Let’s be honest, though some games are small, others are vast, and thus require plenty of time, people, and adjustments to make it look and work properly. This goes especially for MMO’s and modern day RPG’s, which get bigger all the time it seems.
Last generation, the biggest game was Skyrim by Bethesda. And though it was widely considered a success, there were a lot of bugs post-launch, and Bethesda had a hard time keeping up with it. As Fallout 4 Director Todd Howard told Game Informer:
“It probably took us a month or two before we really had a handle on it,” he said. ““All of the updates we did on Skyrim, and all of the DLC – once we sorted [the bugs out] we had a different process for how we checked the content out. There will always be some problems.”
But, these bugs actually helped ensure that these things wouldn’t happen in Fallout 4, as they worked hard to not repeat the bugs. This went especially for loss of save data.
“I think we’ve gotten way better there,” Howard said of learning how to fix these technical issues. “For us, [the player’s] saved game is the number one thing. If the game crashes that’s bad, but it is nowhere near as bad as someone’s saved game being hosed. That’s our scenario that we will do anything and everything to avoid. We made a lot of progress given how Skyrim went, but we did it during Skyrim. This just builds on that.”
While Fallout 4 probably won’t be bug free, it most likely won’t have many of the immediate post launch issues Skyrim had. That’s something right?
Fallout 4 arrives November 10th.