Lynxara
Nice post!!
His point is: how is that different from an action adventure game, like Zelda?
If the combat engine is more directly derived from Wizardry, it's going to feel really different.
I kind of like the "console" RPG qualifier. I don't think having "preset" characters makes the game not an RPG, I do think it makes it a simplified RPG, though. Early on this was done on consoles largely because there was no way to make storylines on console RPGs more complicated without named, defined characters.
We're just now hitting a point where technology allows for something like the Mass Effect series, where you can have a totally defined storyline and a largely malleable protagonist.
