The Walking Dead Universe RPG Review – How Many PC Deaths Await You?

Walker slaying and gruesome death await you in this Walking Dead Universe RPG review

Free league are fast becoming a household name in the RPG community. Have they got another hit? Find out in this Walking Dead Universe RPG review. The Swedish publisher is famous for releasing high quality, easy to learn, quick to table, and most importantly; fun RPG games. Also renown for acquiring big budget IPs, they have done it again with the acquisition of AMC’s The Walking Dead TV series.

Free League and AMC’s; The Walking Dead Universe RPG Review

Free league have created some big name IPs into great RPGs. The Lord of the Rings, Blade Runner, and Alien to name a few. Their latest attempt is the Walking Dead series from AMC. I was a fan of the show for a long time myself, but fell out of love with it in the later seasons. 

In this Walking Dead Universe RPG review, I will be covering only the core rule book in digital format. If you have seen any pictures online, you will already know the art work and presentation is stunning. Even a brief glance will make it clear that this is a Walking Dead product. The book is laden with quotes and images of the show’s main cast, despite the fact that early in the book, they encourage you to not copy the TV show in your games. Free League are industry leaders in quality books right now, I am certain this hold true for the physical book as well.

The game uses the Year Zero engine for the moment to moment gameplay. Players have four attributes: Strength, Agility, Wits, and Empathy. Each of these attributes has three skills associated with them.  Players also select an archetype, this determines your talents and starting equipment. Whenever you need to roll dice to determine the outcome of something, you roll D6’s; equal to the relevant attribute, skills, and any extra dice from your talents. If you roll any sixes, that counts as one success, and you seldom need more than one six to succeed a check. You can push rolls for a better chance at succeeding, if you are willing to take on stress to your character.

Image of the archetypes for The Walking Dead Universe RPG Review

You may have guessed that combat in this game would be brutal, and you would have been correct to guess so. Combat comes in three distinct flavors: Duels for small scale fights, brawls for larger group fights, and walker encounters. Combat is quite a methodical affair, and is quite an easy mechanic to pick up. The problem I have with combat in this game is that you are often at the mercy of dice rolls.

Of course combat involves dice, it is what happens if you get hurt I have the biggest issue with. If you ever take too much damage in the game, you have to roll on a critical injury table. This table is ruthless, and if my math is correct, there is a 12.5% chance of your character dying. Now I like brutal games, I think there is one game, that I won’t name, that has spoiled RPG players with super powerful characters for too long. This is a character driven RPG first, and this table seems to detract from that vision a lot.

Fight the Dead Fear the Dice Rolls

On page 12 of the book, there is a list of the core principles of the Walking Dead Universe RPG. This is my favorite part of the entire book, anyone can pick this up, read around 150–200 words and know if this game is for them. More publishers should look at doing this, it would save me so much reading time. The core principles are:

  1. Do Whatever it Takes to Survive
  2. Death is Inescapable
  3. You Are Never Safe
  4. You Are Not Alone
  5. You Are Telling a Story
  6. Fiction Comes First

When you make characters in this game, there is a heavy emphasis on your PCs relationships and background. The game wants you to explore this, learn more about your character, let them go on a journey, and of course develop. Then there is the brutal combat, dangerous tables, and walkers that can tear you to shreds in an instant. The GM will need to do a lot of work to edit this game to make it perfect for their group. This may not be a con to some people, for me, it was. 

Artwork for The Walking Dead Universe RPG Review

While Playing the Walking Dead Universe RPG for the review, I couldn’t help but notice the potential this game has. This game is amazing, if you are a Walking Dead fanatic, this game is a slam dunk for you and your group. Even if you hate the Walking Dead series, this game is still a great zombie game, a hallmark of geek culture. If you are willing to tinker with the rules, or rip some out and put them in other games, Free League might have made the best Zombie RPG blueprint available to GMs here. I am already planning to take the zombie combat rules, and put them into a Dragonbane zombie mini campaign for my friends.

Don’t Dead Open Inside

If dark themes of zombies, and bountiful player death isn’t your jam; this is not the game for you. Free League have done a great job recreating the Walking Dead TV series. They are fast becoming my favorite publisher, and that is because it is clear they love what they produce. Respect has gone into both its source material, and fans of the show. The product is high quality, the art work is beautiful, and the game works. There is a minor disconnect between the rules as written and the game’s core principles, but with a bit of input from the GM, this problem is easily fixed. 

The Walking Dead Universe RPG is out now and can be bought direct from the Free League Publishing website here.

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Avatar of LOECaua649
LOECaua649

Active Member

358 messages 39 likes

Simon, you hit the nail on the head about the later seasons of The Walking Dead series. I felt the same way. But diving into this RPG intrigued me. Your review, especially the part about potential disconnect with the core principles, has me hesitating. I want that character-driven experience, not just dice deciding my fate. Convinced me to give it a second thought.
As a GM who values narrative above all, the core principles resonated with me. "You Are Telling a Story" is my mantra, and I love that the game encourages exploring characters' backgrounds. It's refreshing to see a game that places equal importance on relationships and development.

The Year Zero engine seems intriguing, and your insights into the dice mechanics offer a clear picture. While I'm enticed by the potential for deep storytelling, the critical injury table gives me pause. A 12.5% chance of a character death feels steep, especially in a character-driven RPG.

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Avatar of Redturtle
Redturtle

New Member

44 messages 0 likes

The core principles about storytelling caught my eye. It's refreshing to see an RPG emphasizing character relationships. But, with the harsh combat mechanics and potential character deaths, did you find it challenging to maintain a compelling narrative without it being overshadowed by constant threats and danger?

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Avatar of PKClinton
PKClinton

Member

396 messages 21 likes

The artwork really seems to be a standout. I'm all about immersion, and gorgeous visuals can do wonders. Did you feel the art added to the overall experience, or was it more like a pleasant backdrop for fans of the TV series?

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Avatar of ChasingTomorrow23
ChasingTomorrow23

Member

346 messages 20 likes

Digging into the Walking Dead Universe RPG, the combat system's reliance on dice for character survival intrigued me. The unpredictability adds tension, but it's a tightrope walk between challenging and outright frustrating. I wonder, during your gameplay, were there instances where a well-thought-out strategy crumbled due to the capricious nature of the dice? It seems like a mechanic that could either heighten the thrill or potentially overshadow strategic decision-making.

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Avatar of ReginaKetchum
ReginaKetchum

Larping is a contact sports!

80 messages 3 likes

Thanks for the review! The core principles really caught my eye—especially the emphasis on storytelling. It's refreshing to see an RPG that puts character relationships and development at the forefront. Did you find the balance between character-driven narratives and the dice-heavy combat satisfying, or did it feel like a constant struggle to reconcile the two?

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Avatar of Sexy Dexy
Sexy Dexy

New Member

375 messages 33 likes

Thanks for the detailed review! You mentioned that the GM might need to do some work to tailor the game to their group. What specific adjustments or edits do you think are necessary to make it a perfect fit for different playstyles, and do you see this as a potential drawback for GMs with less experience?

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Avatar of Chance
Chance

Member

433 messages 13 likes

Fantastic breakdown of the Walking Dead Universe RPG. The combat system, especially the reliance on dice for character survival, piqued my interest. While the dice-based unpredictability adds tension, I can't help but wonder if it sometimes takes away from strategic decision-making. Do you feel the system strikes a good balance between unpredictability and player agency in the heat of a battle? Also, any specific instances where you felt the dice truly made or broke a crucial moment in the game?

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