humans can win against Reploids are the Live Metals.
For example, when you transform with the Model X Live Metal, you can take the fighting
power from the battle experience data of the Model X.
ND: Finally, do you have a message for the readers?
Hornouchi: Rockman ZX is thinking of the DS with the Rockman-like amusement that
contains traditional action. Of course, we've included "Easy Mode" for the players
that haven't played action games much. And for the accomplished Rockman players, there
are also more difficult modes of play. Especially in "Hard Mode," please expect the
greatest degree of difficulty!