draewon
Lurker
well, it does, try standing fullscreen length and fire launcher WITHOUT radar, the 5 missiles will scatter everywhere and won't hit the the enemy standing at the end of the screen, at close range it also won't give you all 5 hits since some of them are aimed sidewaysI need to look more into what Radar actually does. I thought it did something for Launcher but I don't think it does.
after that try using it with radar equipped, all 5 missiles will actively seek the enemy in a tight formation and will score 5 hits all the time
what makes warning ride special on the first place was the sliding part and the curved trajectory afterwards, they can name it anyways they want but i have one name for that:lazyIf you go to command list, BuraKaWani's aerial special is named as Warning Ride, they don't put the three rings there for no reason.:thumbs:
fourze nerfed more than just the gauges, it made me realize that they ruin a whole lot more than that, like today when i found out that all characters with super armor (titan,axe form,sagohzo) NO LONGER HAS THEM, and yet they are still slow as hell making them an ironic sitting duckI'll have to disagree here. CH and CHW were not good games. Let's not fool ourselves, they weren't. It was on OOO that the series became more than a horribly balanced, gimmicky pseudo-fighting game. OOO's changes (the addition of different gauges, taking out that horrible counter system, making transformations not time-limited, etc.) improved the game a lot, making it at least good and fun for Kamen Rider fans.
That said, I don't like how Fourze nerfed the gauges. Hopefully it'll be fixed for the next game, but meanwhile I'll stick with this one, even so.
the only characters with "true"(not partial, as in only when doing specials like kuuga ultimate) super armor now are...(wait for it) the guys from ryuuki!(the ones that has guard vent that is), kinda ironic seeing a fragile rider like scissors able to take more punishment than the hulking kuuga titan, and moves way faster to boot...
i guess we now know why roborider and shadowmoon doesn't have superarmor:it doesn't exist anymore
also, have you seen the old character's movelist yet? if you haven't seen them, about more than half of them got nerfed so bad now, like blade or diend, seems that in order to look "unique", the new or "improved" characters steal the moves of the old characters(as in the old characters no longer have those moves)
so yeah, from the small but great and playable rosters when the first CH, the game now had turned into a mishmash of horribly unbalanced game where newer characters got all the hot stuffs while the older ones kept getting smacked with the nerf stick(if gills and/or shin were to be added later, all those who mained amazon better brace themselves...)
you guys will probably find more horrible stuffs soon enough but these stuffs alone already made me want to stop playing...
but before retiring, i still can't do this one action
how do you actually do this? is it wii only? tried a lot of combos in the PSP version with the grey gauge dudes, doesn't seems to be able to perform this when pressing triangle after a comboSingle (gray) Style is now call Assualt Style.
-There is an unnamed feature that you can activate with max meter. Your attack power goes up and you gain new combos. Your meter will slowly drain and the power up ends when you run out of meter.
-The Instant Charge feature is also for Assualt Style. After performing specific combos with your character, by pressing the hissatsu button(+) you gain 1 bar of meter.
also, antares is one of the broken specials of the game, all other "pull wire" moves doesn't deal that much damage, plus it's unblockable
Last edited: