Creating a Toku character using <insert tabletop role-playing game system here>...

Kamen Rider Diend

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I don't really know where should I post this, so please move this if neccessary.

I wanna ask some tabletop role-players here, do you know how to create a Toku character using a certain role-playing game system?

For example, suppose that I wanted to recreate a Kamen Rider using a d20 system.
 
Well the only 2 d20 systems I know for the superhero/anime genre are Mutants and Masterminds and BESM d20. And with those, I prefer and use Mutants and Masterminds more often so I can only give some advice if you plan to use that system.

Without knowing the specifics I don't know what to tell you, the last rider I tried to make was Kabuto a long while ago, so if you want to see that one I can send it to you.
 
Pretty much what Joebe said. Once you specify which d20 system you want to use, then we can get down to specifics.
 
Well the only 2 d20 systems I know for the superhero/anime genre are Mutants and Masterminds and BESM d20. And with those, I prefer and use Mutants and Masterminds more often so I can only give some advice if you plan to use that system.

Without knowing the specifics I don't know what to tell you, the last rider I tried to make was Kabuto a long while ago, so if you want to see that one I can send it to you.

Some people still use BESM d20? Thought it's outdated already.

So yeah. I'll go for the Mutants & Masterminds d20 route. I...honestly don't want to touch anything BESM anymore.
 
Riders and Ultramen are pretty straightforward as normal characters transforming into their heroic forms via the Alternate Form power, where they have boosted abilities and other goodies. Multiforms and some powers like Decade's will be troublesome, but those are a case-by-case basis.

Sentais gets trickier, since they have a lot of team and theme-based abilities where the game system is mostly focused on the individual. For example, their combined weapons system will likely require a Flaw of all members being present. The trickiest thing to get done in M&M will probably be the mechas, which I don't think I'd want to get into the details of as it can be very subjective to how it can be done.

Generally, that's how it goes as M&M is a generic superheroes system. You should try to get started by playing around with the system and create an a test character to get a feel for how comfortable the rules feel. For people interested in playing in a sentai heroes-only game, they should probably try their hands at one of the better editions of BESM, which has more genre-appropriate conventions built into the rules.
 
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Riders and Ultramen are pretty straightforward as normal characters transforming into their heroic forms via the Alternate Form power, where they have boosted abilities and other goodies. Multiforms and some powers like Decade's will be troublesome, but those are a case-by-case basis.

Sentais gets trickier, since they have a lot of team and theme-based abilities where the game system is mostly focused on the individual. For example, their combined weapons system will likely require a Flaw of all members being present. The trickiest thing to get done in M&M will probably be the mechas, which I don't think I'd want to get into the details of as it can be very subjective to how it can be done.

Generally, that's how it goes as M&M is a generic superheroes system. You should try to get started by playing around with the system and create an a test character to get a feel for how comfortable the rules feel. For people interested in playing in a sentai heroes-only game, they should probably try their hands at one of the better editions of BESM, which has more genre-appropriate conventions built into the rules.

I'm not really all too familiar with Mutants & Masterminds, so I guess I should go pick up a copy of the core rulebook first. *sighs*

Can the same be also done in GURPS or...the Hero System? Though I would still prefer d20...
 
I don't have much experience with GURPS, and I have no idea how to do Sentais in HERO, although I'm sure Riders and Ultramen can be done in it.

If you want me to make an example character for demonstration in M&M, just name one and I'll see if I can make a character profile with notations.
 
If you want me to make an example character for demonstration in M&M, just name one and I'll see if I can make a character profile with notations.

Thanks for the help. XD

Uhmmm...well...since Decade is hard to recreate (like you said), perhaps we'll just go with...uhmmm...yes! Chalice!
 
Toku with GURPS is doable. It's been a while since I've done anything with GURPS (to the point where I can't remember where I put the bloody book), but I know it's been done. Though your best bet is probably Joebe's offer for M&M.

Speaking of which...Joebe, would you mind posting that in this thread? Something's never quite clicked for me with making a character in M&M and I think seeing one done like this could fix that.
 
Sure, I'll post it when I'm done with it. The main thing with doing Toku in M&M is that it's a generic superhero system, so rather than having rules that outright simulate what the shows do, you have to apply a lot of extras/limitation onto the default powers to get the result, making it look cluttered.

The other thing I think, is the concept of powerlevel. It's a prominent rule in M&M but hard to enforce in a genre where super forms, and plot-based powerups are so common. Why would you not fight at full power all the time? How do you deal with balancing between not killing the normal forms versus being whupped by the super forms?

Anyway, now to go refresh myself on Chalice's powers.
 

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