DICE have revealed that they feel like they have total creative freedom with the Star Wars license. Speaking to CVG the general manager Karl Magnus Troedsson explained that the Swedish developer does not feel limited working in the Star Wars universe, a license that EA acquired following Disney’s purchase of LucasFilm.
“I won’t go into specifics, but what I can say is that it’s been extremely positive. We don’t feel limited in any way. We feel completely enabled within this framework. I can’t go into all the details about how that collaboration works, but what I can see is that it’s been an overwhelmingly positive experience.
“The way that I would sum it up is we have one game team with a lot of experience building games, who are so passionate about Star Wars, and then you have a team inside Lucasfilm who are also gamers and want to see us make a great game. The two groups are basically coming together: passionate people with one task at hand. It’s been a very cool collaboration.”
Star Wars Battlefront is a reboot for the series that saw two games release in 2004 and 2005. It is built using the Frostbite 3 engine that is used to power Battlefield 3 and 4. DICE have been developing the title at the same time as Battlefield 4. its add-ons and the Mirrors Edge reboot.
Troedsson also said that they are doing everything they can to make Star Wars Battlefront as good as it can be. “We’re going to build the game that we’ve wanted to see ourselves for a long period of time,” he added. “The kind of games that we build are at the forefront of quality – they need to be the best sounding, the best playing and most fun games. That’s what we’re trying to do. We’re going to aim for the sky. Our ambition for this game is very, very high.”