PopGeeks
Administrator
If you grew up playing video games at any time from the late 80s to the early 2000s, then you remember hacking devices like Gameshark, Game Genie and Action Replay….third-party discs or plug-in gizmos that overwrote areas of a game’s code to allow for things the developers never intended. Cheats like infinite lives, invulnerability, and taking out enemies in one hit were now possible — and in the NES era when games were extremely tough, there was definitely a demand. Nintendo wasn’t pleased, and tried to sue to stop the Game Genie from existing, but they were unsuccessful and cheat devices became common in stores wherever games were sold. Cheat devices pretty much died around the PS3 / 360 generation. What killed them? Several things…for one, the level of complexity in your average game had eclipsed the convenient ability to hack it with just one or two codes. Second, game console makers got better at detecting and rejecting such devices. Third and most importantly, it was the era when online gaming took over, and cheating simply could not be allowed under those circumstances — it had to be fair. Todd Hays, one of the men involved in the creation of […]
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