What makes a game succeed? Well, the answer is never simple. Established franchises sometimes fail, while unexpected titles become the big games of the year!
For 2015, one of the big unexpected hits was Rocket League, which came out of nowhere, and now has grossed over $50 in profits according to the Wall Street Journal. For the record, the game was made in $2 million.
In “Rocket League,” players use rocket-powered vehicles to knock a giant ball into an opposing team’s goal. Fans say they’re attracted to its easy-to-learn, difficult-to-master gameplay, plus the many ways they can customize vehicles — think pizza-delivery signs and rainbow-spewing exhaust pipes.
Dave Hagewood, who is the studio founder and chief, notes that the team built Rocket League while taking on contract work from major developers. “We paid the bills by working on some of the biggest games in the industry;” games like EA’s Mass Effect 3 and Microsoft’s Gears of War.
The interesting thing here about Rocket League is that it was recognized as something special by Universal Studios, who thought it would be cool to add a property of theirs into the game. This became the basis of the “Back To The Future DLC”, which brought the DeLorean into the game.
Rocket League is out now for Xbox One, PS4, and PC.