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With the exception of maybe Poké Mart, corporations in video games have a well-earned reputation for being evil. In Sunset Overdrive, it’s FizzCo’s new energy drink OverCharge Delirium XT that’s responsible for the game’s mindless mutants. Umbrella’s bioweapons-to-the-highest-bidder tactics become the basis for the Resident Evil series, and Fallout’s Vault-Tec provide safety from total atomic annihilation at the low, low price of being a human test subject for twisted social experiments. And if you see this ending up anywhere other than the inevitable conclusion that “art imitates life,” you clearly haven’t been paying enough attention to the world lately. To be fair, no real-world corporations have triggered atomic war or a zombie apocalypse. But announcing thousands of layoffs right at the start of the holiday season in favor of artificial intelligence or forcing aggressive propaganda into the eyeballs of its fanbase sits firmly in the “evil” category, or at the bare minimum callous and unfeeling. It’s clear to see what matters to the heads of big corporations when they do terrible things in the name of profit, but sometimes it’s just as telling when they don’t do something. Microsoft, creators of the Xbox, was once top dog amongst the Big […]
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popgeeks.com
Read original article here:
Why did Microsoft stay silent on recent Halo imagery?
Analysis of Halo trademark use in public messaging and how Microsoft’s silence shapes audience perception and brand identity.
popgeeks.com
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