One year ago today, Kirby Triple Deluxe made its way onto the Nintendo 3DS, fully using both Kirby charm and the 3DS’ ability to bring out the levels to full effect. In fact, two of Triple Deluxe’s minigames were actually turned into full fledged downloadable titles.
Anyway, to celebrate the anniversary of the game, Director Satoshi Ishida made a post on Miiverse revealing how the game got its name.
“Well, we started with a variety of ideas. One was a title that would reflect the game’s theme of an adventure through floating islands. Another idea was to use the letter ‘X,’ since this is the tenth traditional Kirby platformer.
“We also wanted to find a title that reflects the game’s full use of Nintendo 3DS features, such as the 3D function, motion sensors and StreetPass. Something short and catchy that we could use all around the world. That’s how we came up with the title ‘3DX’ – in other words, ‘Triple Deluxe!'”
He then went on to talk about the game itself, and the team went about trying to make this Kirby game special and unique.
“It felt like a good match for the Hypernova Inhale ability, a truly ‘deluxe’ feature designed to make the basic Inhale ability more satisfying and dynamic than ever. It also fitted well with the fact that King Dedede (3 De’s) plays an important role in the story for the first time in quite a while!”
“As the first Kirby game on Nintendo 3DS, our aim was to make a title that would entertain all sorts of players, full of experiences you couldn’t get on any other system, with satisfying pick-up-and-play action, puzzle solving, fierce battles, and a story with a little depth to it.”
Kirby has always been one of my favorite Nintendo franchises (as I noted at length here), and hearing the fun and passion Mr. Ishida had when making Triple Deluxe makes me feel good. If the creators weren’t having fun, or striving to make something special, than they are doing something wrong.