Looks like its Christmas! We have a huge amount of new Skyward Sword details for you, but be warned, spoiler alert!…
– Link can still run without using sprint
– sprinting is a bit faster
– little green bulbs of some sort of plant replenish your stamina after running/climbing
– a professor asks you to help catch a cat-like creature, which has you running along rooftops to find it
– Zelda thinks Link is a starry-eyed boy who is not fit for Knighthood
– Zelda’s father feels differently, citing Link’s connection to the Crimson Loftwing
– Zelda pushes Link off a cliff but Link’s Loftwing takes so long to come rescue him that Zelda calls her own bird to help Link out
– your sword fighting instructor lets you keep your practice sword once you explain your predicament to him
– there’s a pumpkin patch in Skyloft
– you can stab a pumpkin and have it stick on the end of your sword
– make a throwing motion to toss the pumpkin off
– Groose and his cronies will attack you with bombs while you race
– during the race you collect a mystical shard that fits into the carving at the base of the Goddess Statue
– Zelda encourages you to do some base-jumping from the statue to test out your sailcloth
– Link follows a vision that leads him under the Goddess statue
– Miyamoto feels the game is amazing
– over 100 staff have been working on it for 5 years
– the biggest game the team has worked on to date
– perform actions with the A button
– A for dashing and climbing
– swim using the direction you move the Wiimote
– dash up and over enemies
– Ghirahim is a tough swordmaster
– draw with the Skyward Sword
– gather powers from the sky to solve puzzles
– new item: The Gust Bellow
– use it to blow away sand and enemies
– use the Beetle for recon or attacks
– no items in the Silent Realm either
– lots of mini-games and side quests
– use the bugs you catch to create potions at the potion shop
– Beedle’s Shop is an airship
– says the amount of content will take your breath away
– over 100 minutes of cinematics
– total playtime of up to 100 hours
– boss battle challenge after you beat the game
– Miyamoto can’t imagine controlling a sword with buttons anymore
– feels like they’ve created a new genre in interactive entertainment
– C button switches to first person
– possible to walk around in first person
– shimmy along a ledge and use MotionPlus to make Link jump left and right
– Zelda is chosen to play the part of “the Goddess” in the Wing Ceremony
– Groose seems to be the one that kidnaps Link’s Loftwing
– when you find your Loftwing, it’s held in a cage boarded up with long planks
– Zelda comes to help and says she’s been hearing something calling out to her, a voice from far away
– cut through the ropes at the ends of the boards to free your Loftwing
– wooden air docs are all around Skyloft
– run off the edge and hit down on the d-pad to call your Loftwing
– pressing A causes the Loftwing to dive forward
– pressing the B trigger prompts it to slow down
– race Groose to grab a trophy from a flying golden bird
– Groose is head-over-heels for Zelda
– Zelda gives you a sailcloth that she made herself after winning the race
– Link is drawn away by a floating, fairy-like presence that we know as Fi
– Link follows around waterfalls and up cliffs to the top of a mountain near Skyloft
– Fi guides you to the Goddess Sword
– game opens with Link sleeping in his bed
– A mysterious voice begins to speak to Link
– this voice wakes Link up, to which he is greeted by a Loftwing
– the Loftwing sticks its head inside Link’s window
– this leads to quick tutorials mixed between character and story development
– you’ll meet Pipit, a young resident of Skyloft wearing a very familiar outfit, early on
– Pipit is wearing Link’s tunic, but in yellow
– the classic tunic is the battle outfit of members at the knight academy
– the color denotes the year of graduation
– early task has you bringing a barrel of food to the kitchen
– this teaches you MotionPlus ins and outs, as well as how to throw and roll via movement with the Wii remot
– also go through quick lessons on Z-targeting, dashing, climbing, auto-jumping and save points and the bulk of Link’s movement abilities
– the save points have you “praying to the goddess” at bird statues
– the statues serve another purpose later in the game
– Zelda is introduced as an old childhood friend of Link’s
– Zelda is the daughter of Headmaster Gaepora of the Knight Academy
– one of the first things Zelda does is pull Link off the edge of a cliff in order to help him practice Loftwing races
– this leads to a tutorial on flying
– Groose steals Link’s Crimson Loftwing
– the quest of getting it back gets you your sword and basic combat training
– eventually you’ll enter a cave, which leads to fighting basic enemies like Keese (bats) and Chu Chus (small slime monsters
– you’ll then rescue your Loftwing and proceed to a race
– Link and Zelda celebrate when Link wins the race, but then a dark tornado comes and swallows up Zelda
– this knocks Link out, but he’s awakened later by Fi
– Fi takes Link to a secret chamber, where he is given the Goddess Sword and some direction to recovering Zeld
– Link is also visited by Gaepora, who gives you your green tunic and tells you his knowledge of the Goddess Sword
– Skyloft also has a lake to explore
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