At E3, Todd Howard shocked the world by saying that Fallout 4 would be fully supporting user mods on PC and Xbox One, no “hacking” or “rewriting” required. However, that doesn’t mean you’ll be getting mod support right off the bat, mainly because Bethesda is more concerned about getting the game done and done right.
VP of Marketing for Bethesda Pete Hines said in a statement, “Our entire focus is on finishing the game.” Hines added, “Nobody cares about mods if the game sucks. This has always been our philosophy. We shift energy to construction tools, the creation kit, and all of that stuff once the game is done, and we start to figure out what all of that is going to look like.”
He continued: “The idea is that [the tools] will work on all platforms, but the truth is the system doesn’t exist. It’s still being built and worked on and it’s going to take awhile. It’s going to take clearly into next year because we can’t even start it…”
Though this may disappoint a few, the logic behind it is sound. Fallout 4 is a massive game, and it needs to be taken care of at its core before even considering the mods that’ll help rearrange or warp things.
Fallout 4 is due out November 10 for PlayStation 4, Xbox One and Windows PC.